Corporate Espionage by Tomrel
this game is a combination between platformers and programming games. you need to queue up your character's actions to get to the goal.
| HTML5 (web) | https://tomrel.itch.io/corporate-espionage |
| Original URL | https://ldjam.com/events/ludum-dare/41/corporate-espionage |
Ratings
| Given | 3🗳️ | 0🗨️ |
and now opinion on the game.
1- definitely needs a background music and sound effects, but as you even removed it from the ratings I can't complain about it. Just saying
2- it's a little inconsistent in terms of results. Sometimes it does what i planned it to fine and then next time it doesn't work and then next try it works again (for example level 2, run for 5.3 seconds, jump, then run for a little more, half the times it would fall off after 5.3 seconds running and half the time it'd jump right from the edge, that's what I mean by a little inconsistent)
3- reaching exit, in my opinion should be an instant win, instead of having to stay in it for 5 seconds
sorry, it may seem like i'm only listing bad things / complaining, but I'm just going in order of things I noticed as I played the game
4- This is, conceptually, in my opinion, the most FUN game this ludum dare that I played so far!
This concept is so COOOOOOOOOLLLLL!!!
I honestly can't even describe how COOL and fun i find this concept.
This is super engaging and entertaining.
5- this game me some serious Aperture Science vibes :D hehe
puzzle solving (turn'ish based) define movements (logic style) game xD so fun xD
This is basically writing logic for a game / defining logic for character movements and I enjoy writing AI / movement patterns for games so this was totally my thing xD Really fun concept, I wish to see you guys continue working on this and make it into a larger / more complete game!
6- needs some kind of level notification / text up on top showing what level you're on
7- text definitely needs some work with but I honestly can't really complain about that, it's just fking text!
at level 5 inconsistencies started to get a little irritating.
Got a feeling you guys used FPS to count time in game. Since at level 5 with each new move > jump set i added, had to cut time of the first jump by .1 second... was weird
but yeah, played all 5 levels, was super fun, u should keep working on this! i really love the concept!
Anyhow, this is really fun to play. I do agree with @DeltaNutmeg that you could give some hints to how long distances actually are (putting a simple ruler on the bottom might suffice) and with a bit of polish and some sounds you could probably make a solid Post LD game out of this. Like @vkmicro said, you can probably make something really cool if you work on this some more.
I beat every puzzle, though once puzzles got long, I found myself wishing for some sort of mid-level save point so I could only work on testing that portion of the level instead of watching the entire level again.