Loot Hoarder by murcu
You are a treasure goblin, your job is to collect treasure and store it in you chest.
Things that I I’ve missed / haven’t done:
1) There is no sound at all! I’ve never done sound, I should learn it at this point.
2) Enemies / AI, there should be enemy adventurers who also try to collect the treasure. And of course they would chase you with more difficulty as you carry more treasure. (think pacman + diablo treasure goblin chase the other way around). Wihtout this the game is basic and lackluster. (haven’t managed my time right)
3) I keep doing procedural map generation but it takes time to make it somewhat interesting and useable. I fail to design levels / maps. I don’t know where to start or finish, what’s a good flow and difficulty etc.
| Source code | https://www.dropbox.com/s/nszmicge0jsgnps/LootHoarder_LDJam40.zip?dl=0 |
| Windows | https://joysquid.itch.io/loot-hoarder |
| Original URL | https://ldjam.com/events/ludum-dare/40/loot-hoarder |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
jandourek
04. Dec 2017 · 18:22 UTC
This game lacks challenge and it not very fun. All I think it needs is some kind of hazard or challenge to overcome and make the game more interesting. I really like the player model.
Adrien Dittrick
06. Dec 2017 · 19:08 UTC
You would probably get a much better game with careful level design instead of procedural generation :)
Pilarius
16. Dec 2017 · 01:11 UTC
A lot of users don't want to download any data of a Game Jam. So try to build a HTML 5 version of it. It will increase the number of player that will try your game. :)