{"author_link":"\/author\/justinmullin\/","author_name":"Justin Mullin","author_uid":"3128","comments":[{"author_name":"Luke","author_uid":"43988","time":"Dec 14, 2015 @ 4:48pm","epoch":1450111380,"text":"Really fun! It feels like I crash when I'm hardly moving though"},{"author_name":"Stephen Patrick","author_uid":"54627","time":"Dec 14, 2015 @ 5:01pm","epoch":1450112160,"text":"The graphics and audio are really nice, and the gravity\/physics mechanics must have been pretty tricky to get done in time! An option to skip (or speed up) the dialogue would have been nice."},{"author_name":"Tackwin","author_uid":"63725","time":"Dec 14, 2015 @ 5:14pm","epoch":1450112940,"text":"It's great, I had a good time playing it! I just feel that some crash are not justified."},{"author_name":"pkenney","author_uid":"30865","time":"Dec 15, 2015 @ 2:28am","epoch":1450146180,"text":"I remember your previous game, Derelict... you've got a great way of creating these moods that make want to dig into the slower-paced games with nice slow tension.\r<br\/>\r<br\/>Although I never got off the Derelict (so close!) in this one I got through a bunch of worlds, maybe 6 or 7.  Although I started the game terrible and crashed pod after pod, by the end I was getting pretty good.  I think I got through one world without losing a single pod, and I definitely got at least four in a row.\r<br\/>\r<br\/>World two was the hump for me, I almost didn't get past it.\r<br\/>\r<br\/>The style of the art, sound, and even the text really work together with the mechanics here, it's great design.\r<br\/>\r<br\/>I feel all my crashes were fair in terms of physics, I never felt cheated that way, or at least not once I knew how it worked.  One thing that kept getting me about the controls was the turning... once you start turning you can pretty easily stop with a tap of the opposite direction.  But I think I would have preferred to have it stop on button release instead, so that no keypress expresses a command to stop rotating.  I feel like the handling would be more intuitive that way, but I can't be sure.\r<br\/>\r<br\/>The other thing I would say is early on while I was still crashing a TON, I felt frustrated the retry didn't start faster once I was past the special text ones.  Once I was a good pilot it didn't matter as much, and in a way it may have forced me to slow down and relax so maybe you did that on purpose!\r<br\/>\r<br\/>Great compo entry across the board."},{"author_name":"thedashdude","author_uid":"41894","time":"Dec 17, 2015 @ 12:32am","epoch":1450312020,"text":"Fun and calm, but some of my crashes I swear I was slower than my successes. Ended up feeling a little cheated because it felt like luck."},{"author_name":"Headmade","author_uid":"42076","time":"Dec 17, 2015 @ 12:37am","epoch":1450312320,"text":"Wow, impressive entry. The soothing music really fits well the smooth graphics and the gameplay is well done. It's also nice to see another LibGdx entry. Will have a look at your code later."},{"author_name":"Headmade","author_uid":"42076","time":"Dec 17, 2015 @ 12:39am","epoch":1450312440,"text":"Oh I found a bug. When I change the window size things get weird. Grass is no longer on the planet surface and floats in space the position of the ship changes and all kinds of funny things."},{"author_name":"miko\u0142ak","author_uid":"39986","time":"Dec 17, 2015 @ 12:54am","epoch":1450313340,"text":"Wow, and here I thought I was a special little snowflake with my own Scala\/Libgdx entry. Nice one, very atmospheric."},{"author_name":"Krafty","author_uid":"60548","time":"Dec 17, 2015 @ 12:54am","epoch":1450313340,"text":"Best audio I've heard so far. Great job! Was very fun and peaceful."},{"author_name":"shatty","author_uid":"23381","time":"Dec 17, 2015 @ 12:58am","epoch":1450313580,"text":"Nice music and idea!