{"author_link":"\/users\/bitofgold","author_name":"BitOfGold","author_uid":"1008919","comments":[{"author_name":"drnoir","author_uid":"1065917","time":"2018-08-14T05:06:41Z","epoch":1534223201,"modified":1534223201,"text":"Quite fast paced and fun following a Retro Action RPG formula of maze and shoot and pick up items, graphics are simple and stylised and do the job - somewhere between minecraft and aforementioned classic RPG, gameplay is simple and fast paced shoot and grab items \/ find keys etc. However I found when I found the exit the game didn't provide any kind of ending apart from a message saying you found the exit which was a bit underwhelming. \n\nStill it was fun for what it is.","likes":1,"format":"md"},{"author_name":"BitOfGold","author_uid":"1008919","time":"2018-08-14T07:33:12Z","epoch":1534231992,"modified":1534234826,"text":"@drnoir Thank you for your patience, and the playing!\nI consider the win and death screens game-breaking so I added them in. (Needs Ctrl-F5 to refresh)\nNo new content added.\n\n","likes":0,"format":"md"},{"author_name":"alexkarate","author_uid":"1100391","time":"2018-08-15T07:41:40Z","epoch":1534318900,"modified":1534318900,"text":"this is a pretty fun game! I didn't like that each enemy took a lot of stots to kill and your shots cost a tiny bit of mana, so this game became a 2 button clicker, but still my \"all kills\" run was pretty fun. Good job!","likes":1,"format":"md"},{"author_name":"indegame","author_uid":"1012921","time":"2018-08-15T07:41:50Z","epoch":1534318910,"modified":1534318910,"text":"It's a fun game! I didn't realize that the blue wall was the death wall at the start. I loved the graphics, it reminded be a lot of Doom. I wish that the game was a big longer, and it wasn't clear what the key did either.","likes":1,"format":"md"},{"author_name":"disco","author_uid":"1104980","time":"2018-08-15T07:42:11Z","epoch":1534318931,"modified":1534318931,"text":"Nice mood considering the low res style it still had a very creepy atmosphere, liked some of the sprite work.\n\nWould recommend consistent pixel resolution across pickups, terrain and entities.","likes":1,"format":"md"},{"author_name":"Ravengar","author_uid":"1054756","time":"2018-08-15T07:45:34Z","epoch":1534319134,"modified":1534319134,"text":" the game is really short, but that's a cool idea","likes":1,"format":"md"},{"author_name":"Hugimugi7","author_uid":"1032224","time":"2018-08-15T15:43:18Z","epoch":1534347798,"modified":1534347798,"text":"Well.. The game was too short and I didn't know what was I doing the whole time (still go to the exit)\n           \n**But apart from that, I think the game would evolve to something nice if it only had more time!** :grinning: ","likes":1,"format":"md"},{"author_name":"mrjoshuamclean","author_uid":"1003164","time":"2018-08-18T17:16:24Z","epoch":1534612584,"modified":1534612584,"text":"Dude, Catacomb Abyss?! Hardly anyone talks about that (awesome) game! Love the style. I think pixelated billboards are woefully underused.\n\nThe game is desperately in need of audio to support the awesome graphics. Would love to have some DOS-era MIDI tunes in there, and those blippy fireball noises like CA. It's super small and super short but I would definitely play a larger, more finished version. :)\n\nHere's a video of my play: https:\/\/www.twitch.tv\/videos\/298012185","likes":1,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2018-09-12T12:11:41Z","epoch":1536754301,"modified":1536754301,"text":"Neat graphics! