Gabriel can grow. by grifdail
This is gabriel.
Gabriel can grow.
This is a small plateformer made for Ludum Dare 34 using the theme "Growing". It take a lot of inspiration from Thomas was alone.
Controls:
Use the Arrow Key to move. Use the Up arrow key to jump. Use the spacebar to grow.
This should also work with a gamepad but I haven't tested it.
Gabriel can grow.
This is a small plateformer made for Ludum Dare 34 using the theme "Growing". It take a lot of inspiration from Thomas was alone.
Controls:
Use the Arrow Key to move. Use the Up arrow key to jump. Use the spacebar to grow.
This should also work with a gamepad but I haven't tested it.
| Web (Itch.io) | http://grifdail.itch.io/gabriel-can-grow |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=15168 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 4.00 | 52 |
| Audio(Jam) | 2.91 | 555 |
| Fun(Jam) | 3.92 | 58 |
| Graphics(Jam) | 3.80 | 312 |
| Humor(Jam) | 3.38 | 184 |
| Innovation(Jam) | 3.40 | 321 |
| Mood(Jam) | 4.05 | 61 |
| Theme(Jam) | 3.96 | 265 |
I loved the text for each level, and the whole thing is really well-designed and well-put together.
Could u please share a windows link
thanks
I like the purple theme.
Good job.
The largest issue I saw was the growing mechanic doesn't seem to really serve the player in any meaningful way. There was never really a reason NOT to grow, other than as a toggle to get through tight spaces. Without some kind of penalty or external need to optimize, it felt more like a gimmick than a gameplay mechanic.
As an example, it might have been interesting if the player could only get larger, never able to shrink. This would force the player to make decisions on when to grow, and to strategically map out the level to ensure the narrow routes are solved first.
Gone offscreen when I jumped and started to grow near the ceiling during the jump :(