\r<br\/>\r<br\/>Look at my jam post, this is an example of how you can control a spaceship with two buttons"},{"author_name":"SoulBound","author_uid":"57021","time":"Dec 17, 2015 @ 1:05am","epoch":1450314000,"text":"The audio, graphics, and physics where outstanding! My favourite game so far!"},{"author_name":"Reggianito","author_uid":"61928","time":"Dec 17, 2015 @ 2:51am","epoch":1450320360,"text":"Right now the .exe download isn't working. Which is sad because I really wanted to give this a try, but not enough to install java."},{"author_name":"Justin Mullin","author_uid":"3128","time":"Dec 17, 2015 @ 3:02am","epoch":1450321020,"text":"@Reggianito: The EXE version also requires Java, which is probably why it's not running for you.  Sorry!"},{"author_name":"illraceyou","author_uid":"66344","time":"Dec 17, 2015 @ 3:06am","epoch":1450321260,"text":"The serene sound design and dark color palette create a wonderful mood for this game! I really like it. My only complaint is that the difficulty is fairly high in the beginning with trying to understand the gravity for the oddly-shaped planets."},{"author_name":"gmatsura","author_uid":"60378","time":"Dec 17, 2015 @ 3:08am","epoch":1450321380,"text":"The atmosphere and mood are great. I enjoyed the reassuring dialogue and the gameplay was fun. It was a little frustrating trying to get the pods to land. It also seemed like there was some type of gravity bias that made it really hard to try and land on the bottom of the planet."},{"author_name":"gokottastudio","author_uid":"62062","time":"Dec 17, 2015 @ 9:56am","epoch":1450345860,"text":"I find this game beautiful. I really like the way you 'treat' the player, the kindness. \r<br\/>\r<br\/>It's really difficult by the way! haha :)\r<br\/>\r<br\/>Cheers, really liked it"},{"author_name":"bitwise-constructs","author_uid":"14345","time":"Dec 18, 2015 @ 8:24pm","epoch":1450469940,"text":"Great mood and art style! Felt very peaceful and spacey."},{"author_name":"Jace239","author_uid":"65054","time":"Dec 21, 2015 @ 3:18pm","epoch":1450710780,"text":"Thanks for leaving a rating and commenting on my game! I included your game in the second episode of my Let's Play Ludum Dare 34 series to show my gratitude! :D\r<br\/>\r<br\/>Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!\r<br\/>http:\/\/ludumdare.com\/compo\/2015\/12\/21\/lets-play-ludum-dare-34-episode-02\/"},{"author_name":"Kimau","author_uid":"15","time":"Dec 21, 2015 @ 3:59pm","epoch":1450713240,"text":"Nice use of the theme and really love how the gravity works. Nice mix in of lander style mechanics."},{"author_name":"Dietrich Epp","author_uid":"7606","time":"Dec 22, 2015 @ 8:20am","epoch":1450772100,"text":"Great mood and music, but gameplay is frustrating."},{"author_name":"BloodJohn","author_uid":"26449","time":"Dec 22, 2015 @ 5:42pm","epoch":1450805820,"text":"&gt; his XML file does not appear to have any style information associated with it. The document tree is shown below.\r<br\/>\r<br\/>please put zip archive."},{"author_name":"BloodJohn","author_uid":"26449","time":"Dec 22, 2015 @ 5:49pm","epoch":1450806240,"text":"Brilliant. Very beatiful cound and graphics.\r<br\/>Avesome physics. But very difficult for me. :)"},{"author_name":"Neil","author_uid":"25892","time":"Dec 22, 2015 @ 6:16pm","epoch":1450807860,"text":"Absolutely brilliant. Addictive and challenging. Loved the atmosphere."},{"author_name":"Jajo","author_uid":"48984","time":"Dec 22, 2015 @ 7:04pm","epoch":1450810740,"text":"Damn, I kept getting myself into an orbit...\r<br\/>Beautiful sound, graphics and gameplay. Orbital physics are annoying, but realistic."},{"author_name":"Ace","author_uid":"10247","time":"Dec 22, 2015 @ 7:10pm","epoch":1450811100,"text":"How you managed all of this inside of 48 hours is quite amazing, looks beautiful and plays remarkably well. I would've liked to have seen perhaps some parallax on the stars in the background, and maybe a slightly better transition to a new level rather than just a white flash.\r<br\/>\r<br\/>I can't call this anything but good though."