{"author_link":"\/users\/prodigalson","author_name":"ProdigalSon","author_uid":"1034666","comments":[{"author_name":"fidrik","author_uid":"1005006","time":"2019-04-30T19:46:24Z","epoch":1556653584,"modified":1556653584,"text":"nice game :) its a unique idea, it felt a bit easy to dodge the turrets though.  I think having a dedicated 3d artist would make it stand out more. Great job!","likes":1,"format":"md"},{"author_name":"Takayamushi","author_uid":"1121813","time":"2019-04-30T20:02:44Z","epoch":1556654564,"modified":1556654564,"text":"This was interesting! Traps should have been harder to dodge but other than that nice job!","likes":1,"format":"md"},{"author_name":"Lagman9000","author_uid":"1079648","time":"2019-04-30T20:03:38Z","epoch":1556654618,"modified":1556654618,"text":"Cool game, some well thought out puzzle elements! Backtracking makes the experience a bit slow in places but overall quite enjoyable :smile: ","likes":1,"format":"md"},{"author_name":"hugolnx","author_uid":"1148762","time":"2019-04-30T20:50:45Z","epoch":1556657445,"modified":1556657445,"text":"Interesting puzzle game! The traps are very easy to avoid and it's a bit confusing to activate something in one room that will have effects on another room, maybe if you show a preview of the effect it would be less confusing.   ;)","likes":1,"format":"md"},{"author_name":"RosaBonbon","author_uid":"1152152","time":"2019-05-01T06:44:16Z","epoch":1556693056,"modified":1556693056,"text":"really cool game with well ballanced puzzles. for me they are not too hard and not too easy. i like how you interpreted the life is currency theme within your game. good job! :)","likes":1,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-01T14:01:00Z","epoch":1556719260,"modified":1556719278,"text":"Thanks for playing the game everyone and for you feedback\n\n- @fidrik It sure would be nice to have one next time. Thanks for playing\n- @takayamushi I guess I got carried away with being too hard :)\n- @lagman9000 Thank you for making us aware of the slow pace. We will work on that\n- @hugolnx That sounds like a cool idea. Thanks for bringing it up\n- @rosabonbon Glad you found it balanced. Thanks for playing","likes":1,"format":"md"},{"author_name":"Trusty","author_uid":"1121278","time":"2019-05-03T01:12:25Z","epoch":1556845945,"modified":1556845945,"text":"Cool concept, seems like you put thought into the puzzles. I would add a popup to tell you when you are standing next to a pedestal that you can place a crystal there. Took me a bit to figure out that was a thing. Fun game! ","likes":1,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-03T01:48:45Z","epoch":1556848125,"modified":1556848125,"text":"@trusty that's a great idea. Thanks for playing and the feedback ","likes":0,"format":"md"},{"author_name":"Charu","author_uid":"1141132","time":"2019-05-03T13:26:05Z","epoch":1556889965,"modified":1556889965,"text":"It is a pretty good idea and I liked the visuals and sound. Sometimes the instructions seemed a bit unclear\/ambigious. Other than that, good job! :D","likes":1,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-03T13:44:35Z","epoch":1556891075,"modified":1556891075,"text":"@charu Thank you for playing. Not sure which instructions where unclear\/ambiguous but I'll review them to further clarify. Thanks ","likes":0,"format":"md"},{"author_name":"Charu","author_uid":"1141132","time":"2019-05-03T14:06:03Z","epoch":1556892363,"modified":1556892363,"text":"@prodigalson Sorry by bad, not instructions but what I was supposed to do with the crystal etc, nothing major. \n","likes":0,"format":"md"},{"author_name":"Black Flag","author_uid":"1141173","time":"2019-05-03T14:55:18Z","epoch":1556895318,"modified":1556895318,"text":"I really like the camera transitions between stages of a level and overall I think the concept of \"having less life makes it easier to get through levels\" is a really cool concept! This a really good jam