{"author_link":"\/author\/alloyed\/","author_name":"Alloyed","author_uid":"26490","comments":[{"author_name":"velddev","author_uid":"61846","time":"Dec 14, 2015 @ 10:26am","epoch":1450088460,"text":"I love it. It's so simple and easily readable. the only real problem for me is\r<br\/>\r<br\/>It's hard to get in lane. Maybe it's part of the challenge but it feels near impossible to get it right."},{"author_name":"Reggianito","author_uid":"61928","time":"Dec 14, 2015 @ 2:09pm","epoch":1450101840,"text":"This one's pretty fun. It's probably not the most original way to use the theme(s) in a game, but it manages to sound good and look badass while doing so."},{"author_name":"vrld","author_uid":"3805","time":"Dec 14, 2015 @ 7:36pm","epoch":1450121460,"text":"Good mechanic, very polished, catchy music. Unfortunately, the controls are a bit too unforgiving for my taste. It is almost impossible to properly position yourself on a lane to fit through a tight passage. I think the game could work much better if the player would automatically lock onto the nearest lane. Otherwise a very solid entry."},{"author_name":"josefnpat","author_uid":"11249","time":"Dec 15, 2015 @ 1:29am","epoch":1450142640,"text":"Nice job! It's got a solid feel and mechanics!"},{"author_name":"RainFrogs","author_uid":"66284","time":"Dec 15, 2015 @ 3:50am","epoch":1450151100,"text":"Music and visuals are well done and polished - I agree with vrld and think it might be better if it were lane based.  Also I'm not entirely sure what the Left + Right shrinking mechanic accomplished."},{"author_name":"Ayaya33","author_uid":"64876","time":"Dec 15, 2015 @ 2:42pm","epoch":1450190220,"text":"Great game. This is the kind of thing I can imagine being very popular on mobile, you should release it there after Ludum Dare!\r<br\/>\r<br\/>Android:\r<br\/>Missing some options (the h and b options), Highscore is broken\r<br\/>\r<br\/>Windows:\r<br\/>Found a glitch where you can &quot;lock&quot; into a lane that is off the screen. This meant I could just pass everything. I can't replicate it though, so I think it was just perfect timing with pressing l+r and making the screen shake from hitting the side."},{"author_name":"NickMakesGames","author_uid":"29805","time":"Dec 15, 2015 @ 3:25pm","epoch":1450192800,"text":"It's a little plain, but understandable for your first entry into Ludum Dare. There is a nice level of polish on here, but I don't personally find the actual gameplay underneath to be terribly unique or interesting. It seems like you have what it takes to come back to the next Ludum Dare and make something really special, though, if you're willing to give it a shot!"},{"author_name":"zebi24","author_uid":"28347","time":"Dec 15, 2015 @ 6:27pm","epoch":1450203720,"text":"Made it to 100! :D \r<br\/>Really addictive, well built and polished game."},{"author_name":"Os_Reboot","author_uid":"45083","time":"Dec 16, 2015 @ 6:30pm","epoch":1450290300,"text":"Game has a nice aesthetic. Good work with particles and animations. The music meshes nicely with the simplistic gameplay. Solid entry overall. Congrats!"},{"author_name":"Jacktheviper","author_uid":"57734","time":"Dec 16, 2015 @ 7:15pm","epoch":1450293000,"text":"The presentation is really good, the visuals fit together, the music and gameplay speed complement each other nicely.\r<br\/>\r<br\/> The controls are very difficult and somewhat float because the player can't really align with a lane, if you made the cube lock itself into the lane it moves to, it would feel much better.\r<br\/>\r<br\/> The game could have a better pacing as well, most of the time difficult starts already at a high level and the player will certainly fail a few times before he can get used to the controls and this feels a bit unfair."},{"author_name":"Adam Gould","author_uid":"36047","time":"Dec 19, 2015 @ 7:40pm","epoch":1450553700,"text":"I was reminded of Super Hexagon. I liked the music and the retro art style. Very polished!"},{"author_name":"Dmitrix","author_uid":"10093","time":"Dec 19, 2015 @ 8:03pm","epoch":1450555080,"text":"Looks and sounds really good."},{"author_name":"Tosic","author_uid":"35464","time":"Jan 1, 2016 @ 6:40pm","epoch":1451673300,"text":"Amazing! Kinda hard (to start) on android, but I liked it a lot :)"},{"author_name":"loveapplegames","author_uid":"64220","time":"Jan 2, 2016 @ 9:17pm","epoch":1451769120,"text":"The music is cool!"}],"images":["ld34\/26490-7cc66f8c4c71e9c05195a97680e20f29.jpg","ld34\/26490-1db267798f3585da68d160f94cee2921.jpg","ld34\/26490-6e58ce75888d652cd4a086b081d5ec01.jpg","ld34\/26490-de9beaa16d75e1e0f5a35fc25d6658c9.jpg"],"links":[{"url":"http:\/\/alloyed.itch.io\/ld34","text":"Windows"},{"url":"http:\/\/alloyed.itch.io\/ld34","text":"OSX"},{"url":"http:\/\/alloyed.itch.io\/ld34","text":"Linux"},{"url":"http:\/\/alloyed.itch.io\/ld34","text":"Android"},{"url":"https:\/\/gitlab.com\/Alloyed\/ld34","text":"Source Code"}],"metadata":{"g_key":"5281","g_author":"26490","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5335","g_title":"Tiny Chase DJ","g_status":"UCHK1","g_place":"430","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/26490-shot0-1450052166.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/26490-shot1-1450052166.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/26490-shot2-1450052166.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/26490-shot3-1450052166.png-eq-900-500.jpg"],"text":"An endless avoid-em-up in the vein of Super Hexagon or countless mobile games.\r\n\r\nPlay as CUBE, being _Chased_ by a scary octopus _DJ_ (offscreen) through an environment he finds increasingly _Tiny_.\r\n\r\nSince this was my first LD I decided to err on the side of caution and make a game with a scope as small as possible. I got done with the core mechanics pretty early so I spent the last day and a half or so on polish and juice.\r\n\r\nMacOS\/Linux users should get a copy of LOVE 0.9.2 https:\/\/love2d.org\/ to play this game.\r\n\r\nlevel designs made in Aseprite http:\/\/www.aseprite.org\/\r\nfont is ProggyTiny from http:\/\/www.proggyfonts.net\/\r\nmusic made in http:\/\/renoise.com\/\r\nname from http:\/\/videogamena.me\/","title":"Tiny Chase DJ"}