SHRiNK by qkerguelen

[raw]
made by qkerguelen for LD34 (COMPO)
SHRiNK is a small game about a little ball which shrinks all the time. In order to survive you must collect green diamonds to grow and avoid death by implosion.
Unfortunately the world does not help you.. Moving blocks, spikes, everything wants to kill you in SHRiNK!

Use the RIGHT and LEFT arrows to move
Press R to restart a level

Short Post Mortem:
It's my second Ludum Dare and i'm quite happy with what I've done. I started a bit late so I had to find a simple idea to make it work. I had a lot of crazy ideas but it would have been too much work and I wouldn't have finished in time. So I focused on a really simple gameplay. Only two buttons to control the player and a cool shrinking/growing mechanic. My idea was clearly in the theme :D Everything worked just fine, and I finally finished way earlier than expected. The only bugs you'll probably encounter are related with the changing size of the player that makes some collisions weird but it won't be a big deal I hope :)

I hope you'll enjoy!


Troubleshooting:
Windows: The game may be blocked by Windows, so if you can't open it :
Right click on SHRiNK.exe > Properties > Check "Unblock" and it should run just fine! If it doesn't, maybe your antivirus is blocking it :/

Mac: If osx tells you something like 'Downloaded .app is damaged and can’t be opened, you should move it to trash', just open a terminal and go to the app folder (doing cd Downloads for example) and then type:
xattr -d com.apple.quarantine SHRiNK.app

Linux: Also this is the first time I've done a Linux export, so I hope it works ok.

Don't hesitate to tell me if anything goes wrong.

Ratings

Coolness 62% 3
Overall 3.69 163
Audio 3.40 169
Fun 3.97 36
Graphics 3.03 515
Humor 2.32 513
Innovation 3.76 131
Mood 3.48 170
Theme 4.11 147

Feedback

gkxd
14. Dec 2015 · 19:10 UTC
Very smooth game, but looking at the stripes strains my eyes.
Dooskington
14. Dec 2015 · 19:10 UTC
Cool game, I liked the visuals and music. I got stuck in a wall a few times, though!
KoalaBot
14. Dec 2015 · 19:11 UTC
Wow! This is the best game I've rated, yet! It reminds me of VVVVV in a VERY good way. The bright stripey colors sometimes hurt my eyes when I was moving quickly. I would definitely look into expanding the game post-compo and releasing it as a paid app.
pinion
14. Dec 2015 · 19:15 UTC
Liked how aggressive the visuals are on my eyes.

Reminds me of both SuperHexagon & VVVVVV in a good way.
🎤 qkerguelen
14. Dec 2015 · 19:20 UTC
Hey thanks guys for the votes! I'm really honored to be compared to VVVVV :D I'm really glad you like it :) I wanted to give the game a trippy LSD cyber-retro style (does this even exists?) so this can explain your eyes' pain, please don't blame me :P
fakefrogsonly
14. Dec 2015 · 19:42 UTC
This is great! Feels polished which I greatly appreciate.
Lizandros
14. Dec 2015 · 19:42 UTC
Challenging, hypnotizing(these colors @_@) and bug-free game. Good work!
mukult
14. Dec 2015 · 19:44 UTC
My god...my eyes!!
hahahah!
Nice game!!

I wonder if the stripes are a design choice or something else...lol
Niphram
14. Dec 2015 · 19:45 UTC
Wow, it get's really hard o.O

