Tiny Chase DJ by Alloyed

[raw]
made by Alloyed for LD34 (COMPO)
An endless avoid-em-up in the vein of Super Hexagon or countless mobile games.

Play as CUBE, being _Chased_ by a scary octopus _DJ_ (offscreen) through an environment he finds increasingly _Tiny_.

Since this was my first LD I decided to err on the side of caution and make a game with a scope as small as possible. I got done with the core mechanics pretty early so I spent the last day and a half or so on polish and juice.

MacOS/Linux users should get a copy of LOVE 0.9.2 https://love2d.org/ to play this game.

level designs made in Aseprite http://www.aseprite.org/
font is ProggyTiny from http://www.proggyfonts.net/
music made in http://renoise.com/
name from http://videogamena.me/

Ratings

Coolness 36% 1857
Overall 3.30 430
Audio 3.82 67
Fun 3.26 400
Graphics 3.53 261

Feedback

velddev
14. Dec 2015 · 10:21 UTC
I love it. It's so simple and easily readable. the only real problem for me is

It's hard to get in lane. Maybe it's part of the challenge but it feels near impossible to get it right.
Reggianito
14. Dec 2015 · 14:04 UTC
This one's pretty fun. It's probably not the most original way to use the theme(s) in a game, but it manages to sound good and look badass while doing so.
vrld
14. Dec 2015 · 19:31 UTC
Good mechanic, very polished, catchy music. Unfortunately, the controls are a bit too unforgiving for my taste. It is almost impossible to properly position yourself on a lane to fit through a tight passage. I think the game could work much better if the player would automatically lock onto the nearest lane. Otherwise a very solid entry.
josefnpat
15. Dec 2015 · 01:24 UTC
Nice job! It's got a solid feel and mechanics!
RainFrogs
15. Dec 2015 · 03:45 UTC
Music and visuals are well done and polished - I agree with vrld and think it might be better if it were lane based. Also I'm not entirely sure what the Left + Right shrinking mechanic accomplished.
Ayaya33
15. Dec 2015 · 14:37 UTC
Great game. This is the kind of thing I can imagine being very popular on mobile, you should release it there after Ludum Dare!

Android:
Missing some options (the h and b options), Highscore is broken

Windows:
Found a glitch where you can "lock" into a lane that is off the screen. This meant I could just pass everything. I can't replicate it though, so I think it was just perfect timing with pressing l+r and making the screen shake from hitting the side.
NickMakesGames
15. Dec 2015 · 15:20 UTC
It's a little plain, but understandable for your first entry into Ludum Dare. There is a nice level of polish on here, but I don't personally find the actual gameplay underneath to be terribly unique or interesting. It seems like you have what it takes to come back to the next Ludum Dare and make something really special, though, if you're willing to give it a shot!
zebi24
15. Dec 2015 · 18:22 UTC
Made it to 100! :D
Really addictive, well built and polished game.
Os_Reboot
16. Dec 2015 · 18:25 UTC
Game has a nice aesthetic. Good work with particles and animations. The music meshes nicely with the simplistic gameplay. Solid entry overall. Congrats!
Jacktheviper
16. Dec 2015 · 19:10 UTC
The presentation is really good, the visuals fit together, the music and gameplay speed complement each other nicely.

The controls are very difficult and somewhat float because the player can't really align with a lane, if you made the cube lock itself into the lane it moves to, it would feel much better.

The game could have a better pacing as well, most of the time difficult starts already at a high level and the player will certainly fail a few times before he can get used to the controls and this feels a bit unfair.
Adam Gould
19. Dec 2015 · 19:35 UTC
I was reminded of Super Hexagon. I liked the music and the retro art style. Very polished!
Dmitrix
19. Dec 2015 · 19:58 UTC
Looks and sounds really good.
Tosic
01. Jan 2016 · 18:35 UTC
Amazing! Kinda hard (to start) on android, but I liked it a lot :)
loveapplegames
02. Jan 2016 · 21:12 UTC
The music is cool!