entry!","likes":1,"format":"md"},{"author_name":"Tamail","author_uid":"1142914","time":"2019-05-03T15:28:56Z","epoch":1556897336,"modified":1556897336,"text":"I like this idea of a puzzle game, really nice! My life bar\/hearts got a little bit bugged though :D I like the idea of sacrificing your life to get easier map and the menu used for it was really nice visually! Good job!","likes":1,"format":"md"},{"author_name":"PabloTitan","author_uid":"1140335","time":"2019-05-03T19:55:23Z","epoch":1556913323,"modified":1556913323,"text":"Alittle difficult, but when got used to it's fun! :D Nice idea and puzzles!","likes":1,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-04T13:59:32Z","epoch":1556978372,"modified":1556978372,"text":"- @black-flag thank you and thanks for playing\n- @tamail Thanks! Yup, this is a funny bug that we just could not figure out in time so we embraced it. lol :)\n- @pablotitan Thank you for playing :D","likes":1,"format":"md"},{"author_name":"JulienLussiez","author_uid":"1120357","time":"2019-05-04T14:06:12Z","epoch":1556978772,"modified":1556978772,"text":"Interesting appropriation of the theme and interesting level design. I think it could be better to have an indication when you can place an orb when it's possible, some feedback.","likes":1,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-04T16:14:31Z","epoch":1556986471,"modified":1556986472,"text":"@julienlussiez thanks for playing and the feedback. That's pm the list for sure :)","likes":0,"format":"md"},{"author_name":"Dorblin7z7","author_uid":"1006236","time":"2019-05-05T04:39:15Z","epoch":1557031155,"modified":1557031155,"text":"Really liked that you can opt for an 'easier' difficulty but you get fewer chances to make mistakes.\nAlso kudos for the honesty regarding asset usage - still is a fun puzzler!","likes":0,"format":"md"},{"author_name":"cakemonitor","author_uid":"1001798","time":"2019-05-05T08:26:55Z","epoch":1557044815,"modified":1557044815,"text":"More often than not I couldn't move at all when a level started - this happened 80% of the time for level 1 and 100% of the time for level 2 - I restarted over and over, and even reloaded the game a few times (playing the web version on itch.io) but I was not able to experience level 2 at all - other than seeing the initial room layout. I've not left ratings because it wouldn't be fair to judge based on that experience.","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-05T13:15:12Z","epoch":1557062112,"modified":1557062112,"text":"@dorblin7z7 Thank you for playing. It was interesting how the design ended there because we first started with the concept of simply buying keys using your life as currency and then realize it lends itself great as a difficulty lever that the player can control if we place enough places for the keys to be used.\n\n@cakemonitor I'm sorry you experienced that behavior. You are not the first one to bring this to our attention and I've only been able to duplicated it once. It seems that the flag to enable movement after the screen transition is done is not always turning ON. What others have done in the past is change the quantity of keys they use for that level and somehow that allows them to move. For example, usually starting with only 1 seems to allow the character to move when the behavior you saw happens. Thanks for trying.","likes":0,"format":"md"},{"author_name":"Magnanix","author_uid":"1142092","time":"2019-05-05T13:37:36Z","epoch":1557063456,"modified":1557063456,"text":"I liked it, I got confused @ the start, having to pick the orb back up - but otherwise, a nicely put together small game :).","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2019-05-05T14:05:24Z","epoch":1557065124,"modified":1557065124,"text":"@magnanix Thanks for playing. I understand, we did not get a chance to put that directly on the game but we added it to the \"how to play\" section to avoid that confusion. Thank you for