Temple of Life by ProdigalSon

Description
You have stumbled upon a temple that demands you pay with your life in order to get the keys that grant you access into the temple. You try to run but the guardian at the entrance intimidates you so you decide to go in.
Can you make it passed all the floors of the Temple of Life with out perishing?
Swap Shop
Spend your life wisely here to ease your trials.

Controls
- Movement: WASD / Arrow Keys
- Use/Pick Up Orb Key: E, Left Mouse Button
- Pause Menu: ESC
How to play
- Use your life to buy keys
- Use the keys to turn OFF the various traps
- Find the big terminal to activate the exit
- Make your way back to the exit to win
- Keys used on smaller terminals can be re-collected
Navigate the through the treacherous temple avoiding the traps that lies within

Find the terminal that activates the exit pad

Make your way back to the pad to finish the level

There are a total of 4 levels to complete
Team
- Programmers: Nelson, Travis
- Music: Jesse
- Graphics and Level Design: Michael
3D Models
This time we did not have a 3D artist so we opted for assets from the unity asset store We are opting out of graphics rating because of this but if you like the artwork, please let our Graphics Artist know :)
Post Mortem
This time around we managed to get all the features we wanted to have and were so excited of having a full day to replace stock images/models with better looking ones that we forgot to playtest and playtest hard! (Rookie mistake, I know) so the game may be harder than anticipated to the point that it may be unwinnable. A lesson well learned for sure. As time allows, we aim to make a post-jam version to fix the little bugs here and there and make sure the game is winnable without requiring luck or perfect timing. lol
Known Issues the post-jam version attempts to address
- WebGL does not render the graphics therefore the exit pad doesn't light up but if you hear the sound then you found the right terminal (fixed by changing the model an adding particle system)
- Spikes' timing are hard to navigate
- Turning off spikes, leaving a room and re-entering the room causes them to rest their position though still disabled
- You can quickly put/take a key which is more funny than anything :) but can make you lose a key lol (sorry)
- The keys in the UI change size when they change state (I actually think its funny in a good way lol) :D <-- still happens - lol
- Music volume doesn't change the music volume
- Did not take the time to play with the sound ranges so some sound far/too soft or too loud (another rookie mistake)
Still Happening - UI changes in size - UI doesn't always properly reset
Even still we hope you like it and thanks for playing!
Ratings
| Given | 18🗳️ | 18🗨️ |
- @fidrik It sure would be nice to have one next time. Thanks for playing
- @takayamushi I guess I got carried away with being too hard :)
- @lagman9000 Thank you for making us aware of the slow pace. We will work on that
- @hugolnx That sounds like a cool idea. Thanks for bringing it up
- @rosabonbon Glad you found it balanced. Thanks for playing
- @tamail Thanks! Yup, this is a funny bug that we just could not figure out in time so we embraced it. lol :)
- @pablotitan Thank you for playing :D
Also kudos for the honesty regarding asset usage - still is a fun puzzler!
@cakemonitor I'm sorry you experienced that behavior. You are not the first one to bring this to our attention and I've only been able to duplicated it once. It seems that the flag to enable movement after the screen transition is done is not always turning ON. What others have done in the past is change the quantity of keys they use for that level and somehow that allows them to move. For example, usually starting with only 1 seems to allow the character to move when the behavior you saw happens. Thanks for trying.