{"author_link":"\/users\/gecuit","author_name":"gecuit","author_uid":"1043904","comments":[{"author_name":"ikiste3D","author_uid":"1047438","time":"2017-08-02T14:23:29Z","epoch":1501683809,"modified":1501683809,"text":"Cute graphics! Would've liked some checkpoints since it took a while to get the hang of jumping\/the hot air thing and I would eventually run out of battery and start from the beginning. ","likes":1,"format":"md"},{"author_name":"cihy","author_uid":"1033278","time":"2017-08-02T14:23:31Z","epoch":1501683811,"modified":1501683811,"text":"Fun game! Although jump was kind of wacky, I feel like the height varies randomly causing me to being stuck for no reason. The environment was weird, why do I deliver pizza in tile world with tesla circuits and geysers? Why do I deliver pizza? Who's the guy at the begining?","likes":1,"format":"md"},{"author_name":"chaotikza","author_uid":"1001895","time":"2017-08-02T19:47:44Z","epoch":1501703264,"modified":1501703264,"text":"Good effort! Just a bit too hard - I couldn't finish it... I got stuck on that jump for the very tall wall just before the 3rd tesla coil.\n\nLiked the art.\n\nDidn't like the jump mechanic... something felt off... I got stuck on corners a lot and jump height did not seem consistent, so I sometimes failed what looked like easy jumps and got tesla-coiled. I also often got extra jumps when it seemed I was still in the air, which I'm guessing is a mismatch between your player model and the bounding box - I'm guessing the bottom of box is actually below where the character ends visually? Got around some of that by using a capsule bounding box and having it's bottom slightly inside the character sprite last time we tried to make a platformer (by capsule I mean box with half-circles on the top & bottom end).\n\nBattery was a bit of a brutal timer - might've been nice to have lower or no power consumption while idle and then increased drain when jumping or running.","likes":1,"format":"md"},{"author_name":"Cyberwiz","author_uid":"1002190","time":"2017-08-03T05:45:07Z","epoch":1501739107,"modified":1501739107,"text":"I really liked the art and while I think overall it was a great effort something felt very lacking. The jump mechanic is a bit fiddly, but not too big of a deal breaker. The jump worked in such a way that you had to be moving to be able to jump higher. This produced something that felt a tad unreliable. It's a bit of a trade off in my view if you have a weird mechanic and perma-death, but to be honest even Dark Souls with all it's difficulty is a game built on consistency.\n\nIt was also weird how you'd just fall through some of the tiles as there was no real indication that they were different and I ended up not trusting most of the level after that first fall. At some stage you've even set up a very difficult but possibly jump which could be circumvented by just walking through the wall.\n\nAs mentioned the premise of the game feels a bit lacking. I know I'm putting in a lot of critique here but I think you've managed something really cool that with some attention given to how everything is presented to the player can turn it into a really fun game to try and speedrun. :slight_smile:","likes":1,"format":"md"},{"author_name":"NOFUEL","author_uid":"1001969","time":"2017-08-03T18:22:33Z","epoch":1501784553,"modified":1501784553,"text":"As the comments above said, the jump height randomly variate what felt a bit weird and makes it sometimes very difficult to reach a higher platform.\nIt would be nice if there were some checkpoints so that you don't have to start from the whole beginning which is a bit frustrating.