This Is Not A Drill! by llamaq

[raw]
made by llamaq for LD 39 (JAM)

My first entry into a Ludum Dare, for LD39.

You have 4 different systems that all do stuff and you need to adjust the power ratios so that everything runs smoothly. There's:

  • A drill, which is the main goal
  • Weapons to defend from attackers on the ground
  • Shields to defend from air strikes
  • Support systems that will very slowly give you more energy.

If the attackers or air strikes get through, you lose energy.


This project was going really smoothly up until the last quarter day, where I found a major bug in the code that synchronizes the sliders. After fiddling with the section of code for several hours, I decided that I was too tired to be able to fix it. As a result, the sliders can sometimes combine to be more than 100% of the maximum power. The enemy damage and spawn curves were left somewhat unpolished and on the easy side. The connection to the theme suffers as a result. If I can manage to shrink the bloated code down and find the bug, I might finish the enemy numbers and release an updated version that's better balanced.

Ratings

Overall 746th 2.842⭐ 21🧑‍⚖️
Fun 726th 2.632⭐ 21🧑‍⚖️
Innovation 359th 3.158⭐ 21🧑‍⚖️
Theme 367th 3.579⭐ 21🧑‍⚖️
Graphics 646th 2.895⭐ 21🧑‍⚖️
Audio 562th 2.056⭐ 20🧑‍⚖️
Humor 443th 2.333⭐ 20🧑‍⚖️
Given 22🗳️ 8🗨️

Feedback

RockhopperGames
01. Aug 2017 · 06:50 UTC
Congratulations on your first Dare! The hand drawn graphics are nice, though they could have used some simple animation to make it look like more of an artstyle than a practical choice.

Unfortunately, I just wasn't able to find the enemies. Even after 4 minutes on my second playthrough, nothing had spawned, and the drill just reached it's destination regardless. Hopefully you'll be able to fix that without too much trouble though!
🎤 llamaq
01. Aug 2017 · 10:57 UTC
@rockhoppergames Whoops! I disabled the spawners while testing and forgot to re-enable them before building.:face_palm: I've added a new version with them re-enabled.

There are a couple small animations related to the enemies, but of course they won't play if they never spawn. You're right that I could have added more; even just some twinkling stars would probably have helped a lot.
Improx Games
02. Aug 2017 · 20:15 UTC
Fun graphics, and surprisingly fun gameplay for such a simple game. I found that maxing out the drill in-between cars was an effective strategy. I also couldn't figure out what the Support thing does. Good job!
Arnage
03. Aug 2017 · 12:53 UTC
I would recommend adding some screenshots and a cover image, that should help to get more people to actually play your game. Usually games that don't have those tend to be mostly unfinished as well, so I ended up pleasantly surprised that was not the case here. However, others might just skip it because of that.
sebbernery
04. Aug 2017 · 11:16 UTC
Next time, don't forget to use Git ;-), you would have been able to revert your changes or at least see the changes you did since the last time it worked.
iovorobiev
04. Aug 2017 · 14:05 UTC
I love your graphic style, it is awesome! :) The idea seems very nice, it is interesting to manage multiple resources to reach the goal. I wish you had more time to make it a bit more difficult, but other than that I like it!
mrboxbox
06. Aug 2017 · 15:22 UTC
Not bad. The slider system is interesting. Oddly reminds me of the taxation mechanic in older civilization games. The sounds were a bit hard on the ears though.
Librorumque64
06. Aug 2017 · 15:35 UTC
While it is interesting and innovative, it was very easy to win. Maybe, should change constants a little, it would be more fun to play
Roberto Cano
08. Aug 2017 · 17:48 UTC
I like the core gameplay behind the idea. The art is quite original! :smile: As others have pointed out it is quite easy to beat. I'm pretty sure if you re-balance the game it would be more fun to play. In any case I had a good time with it