feedback.","likes":0,"format":"md"}],"format":"md","images":["ld44\/139435-63a6116742ef868f7d5d14cf104b21ed.png"],"links":[{"url":"https:\/\/prodigalson.itch.io\/temple-of-life","text":"Windows"},{"url":"https:\/\/prodigalson.itch.io\/temple-of-life","text":"HTML5 (web)"},{"url":"https:\/\/prodigalson.itch.io\/temple-of-life","text":"Linux"}],"metadata":{"g_key":"54847","g_author":"1034666","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"255774","g_title":"Temple of Life","g_status":"USEAR3","g_place":"99999","g_commentcount":"22","g_site2_node_id":"139435","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.447878"},"nds":{"n_key":"139435","n_urlkey":"255774","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/temple-of-llife","n_slug":"temple-of-llife","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"34666","n_created":"1552332049","n_modified":"1556891325","n_version":"470638","n_status":"COMMIT"},"node":{"id":139435,"parent":139254,"superparent":9,"author":34666,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T01:52:11Z","created":"2019-03-11T19:20:49Z","modified":"2019-05-03T13:48:45Z","version":470638,"slug":"temple-of-llife","name":"Temple of Life","body":"![title.png](\/\/\/raw\/a67\/8\/z\/23c14.png)\n\n## **Description**\nYou have stumbled upon a temple that demands you pay with your life in order to get the keys that grant you access into the temple. You try to run but the guardian at the entrance intimidates you so you decide to go in. \n\nCan you make it passed all the floors of the Temple of Life with out perishing?\n\n## **Swap Shop**\nSpend your life wisely here to ease your trials.\n![example-shop.png](\/\/\/raw\/a67\/8\/z\/23c1b.png)\n\n## **Controls**\n- **Movement**: WASD \/ Arrow Keys\n- **Use\/Pick Up Orb Key**: E, Left Mouse Button\n- **Pause Menu**: ESC\n\n## **How to play**\n- Use your life to buy keys\n- Use the keys to turn OFF the various traps\n- Find the big terminal to activate the exit\n- Make your way back to the exit to win\n- Keys used on smaller terminals can be re-collected\n\nNavigate the through the treacherous temple avoiding the traps that lies within\n![ToL_Screen2.png](\/\/\/raw\/a67\/8\/z\/23c3b.png)\n\nFind the terminal that activates the exit pad\n![ToL_Screen1.png](\/\/\/raw\/a67\/8\/z\/23c3d.png)\n\nMake your way back to the pad to finish the level\n![ToL_Screen3.png](\/\/\/raw\/a67\/8\/z\/23c3e.png)\n\nThere are a total of 4 levels to complete \n\n## **Team**\n- **Programmers**: Nelson, Travis\n- **Music**: Jesse\n- **Graphics and Level Design**: Michael\n \n## **3D Models**\nThis time we did not have a 3D artist so we opted for assets from the unity asset store\nWe are opting out of graphics rating because of this but if you like the artwork, please let our Graphics Artist know :)\n\n## **Post Mortem**\nThis time around we managed to get all the features we wanted to have and were so excited of having a full day to replace stock images\/models with better looking ones that we forgot to playtest and playtest hard! (Rookie mistake, I know) so the game may be harder than anticipated to the point that it may be unwinnable. A lesson well learned for sure. As time allows, we aim to make a post-jam version to fix the little bugs here and there and make sure the game is winnable without requiring luck or perfect timing. lol\n\n## **Known Issues the post-jam version attempts to address**\n- WebGL does not render the graphics therefore the exit pad doesn't light up but if you hear the sound then you found the right terminal (fixed by changing the model an adding particle system)\n- Spikes' timing are hard to navigate\n- Turning off spikes, leaving a room and re-entering the room causes them to rest their position though still disabled\n- You can quickly put\/take a key which is more funny than anything :) but can make you lose a key lol (sorry)\n- The keys in the UI change size when they change state (I actually think its funny in a good way lol) :D <-- still happens - lol\n- Music volume doesn't change the music volume\n- Did not take the time to play with the sound ranges so some sound