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you\u2019d like to take a look. :) https:\/\/youtu.be\/VePoszPJyYA","likes":1,"format":"md"}],"format":"md","images":["ld42\/101179-20f8e39da30de7d59643c944edb27147.jpg"],"links":[{"url":"https:\/\/bitofgold.com\/walldungeon\/","text":"HTML5 (web)"},{"url":"https:\/\/bitofgold.com\/walldungeon\/walldungeon.zip","text":"Source code"}],"metadata":{"g_key":"53163","g_author":"1008919","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"245078","g_title":"Death-wall Dungeon","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"101179","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"101179","n_urlkey":"245078","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/death-wall-dungeon","n_slug":"death-wall-dungeon","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"8919","n_created":"1533212490","n_modified":"1534267964","n_version":"342604","n_status":"COMMIT"},"node":{"id":101179,"parent":97793,"superparent":9,"author":8919,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T20:27:30Z","created":"2018-08-02T12:21:30Z","modified":"2018-08-14T17:32:44Z","version":342604,"slug":"death-wall-dungeon","name":"Death-wall Dungeon","body":"A very small, very pixelated retro-style FPS\/ARPG (A bit like Catacomb Abyss.)\n\nGet to the exit teleport before the wall of death closes in! [*You can play here*](https:\/\/bitofgold.com\/walldungeon\/)\n\n[![cover.jpg](\/\/\/raw\/7d2\/2\/z\/194c9.jpg)](https:\/\/bitofgold.com\/walldungeon\/)\n\nA bit unfinished but playable I think.\n\n~~The most important feature (a death wall) is currently buggy so maybe it will be in this version maybe not.\nMidnight is 30 minutes away so not much time left :-O~~\n\n**Edit:**\nI corrected the following game-breaking bugs, after the jam:\n- The win and game over screens are now working.\n- The death wall (the most important feature) was buggy.\n\nThe code was optimized for small code, because this little engine I plan to use in js13k which just started.\n**The whole game is 16.7kB zipped.** (not that far from 13kb limit)\n\nSorry for the minecraft-like graphics. Again, optimized for size, so only 16x16 textures ;)\n\n","meta":{"author":[8919],"grade-06-out":"1","link-01":"https:\/\/bitofgold.com\/walldungeon\/","link-01-tag":"42336","cover":"\/\/\/content\/7d2\/2\/z\/19109.jpg","link-02":"https:\/\/bitofgold.com\/walldungeon\/walldungeon.zip","link-02-tag":"42332","link-02-name":"All this fits in this small zip file (16.7kB)"},"path":"\/events\/ludum-dare\/42\/death-wall-dungeon","parents":[1,5,9,97793],"love":0,"notes":9,"notes-timestamp":"2018-09-12T12:11:41Z","grade":{"grade-01":10,"grade-02":10,"grade-03":10,"grade-04":10,"grade-05":10,"grade-07":9,"grade-08":9},"magic":{"cool":70.710678118655,"feedback":3,"given":3.75,"grade":9.7142857142857,"grade-01-average":3,"grade-02-average":3.063,"grade-03-average":2.438,"grade-04-average":2.688,"grade-05-average":2.875,"grade-07-average":1.929,"grade-08-average":3.429,"smart":-26.485295588529}},"text":"A very small, very pixelated retro-style FPS\/ARPG (A bit like Catacomb Abyss.)\n\nGet to the exit teleport before the wall of death closes in! [*You can play here*](https:\/\/bitofgold.com\/walldungeon\/)\n\n[![cover.jpg](\/\/\/raw\/7d2\/2\/z\/194c9.jpg)](https:\/\/bitofgold.com\/walldungeon\/)\n\nA bit unfinished but playable I think.\n\n~~The most important feature (a death wall) is currently buggy so maybe it will be in this version maybe not.\nMidnight is 30 minutes away so not much time left :-O~~\n\n**Edit:**\nI corrected the following game-breaking bugs, after the jam:\n- The win and game over screens are now working.\n- The death wall (the most important feature) was buggy.\n\nThe code was optimized for small code, because this little engine I plan to use in js13k which just started.\n**The whole game is 16.7kB zipped.** (not that far from 13kb limit)\n\nSorry for the minecraft-like graphics. Again, optimized for size, so only 16x16 textures ;)\n\n","title":"Death-wall Dungeon"}