Chargie the Bot by pacificyost
Keep Chargie charged. Avoid mines.
Move Chargie with the WASD keys or the arrow keys. Pick up energy, avoid mines and escape each room.
Tools used:
Gamemaker Studio 2 - Engine
Piskel - Pixel art
Gimp - Darkness overlay with blended shadow
Bfxr - Sound fx
| HTML5 (web) | https://pacificyost.itch.io/chargie-the-bot |
| Original URL | https://ldjam.com/events/ludum-dare/39/chargie-the-bot |
Ratings
| Given | 1🗳️ | 1🗨️ |
My biggest criticism is that it was hard to get my bearings with such a zoomed-in viewport. Especially with respect to remembering where I had already been in the maze. It would be awesome if the character left behind some little breadcrumbs to remind me where I had been
Overall though, a very nice game :)
The sound was a bit repetitive and some simple pitch shifting could alleviate this issue a tad.
I ended up with so many crystals by the second level's end that I spent the rest of the game running over mines because I was so incredibly charged. I would say add an upper bound like 100 charge to help increase the difficulty.
Next up, I think energy depletion might be better from being time based, forcing the player to move to find energy rather than simply mapping out where all the energy crystals are and grabbing them.
Finally, I think the end of the level should be locked off until all of the crystals are collected.