{"author_link":"\/author\/anissen\/","author_name":"anissen","author_uid":"30512","comments":[{"author_name":"Andy_Voz","author_uid":"90106","time":"Apr 17, 2016 @ 8:47pm","epoch":1460925720,"text":"Cool! I like it!:)"},{"author_name":"ziege","author_uid":"24822","time":"Apr 18, 2016 @ 7:15pm","epoch":1461006600,"text":"This is great.\r<br\/>\r<br\/>The cutting feels so good :-)"},{"author_name":"LeReveur","author_uid":"7170","time":"Apr 19, 2016 @ 9:07pm","epoch":1461099720,"text":"Ha ha, cuting shapes is good for thoose who don't like geometry ! :D"},{"author_name":"Roan Contreras","author_uid":"2043","time":"Apr 20, 2016 @ 5:22am","epoch":1461129420,"text":"This game is really fun, loved the gameplay of slicing shapes :D"},{"author_name":"kuhnerdm","author_uid":"64513","time":"Apr 21, 2016 @ 6:47pm","epoch":1461264120,"text":"I like the concept, and I think it's done pretty well from a programming level. It's a tad annoying that the little white cursor ball doesn't exactly follow your mouse cursor on the dot, and the sfx are a bit grating. Good job on the gameplay, though! The controls feel satisfying."},{"author_name":"LOSTALLOY","author_uid":"87699","time":"Apr 22, 2016 @ 11:18pm","epoch":1461366780,"text":"Super cool! I like how the cut leave traces on the background, the ghosting effect on the cursor and the slow down on the shapes when they get in the middle of the screen. Well done!"},{"author_name":"grayhaze","author_uid":"23957","time":"Apr 23, 2016 @ 1:14pm","epoch":1461416940,"text":"A fun twist on the Fruit Ninja idea. I found the controls a little unresponsive to start with, until I realised I could hold down the mouse to make a line and wait for the shape to reach me before letting go. I didn't really see much of the theme in this entry, other than that it included shapes, but the game itself was solid and enjoyable. Good work! :)"},{"author_name":"AtomicPair","author_uid":"89547","time":"Apr 24, 2016 @ 8:56am","epoch":1461487860,"text":"Neat idea, and definitely more challenging than it probably looks at first.  Reminds me of something I would see on my Amiga 500 back in the day.  :-)\r<br\/>\r<br\/>The only problem I have is you accidentally drag the mouse cursor outside the screen bounds, the cursor line &quot;sticks&quot; and requires an extra click or two to reset it.\r<br\/>\r<br\/>Other than that, nicely done!"},{"author_name":"dj_pale","author_uid":"9921","time":"Apr 24, 2016 @ 5:20pm","epoch":1461518100,"text":"Nice mechanic. As other have noted - sometimes feel a slight lag. Would have loved another iteration on this."},{"author_name":"Gamepopper","author_uid":"21252","time":"Apr 25, 2016 @ 1:00pm","epoch":1461588900,"text":"Really good, geometry slicing works really well."},{"author_name":"damrem","author_uid":"28466","time":"May 9, 2016 @ 11:49am","epoch":1462794240,"text":"Well done!"}],"images":["ld35\/30512-bcb281b86029d9b4a2da5b058c0380d8.jpg","ld35\/30512-072a5bdb892e3c3b26f754e6090f730c.jpg","ld35\/30512-e0ec540290798903200a4be175013f4f.jpg","ld35\/30512-78537700decd43ea328d8426e7dcc941.jpg"],"links":[{"url":"http:\/\/andersnissen.com\/ld35\/web_big\/","text":"Web"},{"url":"https:\/\/github.com\/anissen\/ld35","text":"Source"}],"metadata":{"g_key":"4342","g_author":"30512","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"4337","g_title":"Geometry Ninja","g_status":"UCHK1","g_place":"243","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/30512-shot0-1460924147.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/30512-shot1-1460924147.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/30512-shot2-1460924147.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/30512-shot3-1460924147.png-eq-900-500.jpg"],"text":"Slice geometry in evenly sized pieces in an ever-increasing rush against time.\r\n\r\nGameplay gif:\r\nhttp:\/\/gfycat.com\/RegularHonestFallowdeer\r\n\r\nHow to play:\r\n\u00b7 Slice shapes in HALF\r\n\u00b7 Click + drag mouse to slice\r\n\u00b7 You lose a life if an uncut shape leaves the screen\r\n\r\nTechnologies used:\r\n\u00b7 Language: Haxe\r\n\u00b7 Game engine: Luxe + Nape\r\n\u00b7 Code Editor: Atom\r\n\u00b7 Graphics: Affinity Designer\r\n\u00b7 Music: Bosca Ceoil\r\n\u00b7 Sounds: Bfxr","title":"Geometry Ninja"}