This Is Not A Drill! by llamaq
My first entry into a Ludum Dare, for LD39.
You have 4 different systems that all do stuff and you need to adjust the power ratios so that everything runs smoothly. There's:
- A drill, which is the main goal
- Weapons to defend from attackers on the ground
- Shields to defend from air strikes
- Support systems that will very slowly give you more energy.
If the attackers or air strikes get through, you lose energy.
This project was going really smoothly up until the last quarter day, where I found a major bug in the code that synchronizes the sliders. After fiddling with the section of code for several hours, I decided that I was too tired to be able to fix it. As a result, the sliders can sometimes combine to be more than 100% of the maximum power. The enemy damage and spawn curves were left somewhat unpolished and on the easy side. The connection to the theme suffers as a result. If I can manage to shrink the bloated code down and find the bug, I might finish the enemy numbers and release an updated version that's better balanced.
| HTML5 (web) | https://llamaq.itch.io/this-is-not-a-drill |
| Original URL | https://ldjam.com/events/ludum-dare/39/this-is-not-a-drill |
Ratings
| Overall | 746th | 2.842⭐ | 21🧑⚖️ |
| Fun | 726th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 359th | 3.158⭐ | 21🧑⚖️ |
| Theme | 367th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 646th | 2.895⭐ | 21🧑⚖️ |
| Audio | 562th | 2.056⭐ | 20🧑⚖️ |
| Humor | 443th | 2.333⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 8🗨️ |
Unfortunately, I just wasn't able to find the enemies. Even after 4 minutes on my second playthrough, nothing had spawned, and the drill just reached it's destination regardless. Hopefully you'll be able to fix that without too much trouble though!
There are a couple small animations related to the enemies, but of course they won't play if they never spawn. You're right that I could have added more; even just some twinkling stars would probably have helped a lot.