{"author_link":"\/users\/joshanthony1990","author_name":"JoshAnthony1990","author_uid":"1120259","comments":[{"author_name":"c0d3d","author_uid":"1143223","time":"2019-04-30T01:50:22Z","epoch":1556589022,"modified":1556589022,"text":"Im not sure entirely what I was doing and it seemed a bit boring. However, I really liked the mood, music and the large world. It was interesting to look at although Im not sure what I was always doing lol.","likes":1,"format":"md"},{"author_name":"udo","author_uid":"1003010","time":"2019-05-03T16:58:41Z","epoch":1556902721,"modified":1556902721,"text":"I'm confused. How do you interact with the flying envelopes (or anything else, for that matter)? It seems like pressing space bar does nothing, yet they clearly seem to respond to my proximity by displaying a red dot, right?","likes":1,"format":"md"},{"author_name":"FalseBracket","author_uid":"1149235","time":"2019-05-03T17:05:01Z","epoch":1556903101,"modified":1556903101,"text":"I really like the level design and that every area you go through is unique. But the biggest thing that stood out to me, was the lack of a clear objective. Sure, you can go from door to door but I would say give the player a task and give each area a specific gimmick. For example, in the soup kitchen, you could actually be feeding people.","likes":1,"format":"md"},{"author_name":"JoshAnthony1990","author_uid":"1120259","time":"2019-05-03T19:07:10Z","epoch":1556910430,"modified":1556910430,"text":"@udo The envelopes are an enemy type. They drain your health when they get close to you.\n\nOn a side note, I added a list of controls to this page. You can also see the controls list from the pause menu.","likes":0,"format":"md"},{"author_name":"scott.redrup","author_uid":"1133898","time":"2019-05-03T20:03:05Z","epoch":1556913785,"modified":1556913785,"text":"It's pretty cool that you managed to do all of this in the time limit! I agree that it would be nice to have more of an objective but there's definitely something here to expand upon in the future!","likes":1,"format":"md"},{"author_name":"JoshAnthony1990","author_uid":"1120259","time":"2019-05-03T20:13:29Z","epoch":1556914409,"modified":1556914409,"text":"Yeah, we had a lot we wanted to put into the game, but simply ran out of time. There's a whole slate of enemies and animations that didn't make it in, and there were some UI elements that missed the cut as well that I think would've explained things more clearly.","likes":0,"format":"md"},{"author_name":"Copper_Aardvark_Games","author_uid":"1142976","time":"2019-05-04T17:11:12Z","epoch":1556989872,"modified":1556989872,"text":"I started to understand the gameplay after trying about 4 times. It\u2019d be nice to have some explanation of the controls and story at the start, rather than figuring it out on my own. Other than the the graphics are nice, and the gameplay ideas have a lot of potential. Great work!","likes":0,"format":"md"}],"format":"md","images":["ld44\/139656-ae6d57e4d212fa0a80bd21dad213c080.png"],"links":[{"url":"https:\/\/github.com\/Jantho1990\/ld44-janus","text":"Shockk"},{"url":"https:\/\/aspiringgamedev.itch.io\/impact","text":"HTML5 (web)"},{"url":"https:\/\/aspiringgamedev.itch.io\/impact","text":"Windows"}],"metadata":{"g_key":"52197","g_author":"1120259","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"254704","g_title":"Impact!","g_status":"USEAR3","g_place":"99999","g_commentcount":"7","g_site2_node_id":"139656","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.482912"},"nds":{"n_key":"139656","n_urlkey":"254704","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/impact","n_slug":"impact","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"120259","n_created":"1552739764","n_modified":"1556903956","n_version":"470884","n_status":"COMMIT"},"node":{"id":139656,"parent":139254,"superparent":9,"author":120259,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T01:32:22Z","created":"2019-03-16T12:36:04Z","modified":"2019-05-03T17:19:16Z","version":470884,"slug":"impact","name":"Impact!","body":"A collaboration between PixelLunatic and AspiringGameDev.\n\nYou only have so much time in your life. It is imperative that you spend that time wisely to have the greatest impact on the world. In this side-scrolling platformer, avoid distractions and find doors of opportunity. Behind each door is an opportunity that will improve your impact score, at the cost of time from your life.\n\nGet the highest amount of impact before your life runs out!![A+ivhB.png](\/\/\/raw\/3c5\/d1\/z\/23ca2.png)\n\nControls:\n- Arrow Keys to move\n- Up to jump\n- E to interact with doors\n- Spacebar to use your abilities\n- 1: Activate flying ability\n- 2: Activate blink ability","meta":{"author":[120259],"link-01-tag":"50","cover":"\/\/\/content\/3c5\/d1\/z\/22eea.png","link-01":"https:\/\/github.com\/Jantho1990\/ld44-janus","link-02":"https:\/\/aspiringgamedev.itch.io\/impact","link-02-tag":"42336","link-03":"https:\/\/aspiringgamedev.itch.io\/impact","link-03-tag":"42337"},"path":"\/events\/ludum-dare\/44\/impact","parents":[1,5,9,139254],"love":0,"notes":7,"notes-timestamp":"2019-05-04T17:11:12Z","grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-05":8,"grade-06":8,"grade-07":7,"grade-08":8},"magic":{"cool":96.295001286294,"feedback":9,"given":6.375,"grade":7.875,"smart":17.513930278601}},"text":"A collaboration between PixelLunatic and AspiringGameDev.\n\nYou only have so much time in your life. It is imperative that you spend that time wisely to have the greatest impact on the world. In this side-scrolling platformer, avoid distractions and find doors of opportunity. Behind each door is an opportunity that will improve your impact score, at the cost of time from your life.\n\nGet the highest amount of impact before your life runs out!![A+ivhB.png](\/\/\/raw\/3c5\/d1\/z\/23ca2.png)\n\nControls:\n- Arrow Keys to move\n- Up to jump\n- E to interact with doors\n- Spacebar to use your abilities\n- 1: Activate flying ability\n- 2: Activate blink ability","title":"Impact!"}