{"author_link":"\/author\/punkto\/","author_name":"punkto","author_uid":"36344","comments":[{"author_name":"pluberski","author_uid":"24036","time":"Dec 14, 2015 @ 4:28pm","epoch":1450110180,"text":"I get a &quot;no such host is known&quot; error. . ."},{"author_name":"punkto","author_uid":"36344","time":"Dec 14, 2015 @ 5:53pm","epoch":1450115280,"text":"Yep. Sorry pluberski. I'm uploading code and game to github right now. Stay tuned!\r<br\/>\r<br\/>Thanks a lot for your early interest."},{"author_name":"MikeTsunami","author_uid":"62227","time":"Dec 15, 2015 @ 12:34am","epoch":1450139340,"text":"I like how freely the player moves. =)"},{"author_name":"danthedev","author_uid":"64055","time":"Dec 15, 2015 @ 2:05am","epoch":1450144800,"text":"Chromium 45 is showing a stack trace. `Uncaught java.lang.RuntimeException: com.badlogic.gdx.utils.SerializationException: Error parsing file: maps\/test_dw_fin.tmx`"},{"author_name":"punkto","author_uid":"36344","time":"Dec 15, 2015 @ 7:23pm","epoch":1450207080,"text":"Some friends have told us the same. In Chromium 47 the game works, so we think that it is a bug in libgdx-javascript-chromium that now is fixed. That file exists, I promise!"},{"author_name":"JamesMowery","author_uid":"64932","time":"Dec 15, 2015 @ 8:48pm","epoch":1450212180,"text":"I'm getting &quot;Error parsing file&quot; and &quot;Maximum call stack exceeded errors&quot; on the web version."},{"author_name":"SSJMetroid","author_uid":"3925","time":"Dec 15, 2015 @ 8:51pm","epoch":1450212360,"text":"Things you should work on: ironing out player movement, difficulty balance, animation.  Keep working at it!"},{"author_name":"WebFreak001","author_uid":"10461","time":"Dec 15, 2015 @ 8:53pm","epoch":1450212480,"text":"I quite liked the level design but I couldn't really see which blocks are enemies and the controls were sometimes floppy. But its a quite decent platformer"},{"author_name":"Hot Box Games","author_uid":"39707","time":"Dec 18, 2015 @ 8:47pm","epoch":1450471320,"text":"Very challenging! I wasn't a fan of the floaty controls and the *very* fast patrolling enemies but the art was cute and the level design was quite nice! :)"},{"author_name":"TomenLuca","author_uid":"66261","time":"Dec 19, 2015 @ 5:06pm","epoch":1450544460,"text":"I like the floaty spin you put on the platformer genre. The game could use some more polish, but enjoyable nonetheless."},{"author_name":"Aurel B\u00edl\u00fd","author_uid":"1645","time":"Dec 24, 2015 @ 10:45am","epoch":1450953600,"text":"Nice effort. But lacked in many way &ndash; no clear explanation of the controls (an odd wall jump was possible?), no sounds or music. A lot of polish, really."},{"author_name":"blakeohare","author_uid":"63915","time":"Dec 30, 2015 @ 11:39am","epoch":1451475240,"text":"The physics aren't very clear. Not sure if the wall-related floating is a bug or a feature. Adherence to theme seems like an afterthought. It's a good start for a platformer, but could use some polish."}],"images":["ld34\/36344-5975acc457eff25b076be5794fe1a6ab.jpg","ld34\/36344-9e4bbe7732503290a1ef25219052f576.jpg"],"links":[{"url":"http:\/\/punkto.github.io\/LD34\/web\/index.html","text":"Web"},{"url":"http:\/\/punkto.github.io\/LD34\/desktop\/mightyParadoxPlatinum-1.0.jar","text":"Windows"},{"url":"http:\/\/punkto.github.io\/LD34\/desktop\/mightyParadoxPlatinum-1.0.jar","text":"OS\/X"},{"url":"http:\/\/punkto.github.io\/LD34\/desktop\/mightyParadoxPlatinum-1.0.jar","text":"Linux"},{"url":"https:\/\/github.com\/punkto\/mightyParadoxPlatinum","text":"Source"}],"metadata":{"g_key":"5568","g_author":"36344","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"5690","g_title":"Mighty Paradox Platinum","g_status":"UCHK1","g_place":"1073","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/36344-shot0-1450106989.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/36344-shot1-1450106989.png-eq-900-500.jpg"],"text":"Mighty Paradox returns with \"Mighty Paradox Platinum\"! (If you like it, we can make the previous ones :)\r\n\r\nYou are a cursed monk that has to reach the door at the end of the maze. This door starts closed, so you have to push TWO BUTTONS (controls, you know) that are somewhere in the maze.\r\n\r\nNothing is easy in this maze. A cruel uber-mage that can manipulate time and space puts new enemies in the maze and makes your monk (ninja monk, can you see how he moves?) repeat it, step by step. Your last opportunity is to go back in time as well and help your monk from the past (from the future? We don't really know). Of course, when you are tinkering with time things happen. If you touch your other monk you achieve a paradox, losing your battle with the uber-mage.\r\n\r\nOf course, the uber-mage knows what you are doing and makes you repeat over and over (uber and uber), so the population of monks is GROWING each round (you only control the last monk that appears, the other repeat your movements as you did it). Each round you start a little earlier in time, so you can see where you appear and how can help your previous monks and, after that, go through the door.\r\n\r\n\r\nControls: Cursors as usual.\r\n\r\n\r\nThis game has been written by a team composed of:\r\n\r\n- hmightypirate: creative, some code and (part of the)idea.\r\n- punkto: code, some creative, and (the other part of the) idea.\r\n\r\nWe have used LIBGDX, as in our past games.","title":"Mighty Paradox Platinum"}