Oppressiv Light by Yulirev
You are a alone robot in a big SpaceShip, A Monster try to destroy you.
You have just a little limited light to see around you and keep the monster away from you.
Your objective is to find the lever to active the light and make the monster flee.
Use WASD or arrows to move and mouse to control your lamp.
You can load your power when you stand on light ground.

Changelog
08-02-2017 - Added support for WASD controls - Fixed missing frame in monster animation - Fixed lamp would not charge past a certain point when standing in light - Tweaked distance value to frighten monster, not by much, take care!
| HTML5 (web) | https://raaaahman.itch.io/oppressiv-light |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/oppressiv-light |
Ratings
| Overall | 715th | 2.897⭐ | 31🧑⚖️ |
| Fun | 671th | 2.759⭐ | 31🧑⚖️ |
| Innovation | 636th | 2.69⭐ | 31🧑⚖️ |
| Theme | 423th | 3.483⭐ | 31🧑⚖️ |
| Graphics | 738th | 2.483⭐ | 31🧑⚖️ |
| Humor | 628th | 1.7⭐ | 22🧑⚖️ |
| Mood | 175th | 3.69⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 37🗨️ |
For controls I agree with DemonQueen, using WSAD might help!
Great entry nevertheless, great job! :)
I want to answer to the question of control : we have done the choice to take arrow because of compatiblity with all keyboard azerty and qwerty.
Thanks again !
I want to answer to the question of control : we have done the choice to take arrow because of compatiblity with all keyboard azerty and qwerty.
Thanks again !
I want to answer to the question of control : we have done the choice to take arrow because of compatiblity with all keyboard azerty and qwerty.
Thanks again !
@MrChippy > You're right, without indication the wandering could be quite long, but I wonder if it would still be a maze if you know where to go from the start... Do you think of some in-between that could work?
better warning about proximity of enemy. Now it was mostly: "Oh you are dead". Alternatively, the enemy could drain your power rather than instant kill. So you would survive first attack by shining on the enemy, but then you'd have to be really careful not running out of power.
The game is really cool !
To criticize : the monster is poping too closely to the player, and the collision with him is approximate, so sometimes I was going ahead and cross the monster without having any time to avoid him.
Thank you for this creepy moment :D
@karreg I don't believe the collision is approximate, but the monster image is a little oversized compared to the physical space it occupies, it is a little trick to make it more scary, but maybe it gets confusing.
@elmismopancho You've seen in a lit space? If so, it is clearly a bug...
The flashlight feels very nice to use, the roboter with 4 dedicated sausages ontop can only move on the grid of squares.
The maze feels rather large, i didn't get too far before getting killed...again and again.
The monster is actually rather fearsome when it appears.
The artstyle is, let's say functional, although those sausages confuse me a bit.
The sound effects work really well, some are a bit loud and it would have been nice to have the engine maybe fade out a little bit, since it sounds a bit choppy right now.
There is no music, a little ambience would have been nice to further set the mood and fill in the gaps.
Overall, it's fun...although i couldn't figure out how to scare away the monster
> The artstyle is, let’s say functional, although those sausages confuse me a bit.
:smile: Now you know why the monster is chasing you!
To scare the monster you need to direct your flashlight on it, he also avoids lit spaces.