far\/too soft or too loud (another rookie mistake)\n\n**Still Happening**\n- UI changes in size\n- UI doesn't always properly reset\n\nEven still we hope you like it and thanks for playing!","meta":{"author":[34666,47876,34711,47388],"link-01-tag":"42337","cover":"\/\/\/content\/a67\/8\/z\/234d9.png","grade-05-out":"1","link-01":"https:\/\/prodigalson.itch.io\/temple-of-life","link-02":"https:\/\/prodigalson.itch.io\/temple-of-life","link-02-tag":"42336","link-03":"https:\/\/prodigalson.itch.io\/temple-of-life","link-03-tag":"42341"},"path":"\/events\/ludum-dare\/44\/temple-of-llife","parents":[1,5,9,139254],"love":0,"notes":22,"notes-timestamp":"2019-05-05T14:05:24Z","grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-06":20,"grade-07":20,"grade-08":20},"magic":{"cool":104.80862791225,"feedback":18,"given":18.125,"grade":20,"smart":16.458146988521}},"text":"![title.png](\/\/\/raw\/a67\/8\/z\/23c14.png)\n\n## **Description**\nYou have stumbled upon a temple that demands you pay with your life in order to get the keys that grant you access into the temple. You try to run but the guardian at the entrance intimidates you so you decide to go in. \n\nCan you make it passed all the floors of the Temple of Life with out perishing?\n\n## **Swap Shop**\nSpend your life wisely here to ease your trials.\n![example-shop.png](\/\/\/raw\/a67\/8\/z\/23c1b.png)\n\n## **Controls**\n- **Movement**: WASD \/ Arrow Keys\n- **Use\/Pick Up Orb Key**: E, Left Mouse Button\n- **Pause Menu**: ESC\n\n## **How to play**\n- Use your life to buy keys\n- Use the keys to turn OFF the various traps\n- Find the big terminal to activate the exit\n- Make your way back to the exit to win\n- Keys used on smaller terminals can be re-collected\n\nNavigate the through the treacherous temple avoiding the traps that lies within\n![ToL_Screen2.png](\/\/\/raw\/a67\/8\/z\/23c3b.png)\n\nFind the terminal that activates the exit pad\n![ToL_Screen1.png](\/\/\/raw\/a67\/8\/z\/23c3d.png)\n\nMake your way back to the pad to finish the level\n![ToL_Screen3.png](\/\/\/raw\/a67\/8\/z\/23c3e.png)\n\nThere are a total of 4 levels to complete \n\n## **Team**\n- **Programmers**: Nelson, Travis\n- **Music**: Jesse\n- **Graphics and Level Design**: Michael\n \n## **3D Models**\nThis time we did not have a 3D artist so we opted for assets from the unity asset store\nWe are opting out of graphics rating because of this but if you like the artwork, please let our Graphics Artist know :)\n\n## **Post Mortem**\nThis time around we managed to get all the features we wanted to have and were so excited of having a full day to replace stock images\/models with better looking ones that we forgot to playtest and playtest hard! (Rookie mistake, I know) so the game may be harder than anticipated to the point that it may be unwinnable. A lesson well learned for sure. As time allows, we aim to make a post-jam version to fix the little bugs here and there and make sure the game is winnable without requiring luck or perfect timing. lol\n\n## **Known Issues the post-jam version attempts to address**\n- WebGL does not render the graphics therefore the exit pad doesn't light up but if you hear the sound then you found the right terminal (fixed by changing the model an adding particle system)\n- Spikes' timing are hard to navigate\n- Turning off spikes, leaving a room and re-entering the room causes them to rest their position though still disabled\n- You can quickly put\/take a key which is more funny than anything :) but can make you lose a key lol (sorry)\n- The keys in the UI change size when they change state (I actually think its funny in a good way lol) :D <-- still happens - lol\n- Music volume doesn't change the music volume\n- Did not take the time to play with the sound ranges so some sound far\/too soft or too loud (another rookie mistake)\n\n**Still Happening**\n- UI changes in size\n- UI doesn't always properly reset\n\nEven still we hope you like it and thanks for playing!","title":"Temple of Life"}