Tiny Chase DJ by Alloyed
An endless avoid-em-up in the vein of Super Hexagon or countless mobile games.
Play as CUBE, being _Chased_ by a scary octopus _DJ_ (offscreen) through an environment he finds increasingly _Tiny_.
Since this was my first LD I decided to err on the side of caution and make a game with a scope as small as possible. I got done with the core mechanics pretty early so I spent the last day and a half or so on polish and juice.
MacOS/Linux users should get a copy of LOVE 0.9.2 https://love2d.org/ to play this game.
level designs made in Aseprite http://www.aseprite.org/
font is ProggyTiny from http://www.proggyfonts.net/
music made in http://renoise.com/
name from http://videogamena.me/
Play as CUBE, being _Chased_ by a scary octopus _DJ_ (offscreen) through an environment he finds increasingly _Tiny_.
Since this was my first LD I decided to err on the side of caution and make a game with a scope as small as possible. I got done with the core mechanics pretty early so I spent the last day and a half or so on polish and juice.
MacOS/Linux users should get a copy of LOVE 0.9.2 https://love2d.org/ to play this game.
level designs made in Aseprite http://www.aseprite.org/
font is ProggyTiny from http://www.proggyfonts.net/
music made in http://renoise.com/
name from http://videogamena.me/
| Windows | http://alloyed.itch.io/ld34 |
| OSX | http://alloyed.itch.io/ld34 |
| Linux | http://alloyed.itch.io/ld34 |
| Android | http://alloyed.itch.io/ld34 |
| Source Code | https://gitlab.com/Alloyed/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=26490 |
Ratings
| Coolness | 36% | 1857 |
| Overall | 3.30 | 430 |
| Audio | 3.82 | 67 |
| Fun | 3.26 | 400 |
| Graphics | 3.53 | 261 |
It's hard to get in lane. Maybe it's part of the challenge but it feels near impossible to get it right.
Android:
Missing some options (the h and b options), Highscore is broken
Windows:
Found a glitch where you can "lock" into a lane that is off the screen. This meant I could just pass everything. I can't replicate it though, so I think it was just perfect timing with pressing l+r and making the screen shake from hitting the side.
Really addictive, well built and polished game.
The controls are very difficult and somewhat float because the player can't really align with a lane, if you made the cube lock itself into the lane it moves to, it would feel much better.
The game could have a better pacing as well, most of the time difficult starts already at a high level and the player will certainly fail a few times before he can get used to the controls and this feels a bit unfair.