Rhythm Massacre by Impossible Realms
Rhythm Massacre is a Rhythm-based Shooting Gallery/Rail Shooter game. It's entirely controlled by the mouse. It's my first time bringing a project to completion in the Godot Engine, so I'm admittedly hyped, even though I didn't finish all the content I wanted to be available in this build. Apologies for the lack of a Bytt cameo, didn't have the time to put it in either, admittedly. A Davis cameo will have to suffice.
Lemme know what you guys think about it, and if this should be a post jam thing that I should actually finish. Screenshots:


Ratings
| Given | 4🗳️ | 5🗨️ |
Me, after about 5 seconds: "Hey, where are you going?"
Me, after a couple minutes: *click, click, click, click, click* oh crap, slow down!
This was fun. One suggestion I would have is to have a visual indicator of a hit on enemies that take more than one click. The audio indication is good, but a visual one would help too.
I admire your commitment to a several-minute song. A lot of Ludum games I've played this time around have claimed to be rhythm games but offered only a 20 second loop. Yours delivers, both musically and in terms of a pretty long scripted level.
There's not a lot else to say about this game. The mechanics are solid, simple, and fairly engaging. There's a good amount of visual and audio feedback when you hit something (though as mentioned, the sound effects drown out the music, so maybe tone them down a bit). I can't complain. Good work.