Lifeline by Begocio
Lifeline is an infinite 2D and 3D sidescroller made for Ludum Dare 46.
Your main character is a life line of a heart monitor and you need to make sure that will keep it alive!
Switch between 2D and 3D perspective and try to survive the most you can!
* This game has the potential to induce SEIZURES for people with photosensitive EPILEPSY and LABYRINTHITIS. Viewer discretion is advised *


Controls: Space - Jump; A and D - Movement (on 3d Perspective); W - Gliding; S - Land faster.
I've streamed the whole development process on https://www.twitch.tv/obego
Ratings
| Overall | 37th | 4.125⭐ | 26🧑⚖️ |
| Fun | 77th | 3.958⭐ | 26🧑⚖️ |
| Innovation | 28th | 4.196⭐ | 25🧑⚖️ |
| Theme | 205th | 4⭐ | 24🧑⚖️ |
| Graphics | 88th | 4.18⭐ | 27🧑⚖️ |
| Audio | 472th | 3.13⭐ | 25🧑⚖️ |
| Humor | 715th | 2.316⭐ | 21🧑⚖️ |
| Mood | 435th | 3.313⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
The perspective shift is a cool mechanic, but I felt like it was way more difficult than side-scrolling mode.
Would you be able to have a Linux or Web export for those like me who don't have Windows?
Love the concept, love MOST of the gameplay (it's a little confusing at time, but I do like the variety and challenge of the procedurally-generated game)
I both love and hate the visuals. In-game they give the whole thing a lot of character and really add to the astheic. For the menus and usable AI it really becomes a "style over function" thing as It's so hard to read basic menu prompts.
Fix that tiny issue and you have a near-perfect casual game. I bet you could tweak this into a good mobile game.
Here is my playtest:
https://youtu.be/3vgUBBBnoGY