},{"author_name":"redmassacre","author_uid":"65122","time":"Dec 22, 2015 @ 7:19pm","epoch":1450811640,"text":"brilliant)\r<br\/>i tryed to fly away to far far galaxy...but"},{"author_name":"zulman","author_uid":"31114","time":"Dec 22, 2015 @ 8:33pm","epoch":1450816080,"text":"Like Elon Musk trying to land Falcon9 :) Thank you, it's awesome :) Try our Let's Play Simulator 2016, i will be happy to hear feedback from you :) http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=31114"},{"author_name":"Pepejson","author_uid":"51366","time":"Dec 23, 2015 @ 1:03pm","epoch":1450875480,"text":"Quite hard to land sometimes but really amazing game."},{"author_name":"Hot Box Games","author_uid":"39707","time":"Dec 23, 2015 @ 9:04pm","epoch":1450904340,"text":"Beautiful game, nice music and lovely visuals. Excellent entry."},{"author_name":"Justin Mullin","author_uid":"3128","time":"Dec 24, 2015 @ 5:14pm","epoch":1450976940,"text":"Thanks for the great feedback all!  Really appreciate it.  =)"},{"author_name":"astrophics","author_uid":"54166","time":"Dec 26, 2015 @ 6:59pm","epoch":1451156040,"text":"Really good game! Nothing else to say!"},{"author_name":"Pixelaborate","author_uid":"42113","time":"Dec 27, 2015 @ 2:50am","epoch":1451184300,"text":"Thoroughly enjoyed it what I could see, but try as I might, I could only ever land one of the pods successfully. No fault of your own though, I just don't have the finesse required for these games."},{"author_name":"Erlend Aakre","author_uid":"54973","time":"Dec 27, 2015 @ 5:54pm","epoch":1451238540,"text":"Great concept, nice mood and graphics. For me the collider for the planetoid was quite off compared to it's rendering, which made it quite hard."},{"author_name":"pkenney","author_uid":"30865","time":"Jan 5, 2016 @ 7:38am","epoch":1451979180,"text":"Congrats on the strong finish!  Looking forward to seeing what you come up with in April."},{"author_name":"personalurban","author_uid":"43263","time":"Jan 15, 2016 @ 2:08pm","epoch":1452866580,"text":"Nice, really nice gravitron style game. But way way too hard to land the thing, I think maybe it was rotation rather than speed for me, but I only could land a couple of pods, all on the easy side of the first world."}],"images":["ld34\/3128-84fd5d61f93e54e0ea011f95c5bc09b5.jpg","ld34\/3128-7806602f42bb6b9381a39a4c47f2f5a7.jpg","ld34\/3128-d6048ba2b27eb5cd485b588f9802065c.jpg","ld34\/3128-4b82ab7545b7da7a84ef60eecaa651d3.jpg"],"links":[{"url":"https:\/\/github.com\/JustinMullin\/wellspringWanderer","text":"Source"},{"url":"https:\/\/s3.amazonaws.com\/wellspringwanderer\/wellspringWanderer.jar","text":"JAR (Windows\/OSX\/Linux)"},{"url":"https:\/\/s3.amazonaws.com\/wellspringwanderer\/wellspringWanderer.exe","text":"EXE (Windows, requires Java)"},{"url":"http:\/\/justinmullin.itch.io\/wellspring-wanderer","text":"Itch.io"}],"metadata":{"g_key":"5065","g_author":"3128","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5123","g_title":"Wellspring Wanderer","g_status":"UCHK1","g_place":"28","g_commentcount":"35","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/3128-shot0-1450903364.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/3128-shot1-1450903364.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/3128-shot2-1450059917.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/3128-shot3-1450059917.png-eq-900-500.jpg"],"text":"A little game about bringing life to lifeless worlds.  Hope you like it!\r\n\r\nWellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http:\/\/libgdx.badlogicgames.com\/).  Levels and plant life are randomly and procedurally generated.  Non-procedural art was crafted lovingly in the GIMP.  I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.\r\n\r\nThe theme is \"growing\" only for this submission.  I tried pretty hard to get the controls down to two buttons, but it wasn't to be.  Oh well!\r\n\r\nAll art, sounds, words, music and code are my own and were created during the 48 hours of the LD34 compo.","title":"Wellspring Wanderer"}