Bullet Strain by homph
If your stash gets destroyed, you die!
If you die, you die!
Bullets grow bigger as you string kills. String long combos for more points. However, combos are based on accuracy rather than speed. Aim carefully!
Xbox 360 controller supported.
Keyboard + Mouse controls:
Move - W A S D
Tumble - Shift
Shoot - Click mouse
If you die, you die!
Bullets grow bigger as you string kills. String long combos for more points. However, combos are based on accuracy rather than speed. Aim carefully!
Xbox 360 controller supported.
Keyboard + Mouse controls:
Move - W A S D
Tumble - Shift
Shoot - Click mouse
$ java -jar Bullet_Strain.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: engine/Main : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
$ java -version
java version "1.7.0_91"
OpenJDK Runtime Environment (IcedTea 2.6.3) (Arch Linux build 7.u91_2.6.3-1-x86_64)
OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode)
my first problem was just that I wasn't using java 8 and Java doesn't happen to have a very good error message for that case
* I never got tumbling to work, for me pressing space did nothing, and I only accidentally rolled once when I clicked away from the window
* larger bullets seem to have janky hitboxes: I never quite got to screenshot-sized bullets because it became too easy to miss with only slightly bigger ones
+ The shooting does have a good sense of weight to it: even without upgrades I felt like I was wielding a scary thing that just annihilates trees (because it does)
- I didn't like the "ancient" back-pack thing: it was too big to get around without rolling (which I didn't have) and even if I could roll around it, it would discourage exploration and taking risks in fights because an enemy might spawn near it.
I suppose a faster move speed would have been better than (or in addition to) tumbling.