12-to-6 Shift by BGSulz

My game jam team needs me, and I'm stuck on this lousy 12-6 pizza delivery shift. But I've got an idea.
I found this dinky robot in my garage. Always gets stuck in a loop, but it'll have to do. I'm going to program it to run my delivery routes for me.

Controls:
First, I'll get my bearings by looking around with right-click-drag and the scroll wheel.
I just have to drag the instructional chips into the control console to program the robot’s movement and hit the Play button (⏵).
I can left-click on the "Shift" chip to adjust its value. If I want a cleaner run, I can press the [Start Fresh] button.

The Tools:
Game Engine: Unity / C# [Ben Sulzinsky]
Artwork: Affinity Designer [Ben Sulzinsky]
Music: Audacity [Josh Gardos]
Audio: as3sfxr, Zapsplat.com
The Team:
Ben Sulzinsky [Art, Unity/programming]
Robert Buckley [Level design, sound effects]
Josh Gardos [Original music, sound effects, testing]
| Youtube | https://bgsulz.itch.io/12-to-6-shift |
| Youtube | https://bgsulz.itch.io/12-to-6-shift |
| Original URL | https://ldjam.com/events/ludum-dare/47/12-to-6-shift |
Ratings
| Overall | 48th | 4.238⭐ | 23🧑⚖️ |
| Fun | 255th | 3.833⭐ | 23🧑⚖️ |
| Innovation | 225th | 3.881⭐ | 23🧑⚖️ |
| Theme | 555th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 79th | 4.476⭐ | 23🧑⚖️ |
| Audio | 66th | 4.19⭐ | 23🧑⚖️ |
| Humor | 343th | 3.425⭐ | 22🧑⚖️ |
| Mood | 413th | 3.75⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
All that being said, I loved this game, and everyone should play it. Your team did an incredible job. The graphics are stellar, the writing and scenario, while campy, is very fun and engaging. I loved the take on the theme. Incredible work.
Finally, can it be accelerated?
, @robert-buchley
and @gardosj
I just
wanted to say that I really had blast with your game.
The whole entry seems reaalllyyy polished
. The music is very very
fitting
, graphics are just great and I loved the story between each level. The feeling of success after accomplishing a puzzle is pretty nice. The additional mechanics are keeping the experience fresh. The only thing I have to say is that it took me about 2-3 minutes to figure the basics out. But I don't think it's something really negative and should be expected from an experimental puzzle game. Overall I only can say awesome work :smile:
The only thing that doesn't suit me is that after rerunning the instructions and getting stuck in the loop I can continue modifying them.