In the beginning by djee
In the beginning there was nothing.
Then came life.
And walls. Because nothing is easy.

Ratings
| Overall | 253th | 3.411⭐ | 30🧑⚖️ |
| Fun | 225th | 3.268⭐ | 30🧑⚖️ |
| Innovation | 225th | 3.339⭐ | 30🧑⚖️ |
| Theme | 196th | 3.554⭐ | 30🧑⚖️ |
| Graphics | 429th | 2.643⭐ | 30🧑⚖️ |
| Audio | 275th | 2.911⭐ | 30🧑⚖️ |
| Humor | 170th | 2.865⭐ | 28🧑⚖️ |
| Mood | 230th | 3.204⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 37🗨️ |
The puzzles felt a little weird. It felt a bit like they could be failed, but they also felt like there was only one thing to do at a time.
It seemed like it was zoomed in too far so that I couldn't make a plan. I mostly just wandered around until I got to where I should be. Not seeing the gates open when the buttons were pushed was a bit confusing.
I liked the progression of mechanics from changing color to get through gates and getting "food". The story menu was a bit generic, and I clicked it rather than pressing the "A" button.
The glitchy lines your are talking about are I assume when the resolution is not 1024x768. I tried all I could on the PC build to set the Unity player settings + force in code, but sometimes it still starts in fullscreen and ruins the pixel-perfect camera. Better play on itch.io, there should be no issue there.
For the rest, all valid points, mostly from lack of experience and resulting waste of time, and so lack of time to polish. Some levels can be failed, but overall it's quite simple. Turns out :wink: designing puzzle problems is hard!
I did chose the zoom level semi-consciously to compensate for the lack of complexity in the puzzle, so you have to remember what you saw to solve. If you see the entire puzzle at once, I think it becomes overly easy, especially the level with the exit at the beginning whose path on purpose wanders away from the camera so you have to remember. If you see that one, there's no more challenge.
Unpopular opinion: I liked the fact that the puzzle is not known on the start, and that you have to go around the level to think what you have to do to pass it. It's overall a solid puzzle game.
I really enjoyed this first jam :v:
Though I couldn't pass the level with the 4 directions and the 2 growers and 2 shrinkers yet. But overall it feels really sophisticated and challenging so far. Amazing you did this all as a compo. :thumbsup_tone4: The audio effects sound a bit coarse for me :D maybe make them more decent.
I need to solve this...
PS: I made it to the end. Hope you're going to devleop it further. Really cool, keep it up!
Congrats, especially for a first entry!
(I did get the error on the Thank you screen as well: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: index out of bounds)
@humphreysmedia you can restart via the menu, it's mapped to the START button on an Xbox 360 controller or the PAUSE key on a keyboard. Sorry that this was not clear.
@grhyll yes I know that error, not sure why it happens, this only occurs on the HTML5 build. I'm not too familiar about the WebGL support in Unity, maybe I am doing something that doesn't work for it (but otherwise work on PC and inside the Editor).