Slaying Runner from Ninjanation by komilll

[raw]
made by komilll for LD34 (COMPO)
It's a simple runner with two buttons control:
Arrow Up (↑) - to jump. There is double jump possible.
Arrow Down (↓):
while in air - You are forced to go on ground.
on the ground - You are dashing and killing enemy on your path.

Ratings

Coolness 46% 1507
Overall 2.27 954
Audio 1.90 667
Fun 2.30 904
Graphics 1.59 905
Humor 2.05 615
Innovation 1.82 935
Mood 2.00 851
Theme 3.22 818

Feedback

h.attila
15. Dec 2015 · 21:09 UTC
Nice, fun little game. I just wish I had more lives so I wouldn't die after one hit.
illraceyou
17. Dec 2015 · 02:41 UTC
Addicting, but very difficult. The hit detection on the green guys seems a little unfair sometimes: you get hurt by them even when it looks like you clearly bounce on them from above. Also might be nice if you bounced a bit higher off of them, since it sometimes makes you hit a bullet afterwards.
monetai
18. Dec 2015 · 18:07 UTC
daaaaaaaaamn thats hard! it was simple but worked well
Jesse Freeman
18. Dec 2015 · 18:11 UTC
Couldn't get past the first jump, should be a little easier when you start out.
piper82
18. Dec 2015 · 18:24 UTC
nice mechanic on double jump power. bug or feature? :)
🎤 komilll
18. Dec 2015 · 18:29 UTC
At first I wanted to make it a normal double jump mechanic but it turned out this way. I've adjusted gravity and thought double jump in this way could be good.
AzureAspect
18. Dec 2015 · 18:37 UTC
*dodges the green...thingie* *dies to lazer*
goddang, didnt make it to the end. (kept trying for a while).
Liked the game mechanics behind the double jump (double tap very fast and youll get lot of air time!)
Hot Box Games
18. Dec 2015 · 19:30 UTC
Quite difficult, but funny to play. I found that dashing and quickly jumping was my best tactic - fly over them all! you can get some major speed! Maybe tone down on the difficulty a bit for LD.
lawendt
18. Dec 2015 · 20:20 UTC
Easy to master, but it get's really annoying after the first ten times you die.
Frenchie
24. Dec 2015 · 01:29 UTC
I actually had a lot of fun with this one! But I'll admit, once I got farther than I had before and lost I lost all hope :(

If I could make two suggestions:
1) Add some checkpoints so that when the player dies they don't restart at the beginning
2) I don't feel like I should die from touching a laser shooter, just the laser that comes out of it