Bullet Strain by homph

[raw]
made by homph for LD34 (COMPO)
If your stash gets destroyed, you die!

If you die, you die!

Bullets grow bigger as you string kills. String long combos for more points. However, combos are based on accuracy rather than speed. Aim carefully!

Xbox 360 controller supported.

Keyboard + Mouse controls:
Move - W A S D
Tumble - Shift
Shoot - Click mouse

Feedback

Alloyed
14. Dec 2015 路 03:48 UTC
It no work boss
$ java -jar Bullet_Strain.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: engine/Main : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)

$ java -version
java version "1.7.0_91"
OpenJDK Runtime Environment (IcedTea 2.6.3) (Arch Linux build 7.u91_2.6.3-1-x86_64)
OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode)
NickMakesGames
14. Dec 2015 路 03:54 UTC
absolutely *tremendous* sound effects. I was pleasantly surprised by how meaty everything sounded. It really leant a lot of weight to the combat, which was also quite well done with a nice amount of enemy variety.
Alloyed
14. Dec 2015 路 04:48 UTC
I can't edit my comment, so have a second one:

my first problem was just that I wasn't using java 8 and Java doesn't happen to have a very good error message for that case

* I never got tumbling to work, for me pressing space did nothing, and I only accidentally rolled once when I clicked away from the window
* larger bullets seem to have janky hitboxes: I never quite got to screenshot-sized bullets because it became too easy to miss with only slightly bigger ones

+ The shooting does have a good sense of weight to it: even without upgrades I felt like I was wielding a scary thing that just annihilates trees (because it does)
- I didn't like the "ancient" back-pack thing: it was too big to get around without rolling (which I didn't have) and even if I could roll around it, it would discourage exploration and taking risks in fights because an enemy might spawn near it.
Fervir
14. Dec 2015 路 13:29 UTC
This is pretty fun, but rolling around everywhere gets annoying
馃帳 homph
15. Dec 2015 路 02:26 UTC
@Alloyed: That's weird as heck about the tumbling (which I imagine is kind of annoying as Fervir said, even if you did get it working...). That said, monsters only ever spawn at the absolute edge of the map.

I suppose a faster move speed would have been better than (or in addition to) tumbling.
馃帳 homph
15. Dec 2015 路 09:57 UTC
Oh. Tumble is shift, not spacebar. Sorry!