{"author_link":"\/author\/wilbefast\/","author_name":"wilbefast","author_uid":"14535","comments":[{"author_name":"danbolt","author_uid":"6930","time":"Dec 14, 2015 @ 4:30am","epoch":1450067100,"text":"Fun demo! I starred it on GitHub.\r<br\/>\r<br\/>I really liked the twist on the button theme. If you had a theme category, I'd have given it a good review."},{"author_name":"Elenesski","author_uid":"57748","time":"Dec 14, 2015 @ 9:12am","epoch":1450084020,"text":"Had difficulty deciding what to do was more a demo than game."},{"author_name":"anissen","author_uid":"30512","time":"Dec 14, 2015 @ 9:09pm","epoch":1450127040,"text":"Very cool take on the theme! And it's good to see some tactical LD games, good job. I love the setting and idea, but found the game pretty hard to play without simply taking na&iuml;ve actions. Could use some sound effects."},{"author_name":"Polith Games","author_uid":"54513","time":"Dec 14, 2015 @ 11:10pm","epoch":1450134300,"text":"Very nice game. Well polished!"},{"author_name":"Lullaby","author_uid":"66242","time":"Dec 19, 2015 @ 1:49pm","epoch":1450532640,"text":"Nice take on the theme! I had some difficulty to progress in the game, it could have been better with a quick tutorial though. \r<br\/>Anyway, you already explained &quot;why&quot; in the description, so well played on this try, and nice job with the hexagonal movement\/pathfind :)"},{"author_name":"sergicollado","author_uid":"56825","time":"Dec 19, 2015 @ 2:30pm","epoch":1450535100,"text":"I really love this kind of game, good job!"},{"author_name":"TomenLuca","author_uid":"66261","time":"Dec 19, 2015 @ 2:31pm","epoch":1450535160,"text":"Great start of a really fun tactical game. Would love it if you could keep expanding on this, because it shows real promise. Unfortunately my game seemed to have crashed at one point. Nonetheless, great stuff!"},{"author_name":"eskivor","author_uid":"25329","time":"Dec 19, 2015 @ 11:15pm","epoch":1450566600,"text":"Sometimes it's good to no fit to a theme on a game jam as a developer and to develop something you really want to experiment"},{"author_name":"Rialgar","author_uid":"3996","time":"Dec 20, 2015 @ 3:31pm","epoch":1450625160,"text":"It is kind of anoying that the enemies always act first, that makes it really hard"},{"author_name":"wilbefast","author_uid":"14535","time":"Dec 21, 2015 @ 6:17am","epoch":1450678320,"text":"Enemies always act last actually, but each turn is resolved in phases are the &quot;attack&quot; and &quot;charge&quot; phases (the action types the AI tends to use) are resolved before movements and retreats."}],"images":["ld34\/14535-933f5e1dc7687e5203b877776a5911c7.jpg","ld34\/14535-6e7e1f1e5ae322393e024f3a236686fe.jpg"],"links":[{"url":"http:\/\/wilbefast.itch.io\/stitchwars","text":"Itch.io"},{"url":"https:\/\/github.com\/wilbefast\/ceaseless-tactics","text":"Github"}],"metadata":{"g_key":"6040","g_author":"14535","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6074","g_title":"Stitch Wars","g_status":"UCHK1","g_place":"519","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/14535-shot0-1450055888.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/14535-shot1-1450055888.png-eq-900-500.jpg"],"text":"A little tactics game with hexagons. Didn't have time to finished so it's a little rough around the edges and not at all polished.\r\n* Left click to select a stitch-punk.\r\n* Right-click to issue an order.\r\n* All attacks happen before charges.\r\n* All charges happen before retreats.\r\n* All retreats happen before all moves.\r\n* stitch-punks take double damage if surrounded.\r\n* stitch-punks take half damage if they have the high ground.\r\n\r\nYeah, I know, not at all on theme. But well, to be honest I just really wanted to make a tactics game. Technically the game does only use two buttons, and the characters have buttons for eyes. So it's like a play on words or something =)\r\n\r\nI made the hexagon library during the warm-up weekend, but on the whole I was very much out of my comfort zone for this jam using pure HTML 5 rather than L\u00d6VE 2D. Progress was slower than I hoped so I didn't really finish on time :'(\r\n\r\nI'd like to keep working on the prototype a little though, so maybe post-compo...","title":"Stitch Wars"}