\nanyhow I had fun playing it!","likes":1,"format":"md"},{"author_name":"cenullum","author_uid":"1023046","time":"2017-08-04T16:58:44Z","epoch":1501865924,"modified":1501865924,"text":"@nofuel is right you should add checkpoint it was hard .My mistake was it too. I don't like much speedrun but it isn't boring :D","likes":1,"format":"md"},{"author_name":"SleepyStudios","author_uid":"1013508","time":"2017-08-19T13:22:22Z","epoch":1503148942,"modified":1503148942,"text":"I liked the art - there was definitely charm to it. It was quite demoralising to immediately die to the laser after failing a jump at the bit where the shield was introduced and to go all the way back to the beginning.","likes":1,"format":"md"}],"format":"md","images":["ld39\/45523-265f84ff442763337558fb3637dc48a5.png"],"links":[{"url":"https:\/\/gecuit.itch.io\/deliveryboy","text":"Windows"},{"url":"https:\/\/gecuit.itch.io\/deliveryboy","text":"Linux"},{"url":"https:\/\/gecuit.itch.io\/deliveryboy","text":"macOS"}],"metadata":{"g_key":"48335","g_author":"1043904","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"231182","g_title":"Delivery.boy","g_status":"USEAR3","g_place":"99999","g_commentcount":"7","g_site2_node_id":"45523","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"45523","n_urlkey":"231182","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/delivery-boy","n_slug":"delivery-boy","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"43904","n_created":"1501520632","n_modified":"1501526529","n_version":"118881","n_status":"COMMIT"},"node":{"id":45523,"parent":32802,"superparent":9,"author":43904,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-07-31T18:42:09Z","created":"2017-07-31T17:03:52Z","modified":"2017-07-31T18:42:09Z","version":118881,"slug":"delivery-boy","name":"Delivery.boy","body":"![deliveryboy.png](\/\/\/raw\/08b\/a\/z\/6ab5.png)\n![delivery boy.png](\/\/\/raw\/08b\/a\/z\/6ab6.png)\n\nYou're a robot. A pizza delivery robot. You're running out of power.\n\n\n## Deliver a pizza but watch your battery!\nYou're running out of power. You must be fast enough to collect batteries, otherwise, you'll die.\n\nThe game is pretty short, but I hope it's difficult enough to hold you for a while. You can collect batteries in order to survive. \n\n![deliveryboiii.png](\/\/\/raw\/08b\/a\/z\/6b3a.png)\n\nDelivery.boy was made with pure Java. I used my old game's code to have a better start. All the sprites and sounds are made by @mihajlo\n\n\n[Download game here](https:\/\/gecuit.itch.io\/deliveryboy)\n\nI'm terribly sorry for the lack of applet. I had some issues with adding it.\n","meta":{"grade-06-out":"1","grade-08-out":"1","cover":"\/\/\/content\/08b\/a\/z\/6b3c.png","link-01":"https:\/\/gecuit.itch.io\/deliveryboy","link-01-tag":"42337","link-02":"https:\/\/gecuit.itch.io\/deliveryboy","link-02-tag":"42341","link-03":"https:\/\/gecuit.itch.io\/deliveryboy","link-03-tag":"42339","author":[43904]},"path":"\/events\/ludum-dare\/39\/delivery-boy","parents":[1,5,9,32802],"love":0,"notes":7,"notes-timestamp":"2017-08-19T13:22:22Z","grade":{"grade-01":9,"grade-02":9,"grade-03":9,"grade-04":9,"grade-05":9,"grade-07":8},"magic":{"cool":105.40925533895,"feedback":10,"given":6.25,"grade":8.8333333333333,"grade-01-average":2.714,"grade-02-average":2.571,"grade-03-average":2.429,"grade-04-average":2.571,"grade-05-average":3.143,"grade-07-average":2.333,"smart":12.853219079492}},"text":"![deliveryboy.png](\/\/\/raw\/08b\/a\/z\/6ab5.png)\n![delivery boy.png](\/\/\/raw\/08b\/a\/z\/6ab6.png)\n\nYou're a robot. A pizza delivery robot. You're running out of power.\n\n\n## Deliver a pizza but watch your battery!\nYou're running out of power. You must be fast enough to collect batteries, otherwise, you'll die.\n\nThe game is pretty short, but I hope it's difficult enough to hold you for a while. You can collect batteries in order to survive. \n\n![deliveryboiii.png](\/\/\/raw\/08b\/a\/z\/6b3a.png)\n\nDelivery.boy was made with pure Java. I used my old game's code to have a better start. All the sprites and sounds are made by @mihajlo\n\n\n[Download game here](https:\/\/gecuit.itch.io\/deliveryboy)\n\nI'm terribly sorry for the lack of applet. I had some issues with adding it.\n","title":"Delivery.boy"}