Mighty Paradox Platinum by punkto

[raw]
made by punkto for LD34 (JAM)
Mighty Paradox returns with "Mighty Paradox Platinum"! (If you like it, we can make the previous ones :)

You are a cursed monk that has to reach the door at the end of the maze. This door starts closed, so you have to push TWO BUTTONS (controls, you know) that are somewhere in the maze.

Nothing is easy in this maze. A cruel uber-mage that can manipulate time and space puts new enemies in the maze and makes your monk (ninja monk, can you see how he moves?) repeat it, step by step. Your last opportunity is to go back in time as well and help your monk from the past (from the future? We don't really know). Of course, when you are tinkering with time things happen. If you touch your other monk you achieve a paradox, losing your battle with the uber-mage.

Of course, the uber-mage knows what you are doing and makes you repeat over and over (uber and uber), so the population of monks is GROWING each round (you only control the last monk that appears, the other repeat your movements as you did it). Each round you start a little earlier in time, so you can see where you appear and how can help your previous monks and, after that, go through the door.


Controls: Cursors as usual.


This game has been written by a team composed of:

- hmightypirate: creative, some code and (part of the)idea.
- punkto: code, some creative, and (the other part of the) idea.

We have used LIBGDX, as in our past games.

Ratings

Coolness 32% 1952
Overall(Jam) 2.47 1073
Fun(Jam) 2.35 1016
Graphics(Jam) 2.47 917
Innovation(Jam) 2.35 953
Theme(Jam) 2.41 1059

Feedback

pluberski
14. Dec 2015 · 16:23 UTC
I get a "no such host is known" error. . .
🎤 punkto
14. Dec 2015 · 17:48 UTC
Yep. Sorry pluberski. I'm uploading code and game to github right now. Stay tuned!

Thanks a lot for your early interest.
MikeTsunami
15. Dec 2015 · 00:29 UTC
I like how freely the player moves. =)
danthedev
15. Dec 2015 · 02:00 UTC
Chromium 45 is showing a stack trace. `Uncaught java.lang.RuntimeException: com.badlogic.gdx.utils.SerializationException: Error parsing file: maps/test_dw_fin.tmx`
🎤 punkto
15. Dec 2015 · 19:18 UTC
Some friends have told us the same. In Chromium 47 the game works, so we think that it is a bug in libgdx-javascript-chromium that now is fixed. That file exists, I promise!
JamesMowery
15. Dec 2015 · 20:43 UTC
I'm getting "Error parsing file" and "Maximum call stack exceeded errors" on the web version.
SSJMetroid
15. Dec 2015 · 20:46 UTC
Things you should work on: ironing out player movement, difficulty balance, animation. Keep working at it!
WebFreak001
15. Dec 2015 · 20:48 UTC
I quite liked the level design but I couldn't really see which blocks are enemies and the controls were sometimes floppy. But its a quite decent platformer
Hot Box Games
18. Dec 2015 · 20:42 UTC
Very challenging! I wasn't a fan of the floaty controls and the *very* fast patrolling enemies but the art was cute and the level design was quite nice! :)
TomenLuca
19. Dec 2015 · 17:01 UTC
I like the floaty spin you put on the platformer genre. The game could use some more polish, but enjoyable nonetheless.
Aurel Bílý
24. Dec 2015 · 10:40 UTC
Nice effort. But lacked in many way – no clear explanation of the controls (an odd wall jump was possible?), no sounds or music. A lot of polish, really.
blakeohare
30. Dec 2015 · 11:34 UTC
The physics aren't very clear. Not sure if the wall-related floating is a bug or a feature. Adherence to theme seems like an afterthought. It's a good start for a platformer, but could use some polish.