Only one little bug i have found: If you press into a wall you sometimes glitch out, but it doesn't affect you that much :)
🎤 qkerguelen
14. Dec 2015 · 19:48 UTC
Yeah I know for the little collision glitches. It's because of the size of the player that changes and make collision calculations a bit hard. I'll probably try to fix it in a future version and I hope it won't bother you too much :/
ORECROS
15. Dec 2015 · 05:30 UTC
Horizontal collision gets a bit wonky.
The overall design is super awesome and innovative.
The strong urge to pick up everything that's inherent to gameplay... just completely destroyed in front of me. Awesome.
I'm gonna poke around in your code for a bit if you don't mind
ORECROS
15. Dec 2015 · 05:33 UTC
oh, there it is.
if(keyboard_check(vk_left) && !place_meeting(x-hSpeed,y,o_walls))
{
x-=hSpeed;
}
ok right so it checks you wall collisions,
but o_vmoving isn't parented to o_walls, so there's nothing to stop you from moving straight through a wall
Ogniok
15. Dec 2015 · 08:26 UTC
It's a shame that it's not on a phone, as I would love to play it on lectures :-D
middenkwaaii
15. Dec 2015 · 09:21 UTC
Great challenging game! Could get more fun with a sperm theme?
David Cookie
15. Dec 2015 · 13:25 UTC
Very cool! Reminds me a lot of VVVVV like others said, and also 99 problems. Or maybe it's you who made it as the sound of explosion is the same? Anyway.. Bravo!
ragnta
15. Dec 2015 · 23:10 UTC
Nice game! I liked the visuals
Move127
15. Dec 2015 · 23:20 UTC
Awesome game! Feels very polished.
uthamon
15. Dec 2015 · 23:26 UTC
I like both audiovisuals and gameplay. Neat idea for theme. Oh, and I just dem flashing sprites. ;]
BoltKey
15. Dec 2015 · 23:28 UTC
Very good game, I really enjoyed it. Nice difficulty scale (for me). I loved the idea that you have to compromise with you size so you live long enough and fit in between spikes. I would love to see more levels and enemies in perhaps post-mortem release, I think there is potential in this concept and idea.

Sometimes I died when I was being pushed by wall to the right. The moving walls felt a bit buggy as a whole. Nice sound effects for a compo entry.
GwakamoleStudio
16. Dec 2015 · 00:28 UTC
I really really like the gameplay mechanic, but my eyes T_T
hexagore
16. Dec 2015 · 16:55 UTC
OW MY EYES.

Brilliant :)
sP0CkEr2
21. Dec 2015 · 05:15 UTC
great idea - polished - very good entry
Imagos Softworks
22. Dec 2015 · 23:48 UTC
Awesome game! Loved the tight controls. The mechanic of dying over time combined with your size was interesting. Definitely caused a conflict of interest for me with trying to max my life but also drain to navigate the harder level sections.
Galvesmash
23. Dec 2015 · 00:05 UTC
Really cool game. It's kind of hypnotist. I lost so much but I enjoy it. Great job, one of the best I played in this jam.
Jupiter_Hadley
29. Dec 2015 · 21:58 UTC
Really nice, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/-PrUibNueHg
kmakai
30. Dec 2015 · 14:35 UTC
Great job, I found the gameplay really satisfying! The "time limit" was a great way to avoid having players just bounce back and forth and try to get them to go for non-stop precision, which added a lot for me.

I enjoyed the music and the aesthetic, though maybe the background/stripes could have changed colors or something between levels -- there was a bit of strain caused after staring at the same pattern for too long.

I'd like to play some more!
mat1er
30. Dec 2015 · 20:22 UTC
For some reason that strongly remind me of a game I made...
dregamr
02. Jan 2016 · 11:31 UTC
I got blind, but very good game! ^_^
Jace239
02. Jan 2016 · 20:27 UTC
Thanks for leaving a rating and commenting on my game! I included your game in an episode of my Let's Play Ludum Dare 34 series to show my gratitude! :D

Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!
http://ludumdare.com/compo/2016/01/02/lets-play-ludum-dare-34-episode-5/
ChuiGum
05. Jan 2016 · 00:05 UTC
Loved it! One of my favorite entries so far! The third level was super frustrating but I love frustrating games! A very simple but awesome mechanic, could definitely see this on mobile devices! Once again, one of my favorite entries. I remember watching this game be played on Twitch. I love it! Well done! c:
Wakefield
05. Jan 2016 · 01:48 UTC
Really nice! I have a lot of fun playing it! Hope to see it on android or similar! love everything.