A Growing Prince by Sandcrawler
This...game came about more as a challenge for myself in using php. I wanted to create a system that could save the stats of a character is a flat file based system, then add some silly game logic and win parameters.
The goal of A Growing Prince is to grow your prince by both defeating enemies and consuming different food objects. To complete the game go to the castle, and if your level is high enough you will rescue the princess.
In the Ludum Dare compo version you cannot lose/die and it is just a matter of clicking enough times then clicking on the Castle link. I got started on this entry really late, I spent well over 24 hours just thinking up ideas. By the time I got started I only had around 8 working hours to complete the game.
Edit 12/23/15 -
I released the post compo version of A Growing Prince, complete with combat, NPC, a story, and equipment. Basically all the features you would expect.Feel free to try it if you want to see what this entry could have been.
The goal of A Growing Prince is to grow your prince by both defeating enemies and consuming different food objects. To complete the game go to the castle, and if your level is high enough you will rescue the princess.
In the Ludum Dare compo version you cannot lose/die and it is just a matter of clicking enough times then clicking on the Castle link. I got started on this entry really late, I spent well over 24 hours just thinking up ideas. By the time I got started I only had around 8 working hours to complete the game.
Edit 12/23/15 -
I released the post compo version of A Growing Prince, complete with combat, NPC, a story, and equipment. Basically all the features you would expect.Feel free to try it if you want to see what this entry could have been.
| Web (html & php) | http://allaroundgames.net/LD/34/ |
| Post-Compo Version | http://allaroundgames.net/prince/ |
| Source | http://allaroundgames.net/LD/34/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3966 |
Ratings
| Coolness | 42% | 1648 |
| Overall | 2.32 | 949 |
| Fun | 2.05 | 945 |
| Innovation | 2.27 | 886 |
| Theme | 2.91 | 890 |
I got to level 194 and rescued the princess, without taking damage or dying. But it is always a good thing if you learned from the experience of making this :)
It is definitely reminiscent of the old BBS games. I grew up playing a few of those games, mostly the Space Based ones like tdzk, Blacknova Trader, and a few other. Back in 2012 I even started developing one using a mysql database but it quickly became to big and unwieldy.
This was a stab at making a manageable system that was just a lot simpler. I'm considering a post compo version that is expanded on with a lot of expected features. (Movement, health, items, equipment, combat) Could serve as a nice engine for a future LD entry or other game.
tl;dr game is not a game because you can't lose and it might become a game post-compo.
This stated with two ideas, one was to make a text based adventure game, and the other was to make the game so stupidly tedious by putting everything within two buttons worth of menus [just to use the 2nd theme] (ended up scrapping that idea halfway through)
Check out the Post-Compo version. While not a great game it does have all of the features that you would expect from this style of game.