Stitch Wars by wilbefast

[raw]
made by wilbefast for LD34 (COMPO)
A little tactics game with hexagons. Didn't have time to finished so it's a little rough around the edges and not at all polished.
* Left click to select a stitch-punk.
* Right-click to issue an order.
* All attacks happen before charges.
* All charges happen before retreats.
* All retreats happen before all moves.
* stitch-punks take double damage if surrounded.
* stitch-punks take half damage if they have the high ground.

Yeah, I know, not at all on theme. But well, to be honest I just really wanted to make a tactics game. Technically the game does only use two buttons, and the characters have buttons for eyes. So it's like a play on words or something =)

I made the hexagon library during the warm-up weekend, but on the whole I was very much out of my comfort zone for this jam using pure HTML 5 rather than LÖVE 2D. Progress was slower than I hoped so I didn't really finish on time :'(

I'd like to keep working on the prototype a little though, so maybe post-compo...

Ratings

Coolness 39% 1766
Overall 3.19 519
Fun 3.19 452
Graphics 3.00 526
Humor 2.33 502
Innovation 2.76 699
Mood 2.82 579
Theme 3.11 844

Feedback

danbolt
14. Dec 2015 · 04:25 UTC
Fun demo! I starred it on GitHub.

I really liked the twist on the button theme. If you had a theme category, I'd have given it a good review.
Elenesski
14. Dec 2015 · 09:07 UTC
Had difficulty deciding what to do was more a demo than game.
anissen
14. Dec 2015 · 21:04 UTC
Very cool take on the theme! And it's good to see some tactical LD games, good job. I love the setting and idea, but found the game pretty hard to play without simply taking naïve actions. Could use some sound effects.
Polith Games
14. Dec 2015 · 23:05 UTC
Very nice game. Well polished!
Lullaby
19. Dec 2015 · 13:44 UTC
Nice take on the theme! I had some difficulty to progress in the game, it could have been better with a quick tutorial though.
Anyway, you already explained "why" in the description, so well played on this try, and nice job with the hexagonal movement/pathfind :)
sergicollado
19. Dec 2015 · 14:25 UTC
I really love this kind of game, good job!
TomenLuca
19. Dec 2015 · 14:26 UTC
Great start of a really fun tactical game. Would love it if you could keep expanding on this, because it shows real promise. Unfortunately my game seemed to have crashed at one point. Nonetheless, great stuff!
eskivor
19. Dec 2015 · 23:10 UTC
Sometimes it's good to no fit to a theme on a game jam as a developer and to develop something you really want to experiment
Rialgar
20. Dec 2015 · 15:26 UTC
It is kind of anoying that the enemies always act first, that makes it really hard
🎤 wilbefast
21. Dec 2015 · 06:12 UTC
Enemies always act last actually, but each turn is resolved in phases are the "attack" and "charge" phases (the action types the AI tends to use) are resolved before movements and retreats.