Impact! by JoshAnthony1990

[raw]
made by JoshAnthony1990 for LD 44 (JAM)

A collaboration between PixelLunatic and AspiringGameDev.

You only have so much time in your life. It is imperative that you spend that time wisely to have the greatest impact on the world. In this side-scrolling platformer, avoid distractions and find doors of opportunity. Behind each door is an opportunity that will improve your impact score, at the cost of time from your life.

Get the highest amount of impact before your life runs out!A+ivhB.png

Controls: - Arrow Keys to move - Up to jump - E to interact with doors - Spacebar to use your abilities - 1: Activate flying ability - 2: Activate blink ability

Ratings

Given 6🗳️ 9🗨️

Feedback

c0d3d
30. Apr 2019 · 01:50 UTC
Im not sure entirely what I was doing and it seemed a bit boring. However, I really liked the mood, music and the large world. It was interesting to look at although Im not sure what I was always doing lol.
udo
03. May 2019 · 16:58 UTC
I'm confused. How do you interact with the flying envelopes (or anything else, for that matter)? It seems like pressing space bar does nothing, yet they clearly seem to respond to my proximity by displaying a red dot, right?
FalseBracket
03. May 2019 · 17:05 UTC
I really like the level design and that every area you go through is unique. But the biggest thing that stood out to me, was the lack of a clear objective. Sure, you can go from door to door but I would say give the player a task and give each area a specific gimmick. For example, in the soup kitchen, you could actually be feeding people.
🎤 JoshAnthony1990
03. May 2019 · 19:07 UTC
@udo The envelopes are an enemy type. They drain your health when they get close to you.

On a side note, I added a list of controls to this page. You can also see the controls list from the pause menu.
scott.redrup
03. May 2019 · 20:03 UTC
It's pretty cool that you managed to do all of this in the time limit! I agree that it would be nice to have more of an objective but there's definitely something here to expand upon in the future!
🎤 JoshAnthony1990
03. May 2019 · 20:13 UTC
Yeah, we had a lot we wanted to put into the game, but simply ran out of time. There's a whole slate of enemies and animations that didn't make it in, and there were some UI elements that missed the cut as well that I think would've explained things more clearly.
Copper_Aardvark_Games
04. May 2019 · 17:11 UTC
I started to understand the gameplay after trying about 4 times. It’d be nice to have some explanation of the controls and story at the start, rather than figuring it out on my own. Other than the the graphics are nice, and the gameplay ideas have a lot of potential. Great work!