Corporate Espionage by Tomrel

[raw]
made by Tomrel for LD 41 (JAM)

this game is a combination between platformers and programming games. you need to queue up your character's actions to get to the goal.

Ratings

Given 3🗳️ 0🗨️

Feedback

DeltaNutmeg
24. Apr 2018 · 04:19 UTC
Got a few levels in. The game was somewhat tedious in guessing where exactly the character was going to go. Perhaps a measurement metric would be nice, to see where the player would move every step before it was executed. Good meshup with the theming, though!
vkmicro
30. Apr 2018 · 08:27 UTC
Suggestion as a veteran LD jammer- Play other people's games and comment on their games! that's how you get more people to play your game!


and now opinion on the game.
1- definitely needs a background music and sound effects, but as you even removed it from the ratings I can't complain about it. Just saying

2- it's a little inconsistent in terms of results. Sometimes it does what i planned it to fine and then next time it doesn't work and then next try it works again (for example level 2, run for 5.3 seconds, jump, then run for a little more, half the times it would fall off after 5.3 seconds running and half the time it'd jump right from the edge, that's what I mean by a little inconsistent)

3- reaching exit, in my opinion should be an instant win, instead of having to stay in it for 5 seconds

sorry, it may seem like i'm only listing bad things / complaining, but I'm just going in order of things I noticed as I played the game

4- This is, conceptually, in my opinion, the most FUN game this ludum dare that I played so far!
This concept is so COOOOOOOOOLLLLL!!!

I honestly can't even describe how COOL and fun i find this concept.

This is super engaging and entertaining.

5- this game me some serious Aperture Science vibes :D hehe

puzzle solving (turn'ish based) define movements (logic style) game xD so fun xD
This is basically writing logic for a game / defining logic for character movements and I enjoy writing AI / movement patterns for games so this was totally my thing xD Really fun concept, I wish to see you guys continue working on this and make it into a larger / more complete game!

6- needs some kind of level notification / text up on top showing what level you're on

7- text definitely needs some work with but I honestly can't really complain about that, it's just fking text!

at level 5 inconsistencies started to get a little irritating.
Got a feeling you guys used FPS to count time in game. Since at level 5 with each new move > jump set i added, had to cut time of the first jump by .1 second... was weird

but yeah, played all 5 levels, was super fun, u should keep working on this! i really love the concept!
Iak
30. Apr 2018 · 10:52 UTC
The Overall score was a bit hard to rate, since with all voting criteria beside the conceptual ones (fun, theme, innovation) being disabled I can't really tell what you actually did yourselves. Maybe add a bit more information on which things you did yourselves to help people rate based on those things.

Anyhow, this is really fun to play. I do agree with @DeltaNutmeg that you could give some hints to how long distances actually are (putting a simple ruler on the bottom might suffice) and with a bit of polish and some sounds you could probably make a solid Post LD game out of this. Like @vkmicro said, you can probably make something really cool if you work on this some more.
gafblizzard
13. May 2018 · 05:39 UTC
This was neater than I expected. Execution didn't seem to be completely deterministic because sometimes the character would do different things with the same timing, but mostly it worked fine.

I beat every puzzle, though once puzzles got long, I found myself wishing for some sort of mid-level save point so I could only work on testing that portion of the level instead of watching the entire level again.