Wellspring Wanderer by Justin Mullin
A little game about bringing life to lifeless worlds. Hope you like it!
Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http://libgdx.badlogicgames.com/). Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.
The theme is "growing" only for this submission. I tried pretty hard to get the controls down to two buttons, but it wasn't to be. Oh well!
All art, sounds, words, music and code are my own and were created during the 48 hours of the LD34 compo.
Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http://libgdx.badlogicgames.com/). Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.
The theme is "growing" only for this submission. I tried pretty hard to get the controls down to two buttons, but it wasn't to be. Oh well!
All art, sounds, words, music and code are my own and were created during the 48 hours of the LD34 compo.
| Source | https://github.com/JustinMullin/wellspringWanderer |
| JAR (Windows/OSX/Linux) | https://s3.amazonaws.com/wellspringwanderer/wellspringWanderer.jar |
| EXE (Windows, requires Java) | https://s3.amazonaws.com/wellspringwanderer/wellspringWanderer.exe |
| Itch.io | http://justinmullin.itch.io/wellspring-wanderer |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3128 |
Ratings
| Coolness | 79% | 2 |
| Overall | 4.10 | 28 |
| Audio | 4.26 | 12 |
| Fun | 3.83 | 76 |
| Graphics | 4.13 | 71 |
| Humor | 3.07 | 192 |
| Innovation | 3.58 | 229 |
| Mood | 4.23 | 14 |
| Theme | 4.18 | 104 |
Although I never got off the Derelict (so close!) in this one I got through a bunch of worlds, maybe 6 or 7. Although I started the game terrible and crashed pod after pod, by the end I was getting pretty good. I think I got through one world without losing a single pod, and I definitely got at least four in a row.
World two was the hump for me, I almost didn't get past it.
The style of the art, sound, and even the text really work together with the mechanics here, it's great design.
I feel all my crashes were fair in terms of physics, I never felt cheated that way, or at least not once I knew how it worked. One thing that kept getting me about the controls was the turning... once you start turning you can pretty easily stop with a tap of the opposite direction. But I think I would have preferred to have it stop on button release instead, so that no keypress expresses a command to stop rotating. I feel like the handling would be more intuitive that way, but I can't be sure.
The other thing I would say is early on while I was still crashing a TON, I felt frustrated the retry didn't start faster once I was past the special text ones. Once I was a good pilot it didn't matter as much, and in a way it may have forced me to slow down and relax so maybe you did that on purpose!
Great compo entry across the board.
Look at my jam post, this is an example of how you can control a spaceship with two buttons
It's really difficult by the way! haha :)
Cheers, really liked it
Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!
http://ludumdare.com/compo/2015/12/21/lets-play-ludum-dare-34-episode-02/
please put zip archive.
Avesome physics. But very difficult for me. :)
Beautiful sound, graphics and gameplay. Orbital physics are annoying, but realistic.
I can't call this anything but good though.
i tryed to fly away to far far galaxy...but