There is a computer connected to your network. It does not like you.
Instructions for this Turn-Based Real-Time Strategy Game:
- Camera Movement:
- Edge Scroll
- Arrow Keys
- Hold Middle Mouse Button or Ctrl and move the cursor in the direction you want the camera to move
- Turns:
- Issue commands, build units, plan tactics, then click next turn.
- After you click next turn you can't issue commands and select units or buildings until the turn is over.
- Unit Selection:
- Click on unit
- Box select
- Hold Shift to add to selection
- Issuing commands:
- Right click: move selected units or set a rally point for buildings.
- Building Placement:
- Select idle workers, place a building on the map they should go to the spot.
- Workers are consumed when entering the area of the "blueprint".
- Economy:
- Workers mine RAM then they return resources to the CPU. So you should assign them to it(RAM).
- The more workers you have the more I/O you are going to earn. Unless you have too many then they will get in each other's way.
- I/O lets you build, so naturally you require more.
- Queuing many units to be built is not the greatest idea.
- Units:
- Cycle: Worker unit.
- UDP Packet: Melee unit. Additional damage against buildings but unit is consumed. Once they see the enemy they don't care about your commands.
- TCP Packet: Expensive ranged unit. Can move while attacking.
looks good with sound. it might be wise to post some basic instructions
Thanks for the game ;)
Great graphics! The 3D chip style is really unexpected for a compo game.
I suck at RTS games even in turn-based form, but this was a really creative approach with the network and chip analogy.
This is very nice for a game made in two days.
Though, something's off about the phases… I noticed the timer on the bottom right corner, but I think they end too abruptly, and often, it takes my brain some times to understand what phase it is… you could set the world black and white when giving instructions and use colors only during the playing phase.
Again this is done in two days… with a decent AI, so well done.
Now, for some reason, I furiously want to go back to Warcraft 3…
My mind was blown when I tried to move around the enemy and go towards their workers - they moved to intercept! They actually have decent AI!
Well done sir.
I didn't play much though, I guess I'm just not into RTS's.
Congratulations!
Anyway, nice job, all in all, just improve on the presentation a bit!