{"author_link":"\/author\/homph\/","author_name":"homph","author_uid":"62489","comments":[{"author_name":"Alloyed","author_uid":"26490","time":"Dec 14, 2015 @ 3:53am","epoch":1450064880,"text":"It no work boss\r<br\/>$ java -jar Bullet_Strain.jar\r<br\/>Exception in thread &quot;main&quot; java.lang.UnsupportedClassVersionError: engine\/Main : Unsupported major.minor version 52.0\r<br\/>\tat java.lang.ClassLoader.defineClass1(Native Method)\r<br\/>\tat java.lang.ClassLoader.defineClass(ClassLoader.java:800)\r<br\/>\tat java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)\r<br\/>\tat java.net.URLClassLoader.defineClass(URLClassLoader.java:449)\r<br\/>\tat java.net.URLClassLoader.access$100(URLClassLoader.java:71)\r<br\/>\tat java.net.URLClassLoader$1.run(URLClassLoader.java:361)\r<br\/>\tat java.net.URLClassLoader$1.run(URLClassLoader.java:355)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat java.net.URLClassLoader.findClass(URLClassLoader.java:354)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:425)\r<br\/>\tat sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:358)\r<br\/>\tat sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)\r<br\/>\r<br\/>$ java -version\r<br\/>java version &quot;1.7.0_91&quot;\r<br\/>OpenJDK Runtime Environment (IcedTea 2.6.3) (Arch Linux build 7.u91_2.6.3-1-x86_64)\r<br\/>OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode)"},{"author_name":"NickMakesGames","author_uid":"29805","time":"Dec 14, 2015 @ 3:59am","epoch":1450065240,"text":"absolutely *tremendous* sound effects. I was pleasantly surprised by how meaty everything sounded. It really leant a lot of weight to the combat, which was also quite well done with a nice amount of enemy variety."},{"author_name":"Alloyed","author_uid":"26490","time":"Dec 14, 2015 @ 4:53am","epoch":1450068480,"text":"I can't edit my comment, so have a second one:\r<br\/>\r<br\/>my first problem was just that I wasn't using java 8 and Java doesn't happen to have a very good error message for that case\r<br\/>\r<br\/>* I never got tumbling to work, for me pressing space did nothing, and I only accidentally rolled once when I clicked away from the window\r<br\/>* larger bullets seem to have janky hitboxes: I never quite got to screenshot-sized bullets because it became too easy to miss with only slightly bigger ones\r<br\/>\r<br\/>+ The shooting does have a good sense of weight to it: even without upgrades I felt like I was wielding a scary thing that just annihilates trees (because it does)\r<br\/>- I didn't like the &quot;ancient&quot; back-pack thing: it was too big to get around without rolling (which I didn't have) and even if I could roll around it, it would discourage exploration and taking risks in fights because an enemy might spawn near it."},{"author_name":"Fervir","author_uid":"20857","time":"Dec 14, 2015 @ 1:34pm","epoch":1450099740,"text":"This is pretty fun, but rolling around everywhere gets annoying"},{"author_name":"homph","author_uid":"62489","time":"Dec 15, 2015 @ 2:31am","epoch":1450146360,"text":"@Alloyed: That's weird as heck about the tumbling (which I imagine is kind of annoying as Fervir said, even if you did get it working...). That said, monsters only ever spawn at the absolute edge of the map.\r<br\/>\r<br\/>I suppose a faster move speed would have been better than (or in addition to) tumbling."},{"author_name":"homph","author_uid":"62489","time":"Dec 15, 2015 @ 10:02am","epoch":1450173420,"text":"Oh. Tumble is shift, not spacebar. Sorry!"}],"images":["ld34\/62489-ea942c24107a1022899ad1cfe2c0a1bf.jpg","ld34\/62489-e51b5042013d9b1af13c58f71a4cc2ff.jpg","ld34\/62489-722f81d33a81ad8abdb4f017a24fd3d1.jpg"],"links":[{"url":"http:\/\/j.itch.io\/bullet-strain?secret=znLlXKLikhLLfP428gXv8JM","text":"Windows"},{"url":"http:\/\/j.itch.io\/bullet-strain?secret=znLlXKLikhLLfP428gXv8JM","text":"OS\/X"},{"url":"http:\/\/j.itch.io\/bullet-strain?secret=znLlXKLikhLLfP428gXv8JM","text":"Linux"},{"url":"http:\/\/j.itch.io\/bullet-strain?secret=znLlXKLikhLLfP428gXv8JM","text":"Source"}],"metadata":{"g_key":"4850","g_author":"62489","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"4910","g_title":"Bullet Strain","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62489-shot0-1450034939.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62489-shot1-1450034939.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62489-shot2-1450034939.png-eq-900-500.jpg"],"text":"If your stash gets destroyed, you die!\r\n\r\nIf you die, you die!\r\n\r\nBullets grow bigger as you string kills. String long combos for more points. However, combos are based on accuracy rather than speed. Aim carefully!\r\n\r\nXbox 360 controller supported.\r\n\r\nKeyboard + Mouse controls:\r\nMove - W A S D\r\nTumble - Shift\r\nShoot - Click mouse","title":"Bullet Strain"}