Geometry Ninja by anissen

[raw]
made by anissen for LD35 (COMPO)
Slice geometry in evenly sized pieces in an ever-increasing rush against time.

Gameplay gif:
http://gfycat.com/RegularHonestFallowdeer

How to play:
· Slice shapes in HALF
· Click + drag mouse to slice
· You lose a life if an uncut shape leaves the screen

Technologies used:
· Language: Haxe
· Game engine: Luxe + Nape
· Code Editor: Atom
· Graphics: Affinity Designer
· Music: Bosca Ceoil
· Sounds: Bfxr

Ratings

Coolness 28% 1902
Overall 3.47 243
Audio 3.17 250
Fun 3.68 117
Graphics 3.47 269
Innovation 2.94 566
Mood 3.53 129
Theme 3.17 592

Feedback

Andy_Voz
17. Apr 2016 · 20:42 UTC
Cool! I like it!:)
ziege
18. Apr 2016 · 19:10 UTC
This is great.

The cutting feels so good :-)
LeReveur
19. Apr 2016 · 21:02 UTC
Ha ha, cuting shapes is good for thoose who don't like geometry ! :D
Roan Contreras
20. Apr 2016 · 05:17 UTC
This game is really fun, loved the gameplay of slicing shapes :D
kuhnerdm
21. Apr 2016 · 18:42 UTC
I like the concept, and I think it's done pretty well from a programming level. It's a tad annoying that the little white cursor ball doesn't exactly follow your mouse cursor on the dot, and the sfx are a bit grating. Good job on the gameplay, though! The controls feel satisfying.
LOSTALLOY
22. Apr 2016 · 23:13 UTC
Super cool! I like how the cut leave traces on the background, the ghosting effect on the cursor and the slow down on the shapes when they get in the middle of the screen. Well done!
grayhaze
23. Apr 2016 · 13:09 UTC
A fun twist on the Fruit Ninja idea. I found the controls a little unresponsive to start with, until I realised I could hold down the mouse to make a line and wait for the shape to reach me before letting go. I didn't really see much of the theme in this entry, other than that it included shapes, but the game itself was solid and enjoyable. Good work! :)
AtomicPair
24. Apr 2016 · 08:51 UTC
Neat idea, and definitely more challenging than it probably looks at first. Reminds me of something I would see on my Amiga 500 back in the day. :-)

The only problem I have is you accidentally drag the mouse cursor outside the screen bounds, the cursor line "sticks" and requires an extra click or two to reset it.

Other than that, nicely done!
dj_pale
24. Apr 2016 · 17:15 UTC
Nice mechanic. As other have noted - sometimes feel a slight lag. Would have loved another iteration on this.
Gamepopper
25. Apr 2016 · 12:55 UTC
Really good, geometry slicing works really well.
damrem
09. May 2016 · 11:44 UTC
Well done!