Tiny lil' Kingdom by Epicface92
Create a civilization in only a 16x16 grid! Create homes for you peasants, fields to not make you peasants starve, and overall, make your peasants' lives better.

/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/ Download Links
Mac, Windows, and Linux versions available (However, only OSX has been tested). https://github.com/Epicface92/LD38/releases/
Source: https://github.com/Epicface92/LD38
/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/ Tutorial (Added post-Jam)
Controls: - Right-Click hold to move camera - Left-Click to interact with the world - Space and Enter to upgrade owned land
Map is randomly generated each game (always different!)
To keep your peasants alive, you need to build places that generate resources. By buying a tile, you unlock the ability to upgrade it to use the specified resource. - Grass: Upgrades to a field that generates food and money - Lake: Upgrades to a Fishing Lake that generates food, water, and money (only structure that generates water, so be wise!) - Forest: Upgrades to a sawmill that generates materials (also the only thing that generates materials) - Mountains: Upgrades to a Mine that generates shitloads of cash
Upgrading cost people (labor), money, and materials Grass and Forests can also be upgraded to provide extra housing so peasants can move in. Peasants move in every year (After Winter).
Your peasants eat food after each day (60 seconds), if you fail to provide enough food for each peasant, you lose money. If your balance goes to the negative, you lose.
/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/ Used Software
- Unity 5.5
- Visual Studio Code
- Piskel
- Blender
/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/game/img?e=LD38&gid=46699&u=/ Notes
This is my first successful LD! Please leave suggestions on how I can improve on the next jam!!
Ratings
| Given | 4🗳️ | 3🗨️ |

I enjoy the graphics, they are simple but really good. Some sounds would be nice too
Please continue this project, i want to see it on the future!
You could have started with fewer criterias (like only money/people/food) and simpler mechanics (for example bying a tile directly builds the building) and thus having a solid core gamemplay and having a bit more time to focus on explaining the player how to play/polishing everything and giving him a better experience.
Keep it up! :)
For me the problem wasn't that was too much difficult or in need of a tutorial .... you explanation was enough for me to understand how the game worked.
My problem was that in the beginning you have nothing to do besides wait for your money to increase so you could build more stuff. I would also go easy on the "fail to provide enough food for each peasant" (remove less money from the player).
One thing I would change was giving the player with some food and water on the start of the game. If you don't have initial food and water there is no way your field can produce enough food before peasants have to eat. I would also make the game go faster ... or five more money per second so that the player can expand quicker.
Overall a very nice game with lots of potential to be more than it is. Good job!