Delivery.boy by gecuit

You're a robot. A pizza delivery robot. You're running out of power.
Deliver a pizza but watch your battery!
You're running out of power. You must be fast enough to collect batteries, otherwise, you'll die.
The game is pretty short, but I hope it's difficult enough to hold you for a while. You can collect batteries in order to survive.

Delivery.boy was made with pure Java. I used my old game's code to have a better start. All the sprites and sounds are made by @mihajlo
I'm terribly sorry for the lack of applet. I had some issues with adding it.
| Windows | https://gecuit.itch.io/deliveryboy |
| Linux | https://gecuit.itch.io/deliveryboy |
| macOS | https://gecuit.itch.io/deliveryboy |
| Original URL | https://ldjam.com/events/ludum-dare/39/delivery-boy |
Ratings
| Given | 6🗳️ | 10🗨️ |
Liked the art.
Didn't like the jump mechanic... something felt off... I got stuck on corners a lot and jump height did not seem consistent, so I sometimes failed what looked like easy jumps and got tesla-coiled. I also often got extra jumps when it seemed I was still in the air, which I'm guessing is a mismatch between your player model and the bounding box - I'm guessing the bottom of box is actually below where the character ends visually? Got around some of that by using a capsule bounding box and having it's bottom slightly inside the character sprite last time we tried to make a platformer (by capsule I mean box with half-circles on the top & bottom end).
Battery was a bit of a brutal timer - might've been nice to have lower or no power consumption while idle and then increased drain when jumping or running.
It was also weird how you'd just fall through some of the tiles as there was no real indication that they were different and I ended up not trusting most of the level after that first fall. At some stage you've even set up a very difficult but possibly jump which could be circumvented by just walking through the wall.
As mentioned the premise of the game feels a bit lacking. I know I'm putting in a lot of critique here but I think you've managed something really cool that with some attention given to how everything is presented to the player can turn it into a really fun game to try and speedrun. :slight_smile:
It would be nice if there were some checkpoints so that you don't have to start from the whole beginning which is a bit frustrating.
anyhow I had fun playing it!