Abandon Ship by Futil

Untold years ago, you were tasked as the ships AI to deliver important information to Fleet Command. During warp, you lost power, and have been drifting since. A small team of scavengers has reawakened you by accident while salvaging supplies from your vessel. Perhaps your circuits aren't working quite as well as they used to, but you must use the remaining power at your disposal to steal their power supply and continue the journey back to fleet command.
Features:
-Hijack people with your nanomachines for as long as you can to bring the scavenger's battery back to the core.
-Use the ships systems to your advantage with the power you have left. Crush them under doors, drop boxes on them, suck them into space. Or, just shoot them using your hijacked body.

I had a lot of fun working on this with a friend of mine, unfortunately we only got what was supposed to be the first level of many done. Missing more levels and more extravagant ways to slaughter people with the ship's system, but that's what always happens with these jams.
Controls: Left Mouse Button: Activates systems by clicking. Left Drag: Moves the camera W,D: Move left and right S: Play Dead Q: Shoot (If you have a gun) E: Pickup or Drop Battery (It's on the side of the shuttle craft in the bay) R: Hijack (They need to be in front of your character) Shift: Sprint (Doubles your hijacked energy consumption rate)
Need Help? Q: All I see is a room with a green guy walking around A: At the beginning you are only the AI. If the objective doesn't seem clear, simply wait for the green guy to walk in front of the red eyeball and hit the hijack key 'r', it will take him over and you can work your way from there!
Q: Where's the warp core? A: It's the big star trek looking blue thing. Bring the power core/battery to the warp core and you'll get to see your ship warp away! If not, look at your objective at the bottom.
Q: Is there only one level? A: Yes, didn't have time to add more. Sorry about that, if enough people are interested I might work on adding more the game. Let me know @Futilrevenge on twitter!
Q: The enemies slid around really fast for a second, why? A: A bug I haven't smashed yet, though if I release another version I certainly will
Q: What are the bars on the bottom left? A: The white one is your hijacked person's health bar. It will drain over time, so be sure to keep hijacking people! The green one is your ships power. Using systems will use power, though you can get some back by disabling certain systems such as by opening doors. If you run out you can't use the elevators, so be careful!
If you have any other questions just tweet at me and I'll get back to you ASAP! Report any bugs there too.
Check out some of our other stuff at: DarkMachine.io
Martin - Futilrevenge - Graphics, Code - https://twitter.com/Futilrevenge
Jack - A Hole In Space - Music, Sound effects - https://twitter.com/AHoleIn_Space
Thanks for playing!
Check out the itchio link for hotfixes and later updates!
https://futilrevenge.itch.io/abandon-ship-ld39
| Windows | https://drive.google.com/open?id=0B4hDqt1sD-qkTXQ5aURUVC1VZ0E |
| Original URL | https://ldjam.com/events/ludum-dare/39/abandon-ship-1 |
Ratings
| Overall | 2th | 4.5⭐ | 30🧑⚖️ |
| Fun | 41th | 4.036⭐ | 30🧑⚖️ |
| Innovation | 45th | 4⭐ | 30🧑⚖️ |
| Theme | 173th | 3.893⭐ | 30🧑⚖️ |
| Graphics | 12th | 4.739⭐ | 25🧑⚖️ |
| Audio | 23th | 4.222⭐ | 29🧑⚖️ |
| Humor | 420th | 2.4⭐ | 17🧑⚖️ |
| Mood | 2th | 4.571⭐ | 30🧑⚖️ |
| Given | 35🗳️ | 28🗨️ |
I'm absolutely stunned that you guys managed to create this in just 3 days. Crazy. I experienced basically no bugs (there was a floating corpse after killing a guy on the elevator thing) and everything felt so fluid and smooth. Incredibly well done. Good on ya! :)
Also, I accidentally opted out of the graphics voting when I didn't mean to. That should be fixed now.
However, the easiest way to clear the course was not by strategically plan the attack, but rather to just sprint carelessly towards the enemies and possess them, making guns and 'playing dead' seem like redundant features. There were also a few annoying bugs. For example: when I possesed an enemy while standing on the elevator I fell through the elevator and died. I was also not able to shoot over the dead bodies with the gun, as it seemed like there was still a large collider over the body. Lastly, which has also been mentioned by many above, the ingame hotkey instructions were incorrect.
Despite this, the game was still very enjoyable to play, and would there be more levels to clear along with some minor bug fixes I would definately play more.
Gaining power from opening doors seems to give you a bit too much power I believe, I've never felt short of it, but it may be because there's not much systems to activate. The hijacked's lifetime is what got me rushing forward.
I didn't use to much the 'play dead' option, also I think it would be more convenient to just get up on any move you make when lying down, it would fasten a little the action. Shooting isn't very satisying right now, bullets spreading a bit randomly made me loose the final fight in the core chamber where I was a little overheight from the enemy.
The battery doesn't move with the platform in the right of the ship if you drop it on floor.
The graphics are very nice, but I feel the pixellated effect is overkill (and not particularily pleasing to my eye), lowpoly + scanline is good enough.
The sound contributes to the atmoshpere and complement very well the graphics, but I've found some sounds like enemy deaths to be too much overdriven.
This is really an awesome entry for the game jam, and could be a cool full game too. Well done!
The game conquered me with an incredible art and a very good fluidity. Well done! :)
Here is my playthrough:
https://www.youtube.com/watch?v=5kEOdTjgHzA
I did about 15 tries to complete it, couple of times I succeeded to kill all enemies, but didn't get the battery part. Also, control hints are not very helpfull since some of them have a different key bindings.