Machina Rising by nidhoggn

[raw]
made by nidhoggn for LD 40 (JAM)

Fight your way through robots to recover three cores for the reactors. But be aware, the more cores you activate, the worst the enemies will be.

Screenshots

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UmzNxqU.png

zgUlqga.png

Controls:

Keyboard

  • Arrow Keys - Movement
  • Enter - Confirm
  • W - Jump
  • A - Attack
  • S - Grab/drop
  • D - Roll

Gamepad

  • D-Pad/Analog - Movement
  • Start - Confirm
  • A - Jump
  • X - Attack
  • Y - Grab/drop
  • B - Roll

Changelog

  • v1.0.0 - 05/12/2017
    • Initial version
  • v1.0.1 - 05/12/2017
    • General
    • The debug console is not available anymore
    • Code cleanup
    • Boss
    • Change HP from 60 to 50
    • Change the attack frames of Claw Attack from "6, 7, 8" to "7"
    • Change the hitbox width of the Claw Attack from 155 to 150
    • All Enemies
    • Change HP from 5 to 4
    • Melee Robot
    • Fix the cooldown to try an Electrical Discharge
    • Change chance of Electrical Discharge from 60% to 40%
    • Fix the hit sound when immune to knockbacks
    • Change the attack frames of Electrical Discharge from "all" to "4"
    • Drone Robot
    • Fix the cooldown of the shots
    • Player
    • Change the immunity frames on roll from "1, 2" to "0, 1, 2"
    • Now it is healed when activating a core
    • Fix the bug where you could not grab the wall on the boss fight

Credits:

  • Code: Rafael Almeida
  • Art: Gabriel de Aguiar
  • Music: Kevin Macleod

Ratings

Given 1🗳️ 0🗨️

Feedback

KeiLazu
05. Dec 2017 · 22:26 UTC
i'm speechless with this kinda thing, fantastic, is the best word i can say, but sadly a bit awkward in control but meh, maybe i'm not used to play with arrow key lol
gmestanley
05. Dec 2017 · 22:58 UTC
The game looks great just by seeing the graphics. The controls...well, WASD is usually used for movement, nice move using it for other actions. Amazing.
Crowno
06. Dec 2017 · 07:22 UTC
Short but cool game, I really like the mood. The combat feels very good specially using a gamepad, and it is probably my favorite part even though I found out that rolling can be more effective than fighting in certain parts.

The idea of having to carry an object that hinders your movement is nice, but it made me wish for a bit more. Maybe something like being able to hold more than 1 battery at a once and having that affect your roll, etc. It is a cool idea that could definitely be expanded upon.

Congrats on the game!
JOZGames
08. Dec 2017 · 13:57 UTC
É um bom jogo para ter sido feito em 72 horas, tenho a destacar principalmente a parte gráfica que apesar do background meio estranho, o personagem, inimigos, animações e tudo mais estavam impecáveis de tão boas

Eu joguei umas 3 vezes e morri no boss dai desisti porque é extremamente frustrante ter que fazer tudo de novo quando você morre.

Os inimigos tem muita vida e você não ganha nada por matar eles além de perder vida atoa, então como eles não dão dano por encostar é muito mais vantagem sair rolando do que matar eles.

O boss tem bastante variações de ataque, apesar de não ser nada simples de desviar o que acaba sendo compensado pela quantidade de vida do personagem, mas não é nada impossível.

O gameplay é fluido e funcional, a unica coisa que me incomodou foi ter que pular com o W ao invés do , mas acho que isso é mais uma questão de gosto do que um problema de fato.

No geral é um bom jogo com gráficos excelentes, continue assim que você vai longe ;)
jenninexus
09. Dec 2017 · 08:38 UTC
I need to beat the boss but more practice is needed for my noob self. :-D Loved it - the audio design, art, and the mechanics were fun !
SVR_Audio
10. Dec 2017 · 15:21 UTC
Good game, the gameplay is fun and everything looks well done, I just wasn't that comfortable with the controls, but the game is really cool, great job !

Bom trabalho dos Br ahaha, bom jogo pessoal a arte tava linda !
Jupiter_Hadley
06. Feb 2018 · 15:24 UTC
Lovely graphics, great game. I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=rtXXwu1asxI