Vogon Constructors Ltd by novodantis

Take charge of the Vogon Constructor Fleet and demolish Earth to make way for a Hyperspace Bypass! Strike a balance between keeping planetary systems around for income, or sacrificing them for your ever-expanding interstellar roadways.
Instructions:
FULL SCREEN HIGHLY RECOMMENDED!
Drag Right Mouse Button to move the view. Use WSAD to pan around when not focused on a planet.
On the top of the interface, from right to left, are your Funds, Income and Happiness. Funds is how much you have, Income is how much you're getting... and Happiness can be ignored, because you're a Vogon!
Demolish planets by selecting them and pressing "Demolish". Cleared planets can be used as steps in Hyperspace Bypasses.
The aim is to build Bypasses between lucrative systems, to accrue to highest amount you can by Turn 12. To build a Bypass, Left Click on a system to start at. Then press "Route"; the indicator will turn blue to show you are route-building. Select a destroyed system and press Route again to continue, until you reach your destination, where you finish by pressing Route one last time. You can also see the cost of the Bypass and the projected profit per turn.
Good luck!

Updated: - Fixed numerous bugs with building state logic - Fixed tutorial glitches and some wording - Fixed pricing bugs and adjusted bypass pricing
Other notes: - The Build button does nothing: it was a placeholder as I wanted to have the ability to enhance planets but ran out of time - The Happiness value (green on topbar) tracks when planets are destroyed, but ultimately does nothing. Which is suitably Vogon, I think. - The main view is missing stats on the planets (name, resource summary); that was going to be a toggled overlay that I never got around to!
| HTML5 (web) | https://centauri.itch.io/vcl |
| Original URL | https://ldjam.com/events/ludum-dare/42/vogon-constructors-ltd |
Ratings
| Overall | 917th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1050th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 552th | 3.214⭐ | 23🧑⚖️ |
| Theme | 831th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 590th | 3.452⭐ | 23🧑⚖️ |
| Audio | 619th | 2.825⭐ | 22🧑⚖️ |
| Humor | 191th | 3.452⭐ | 23🧑⚖️ |
| Mood | 614th | 3.1⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
Anyways, this game! Wow. Much polished UI, many gameplay. Feels about finished and well-polished all around. Unfortunately I get lost without a simple map, but I do like the fact that you can fly around!
@echo-team I had hoped to put a little more info into the main view, which would have made navigating the map outside of planetary selection a lot less bewildering, no doubt. But yes, many things dropped to time constraints!
Great job here! :D

Jokes aside, I love space games so I found this very interesting. Good job.
@reax Haha, but now you don't have anywhere to go between! Except maybe... neighbouring jurisdictions, but of course that is completely out of the question. You'd need a new form, for starters.
@justinmullin Glad you liked the look and feel! I know what you mean about the gameplay though, I think. There's much to do in terms of balance and making the whole thing more comprehensible. Right now its hard to get a sense of the overall strategic situation and, as @erikiene points out, you can indeed get lost pretty easily. I did plan several features to mitigate that. One was a gradual "lerping" of the camera when selecting a planet (rather than instant teleport, which can be disorientating). I also wanted to have a horizontal grid from which all the planets would have lines drawn out of, with name tags and income shown without selecting. I think this sort of reference point would help make it a little less overwhelming!
Anyway
Gameplay: Awesome
Graphics: Lovely
Bacon rolls: Quite good
Use of theme: Best in the known universe