{"author_link":"\/users\/llamaq","author_name":"llamaq","author_uid":"1033381","comments":[{"author_name":"RockhopperGames","author_uid":"1006517","time":"2017-08-01T06:50:29Z","epoch":1501570229,"modified":1501570229,"text":"Congratulations on your first Dare! The hand drawn graphics are nice, though they could have used some simple animation to make it look like more of an artstyle than a practical choice.\n\nUnfortunately, I just wasn't able to find the enemies. Even after 4 minutes on my second playthrough, nothing had spawned, and the drill just reached it's destination regardless. Hopefully you'll be able to fix that without too much trouble though!","likes":1,"format":"md"},{"author_name":"llamaq","author_uid":"1033381","time":"2017-08-01T10:57:22Z","epoch":1501585042,"modified":1501585042,"text":"@rockhoppergames Whoops! I disabled the spawners while testing and forgot to re-enable them before building.:face_palm: I've added a new version with them re-enabled.\n\nThere are a couple small animations related to the enemies, but of course they won't play if they never spawn. You're right that I could have added more; even just some twinkling stars would probably have helped a lot.","likes":0,"format":"md"},{"author_name":"Improx Games","author_uid":"1010297","time":"2017-08-02T20:15:14Z","epoch":1501704914,"modified":1501704914,"text":"Fun graphics, and surprisingly fun gameplay for such a simple game. I found that maxing out the drill in-between cars was an effective strategy. I also couldn't figure out what the Support thing does. Good job!","likes":1,"format":"md"},{"author_name":"Arnage","author_uid":"1038759","time":"2017-08-03T12:53:20Z","epoch":1501764800,"modified":1501764800,"text":"I would recommend adding some screenshots and a cover image, that should help to get more people to actually play your game. Usually games that don't have those tend to be mostly unfinished as well, so I ended up pleasantly surprised that was not the case here. However, others might just skip it because of that.","likes":1,"format":"md"},{"author_name":"sebbernery","author_uid":"1000492","time":"2017-08-04T11:16:30Z","epoch":1501845390,"modified":1501845390,"text":"Next time, don't forget to use Git ;-), you would have been able to revert your changes or at least see the changes you did since the last time it worked.\n","likes":1,"format":"md"},{"author_name":"iovorobiev","author_uid":"1008765","time":"2017-08-04T14:05:43Z","epoch":1501855543,"modified":1501855543,"text":"I love your graphic style, it is awesome! :) The idea seems very nice, it is interesting to manage multiple resources to reach the goal. I wish you had more time to make it a bit more difficult, but other than that I like it!","likes":1,"format":"md"},{"author_name":"mrboxbox","author_uid":"1002192","time":"2017-08-06T15:22:45Z","epoch":1502032965,"modified":1502032965,"text":"Not bad. The slider system is interesting. Oddly reminds me of the taxation mechanic in older civilization games. The sounds were a bit hard on the ears though.","likes":1,"format":"md"},{"author_name":"Librorumque64","author_uid":"1046778","time":"2017-08-06T15:35:22Z","epoch":1502033722,"modified":1502033722,"text":"While it is interesting and innovative, it was very easy to win. Maybe, should change constants a little, it would be more fun to play","likes":1,"format":"md"},{"author_name":"Roberto Cano","author_uid":"1034151","time":"2017-08-08T17:48:22Z","epoch":1502214502,"modified":1502214502,"text":"I like the core gameplay behind the idea. The art is quite original! :smile: As others have pointed out it is quite easy to beat. I'm pretty sure if you re-balance the game it would be more fun to play. In any case I had a good time with it","likes":1,"format":"md"}],"format":"md","images":["ld39\/33382-0c267ebe6576fb90e8fc61dae9a0b043.png"],"links":[{"url":"https:\/\/llamaq.itch.io\/this-is-not-a-drill","text":"HTML5 (web)"}],"metadata":{"g_key":"48702","g_author":"1033381","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"231598","g_title":"This Is Not A Drill!","g_status":"USEAR3","g_place":"746","g_commentcount":"9","g_site2_node_id":"33382","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"33382","n_urlkey":"231598","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/this-is-not-a-drill","n_slug":"this-is-not-a-drill","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"33381","n_created":"1499973744","n_modified":"1501527370","n_version":"118971","n_status":"COMMIT"},"node":{"id":33382,"parent":32802,"superparent":9,"author":33381,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-07-31T18:56:10Z","created":"2017-07-13T19:22:24Z","modified":"2017-07-31T18:56:10Z","version":118971,"slug":"this-is-not-a-drill","name":"This Is Not A Drill!","body":"My first entry into a Ludum Dare, for LD39.\n\nYou have 4 different systems that all do stuff and you need to adjust the power ratios so that everything runs smoothly. There's:\n\n- A drill, which is the main goal\n- Weapons to defend from attackers on the ground\n- Shields to defend from air strikes\n- Support systems that will very slowly give you more energy.\n\nIf the attackers or air strikes get through, you lose energy.\n\n-------------------------------------------------------------------------------------------------------------\n\nThis project was going really smoothly up until the last quarter day, where I found a major bug in the code that synchronizes the sliders. After fiddling with the section of code for several hours, I decided that I was too tired to be able to fix it. As a result, the sliders can sometimes combine to be more than 100% of the maximum power. The enemy damage and spawn curves were left somewhat unpolished and on the easy side. The connection to the theme suffers as a result. If I can manage to shrink the bloated code down and find the bug, I might finish the enemy numbers and release an updated version that's better balanced. ","meta":{"grade-08-out":"1","link-01":"https:\/\/llamaq.itch.io\/this-is-not-a-drill","link-01-tag":"42336","cover":"\/\/\/content\/562\/8\/z\/897a.png","author":[33381]},"path":"\/events\/ludum-dare\/39\/this-is-not-a-drill","parents":[1,5,9,32802],"love":0,"notes":9,"notes-timestamp":"2017-08-08T17:48:22Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-06":20,"grade-07":20},"magic":{"cool":113.66489356524,"feedback":8,"given":22.125,"grade":20.714285714286,"grade-01-average":2.842,"grade-01-result":746,"grade-02-average":2.632,"grade-02-result":726,"grade-03-average":3.158,"grade-03-result":359,"grade-04-average":3.579,"grade-04-result":367,"grade-05-average":2.895,"grade-05-result":646,"grade-06-average":2.056,"grade-06-result":562,"grade-07-average":2.333,"grade-07-result":443,"smart":12.303468181162}},"text":"My first entry into a Ludum Dare, for LD39.\n\nYou have 4 different systems that all do stuff and you need to adjust the power ratios so that everything runs smoothly. There's:\n\n- A drill, which is the main goal\n- Weapons to defend from attackers on the ground\n- Shields to defend from air strikes\n- Support systems that will very slowly give you more energy.\n\nIf the attackers or air strikes get through, you lose energy.\n\n-------------------------------------------------------------------------------------------------------------\n\nThis project was going really smoothly up until the last quarter day, where I found a major bug in the code that synchronizes the sliders. After fiddling with the section of code for several hours, I decided that I was too tired to be able to fix it. As a result, the sliders can sometimes combine to be more than 100% of the maximum power. The enemy damage and spawn curves were left somewhat unpolished and on the easy side. The connection to the theme suffers as a result. If I can manage to shrink the bloated code down and find the bug, I might finish the enemy numbers and release an updated version that's better balanced. ","title":"This Is Not A Drill!"}