Death-wall Dungeon by BitOfGold
A very small, very pixelated retro-style FPS/ARPG (A bit like Catacomb Abyss.)
Get to the exit teleport before the wall of death closes in! You can play here
A bit unfinished but playable I think.
~~The most important feature (a death wall) is currently buggy so maybe it will be in this version maybe not. Midnight is 30 minutes away so not much time left :-O~~
Edit: I corrected the following game-breaking bugs, after the jam: - The win and game over screens are now working. - The death wall (the most important feature) was buggy.
The code was optimized for small code, because this little engine I plan to use in js13k which just started. The whole game is 16.7kB zipped. (not that far from 13kb limit)
Sorry for the minecraft-like graphics. Again, optimized for size, so only 16x16 textures ;)
| HTML5 (web) | https://bitofgold.com/walldungeon/ |
| Source code | https://bitofgold.com/walldungeon/walldungeon.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/death-wall-dungeon |
Ratings
| Given | 4🗳️ | 3🗨️ |

Still it was fun for what it is.
I consider the win and death screens game-breaking so I added them in. (Needs Ctrl-F5 to refresh)
No new content added.
Would recommend consistent pixel resolution across pickups, terrain and entities.
**But apart from that, I think the game would evolve to something nice if it only had more time!** :grinning:
The game is desperately in need of audio to support the awesome graphics. Would love to have some DOS-era MIDI tunes in there, and those blippy fireball noises like CA. It's super small and super short but I would definitely play a larger, more finished version. :)
Here's a video of my play: https://www.twitch.tv/videos/298012185