{"author_link":"\/author\/sandcrawler\/","author_name":"Sandcrawler","author_uid":"3966","comments":[{"author_name":"pluberski","author_uid":"24036","time":"Dec 14, 2015 @ 4:37pm","epoch":1450110720,"text":"Yay!  Hardcoded HTML!  :D  Great job!"},{"author_name":"Drtizzle","author_uid":"32775","time":"Dec 15, 2015 @ 1:26pm","epoch":1450185660,"text":"The concept is really nice, but I just ate and attacked everything I found.\r<br\/>I got to level 194 and rescued the princess, without taking damage or dying. But it is always a good thing if you learned from the experience of making this :)"},{"author_name":"tanjent","author_uid":"36394","time":"Dec 15, 2015 @ 7:05pm","epoch":1450206000,"text":"I think this is a perfect example on how to get stuff done with an (untested) technology! It also really helps when you have a deadline, know you will have some players + some direction in the form of a theme. I've been thinking about making a HTML game like the classic BBS adventure games for a long time and this reminds me a lot of that :) One thing I felt was needed was a way to lose? I think that the warning about entering a too hard dungeon could be made into a suggestion and not a barrier, so you might take a risk to either die hard or grow faster."},{"author_name":"Sandcrawler","author_uid":"3966","time":"Dec 15, 2015 @ 11:44pm","epoch":1450222740,"text":"Thanks, for the feedback. This isn't so much of a game, rather than a framework for a game. If I had started sooner I could have developed it a bit more, but I wasted the first 24 hours trying to think of ideas using both themes. \r<br\/>\r<br\/>It is definitely reminiscent of the old BBS games. I grew up playing a few of those games, mostly the Space Based ones like tdzk, Blacknova Trader, and a few other. Back in 2012 I even started developing one using a mysql database but it quickly became to big and unwieldy.\r<br\/>\r<br\/>This was a stab at making a manageable system that was just a lot simpler. I'm considering a post compo version that is expanded on with a lot of expected features. (Movement, health, items, equipment, combat) Could serve as a nice engine for a future LD entry or other game. \r<br\/>\r<br\/>tl;dr game is not a game because you can't lose and it might become a game post-compo."},{"author_name":"MercuryXGames","author_uid":"56141","time":"Dec 16, 2015 @ 11:20am","epoch":1450264500,"text":"nice game!"},{"author_name":"Aurel B\u00edl\u00fd","author_uid":"1645","time":"Dec 18, 2015 @ 7:24pm","epoch":1450466340,"text":"No sense repeating what was already said, it just isn't much of a game. But keep trying :)"},{"author_name":"GodsBoss","author_uid":"20672","time":"Dec 19, 2015 @ 5:40am","epoch":1450503300,"text":"It's like Diablo, without all the bullshit. Straight leveling. ;-)"},{"author_name":"narve","author_uid":"49505","time":"Dec 20, 2015 @ 8:22pm","epoch":1450642620,"text":"I liked the concept, but I didn't really have to do much. There wasn't a challenge, I couldn't die etc. So I just leveled up and beat the game. But good job! I thought it was a great idea, been awhile since I've seen a simple game like this."},{"author_name":"Charzendat","author_uid":"62449","time":"Dec 22, 2015 @ 9:56pm","epoch":1450821060,"text":"I would of liked more variation. Having consequences to attacking something when you are not a high enough level and perhaps having attacking things gain you more levels than consuming things. There is no challenge or thought required to play it. If you want to do something similar again I recommend you check out some text adventure games."},{"author_name":"Sandcrawler","author_uid":"3966","time":"Dec 23, 2015 @ 9:59am","epoch":1450864440,"text":"I knew where I wanted to go with the game by the end of the compo. I just ran out of time.\r<br\/>\r<br\/>This stated with two ideas, one was to make a text based adventure game, and the other was to make the game so stupidly tedious by putting everything within two buttons worth of menus [just to use the 2nd theme] (ended up scrapping that idea halfway through)\r<br\/>\r<br\/>Check out the Post-Compo version. While not a great game it does have all of the features that you would expect from this style of game."},{"author_name":"RiOrius","author_uid":"65619","time":"Dec 25, 2015 @ 4:23am","epoch":1451017080,"text":"Good effort, but there's not much here."},{"author_name":"CMG","author_uid":"65690","time":"Dec 27, 2015 @ 10:43pm","epoch":1451255880,"text":"It seems like a good concept to deliver a basic story with simple leveling mechanics, but right now it's pure mechanics without anything else. Some flavor text would add a lot. Characters\/scenes would add even more."}],"images":["ld34\/3966-377fd720c1313cfe70ef55e180a999f7.jpg"],"links":[{"url":"http:\/\/allaroundgames.net\/LD\/34\/","text":"Web (html &amp; php)"},{"url":"http:\/\/allaroundgames.net\/prince\/","text":"Post-Compo Version"},{"url":"http:\/\/allaroundgames.net\/LD\/34\/source.zip","text":"Source"}],"metadata":{"g_key":"5157","g_author":"3966","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5245","g_title":"A Growing Prince","g_status":"UCHK1","g_place":"949","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/3966-shot0-1450049942.png-eq-900-500.jpg"],"text":"This...game came about more as a challenge for myself in using php. I wanted to create a system that could save the stats of a character is a flat file based system, then add some silly game logic and win parameters.\r\n\r\nThe goal of A Growing Prince is to grow your prince by both defeating enemies and consuming different food objects. To complete the game go to the castle, and if your level is high enough you will rescue the princess.\r\n\r\nIn the Ludum Dare compo version you cannot lose\/die and it is just a matter of clicking enough times then clicking on the Castle link. I got started on this entry really late, I spent well over 24 hours just thinking up ideas. By the time I got started I only had around 8 working hours to complete the game. \r\n\r\nEdit 12\/23\/15 - \r\nI released the post compo version of A Growing Prince, complete with combat, NPC, a story, and equipment. Basically all the features you would expect.Feel free to try it if you want to see what this entry could have been.","title":"A Growing Prince"}