Color Control by EvoGenGames
TLDR: You are red, make your color spread by CLICKING on tiles that are red enough, BUILD AND TARGET.
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Hi there,
We are a new team called EGG (Evolutionary and Genetic Games). We will make several games with AI based on machine learning techniques.
This LD35 is our first try at making a basic game and we are looking forward to continue the project. For now please enjoy our submission for LD35 jam. Below are some explanations for the game since we had no time to implement a ‘how to play’ section in the game.
Main goal:
Each tile has a value for red, green and blue. You are player red so your goal is to get the red value of each tile as high as possible while getting the other values as low as possible. You can use buildings that to help you with this goal.
Basic trickle:
Neighboring tiles execute influence on each other. This means that color values spread naturally during the game via some magic math function.
Controlling tiles:
Whenever your color value exceeds 50% + enemy %’s of the tile, the tile gets under your control. This is made visible by a black hexagon on the hex. You can only build buildings on a hex that is controlled by you. Only buildings that are on hexes that you control are active and will function as normal.
Building types:
• Fertilizer: The fertilizer improves friendly trickle (see section Basic trickle) in the tile you build it AND its surrounding tiles. This helps you to regain control of lost tiles faster.
• Tower: This building has a construction time and won’t be active while under construction. This building also needs a target. You can select a target by right-clicking on it while the tower-hex is selected. This building will then fire at its target and reduce enemy values on that tile.
• Deadly Ballista: This building also needs to set a ‘target’ but only it’s direction is important. This building rapidly destroys enemy values in that direction within a range of 3.
• Friendly Ballista: This building works the same as the deadly ballista but instead of destroying enemy values it increases your own color in each tile within a range of 3 in the direction of the target you choose. (Remember that you need to right click on a hex to set it as a target)
• Lighthouse: This building works the same as a deadly ballista but within a range of 2 and it changes direction every X seconds clockwise, just a like a real lighthouse.
If you have any questions, please feel free to ask here in the comments or contact us at: EvoGenGames@gmail.com
-------------
Hi there,
We are a new team called EGG (Evolutionary and Genetic Games). We will make several games with AI based on machine learning techniques.
This LD35 is our first try at making a basic game and we are looking forward to continue the project. For now please enjoy our submission for LD35 jam. Below are some explanations for the game since we had no time to implement a ‘how to play’ section in the game.
Main goal:
Each tile has a value for red, green and blue. You are player red so your goal is to get the red value of each tile as high as possible while getting the other values as low as possible. You can use buildings that to help you with this goal.
Basic trickle:
Neighboring tiles execute influence on each other. This means that color values spread naturally during the game via some magic math function.
Controlling tiles:
Whenever your color value exceeds 50% + enemy %’s of the tile, the tile gets under your control. This is made visible by a black hexagon on the hex. You can only build buildings on a hex that is controlled by you. Only buildings that are on hexes that you control are active and will function as normal.
Building types:
• Fertilizer: The fertilizer improves friendly trickle (see section Basic trickle) in the tile you build it AND its surrounding tiles. This helps you to regain control of lost tiles faster.
• Tower: This building has a construction time and won’t be active while under construction. This building also needs a target. You can select a target by right-clicking on it while the tower-hex is selected. This building will then fire at its target and reduce enemy values on that tile.
• Deadly Ballista: This building also needs to set a ‘target’ but only it’s direction is important. This building rapidly destroys enemy values in that direction within a range of 3.
• Friendly Ballista: This building works the same as the deadly ballista but instead of destroying enemy values it increases your own color in each tile within a range of 3 in the direction of the target you choose. (Remember that you need to right click on a hex to set it as a target)
• Lighthouse: This building works the same as a deadly ballista but within a range of 2 and it changes direction every X seconds clockwise, just a like a real lighthouse.
If you have any questions, please feel free to ask here in the comments or contact us at: EvoGenGames@gmail.com
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 2.94 | 827 |
| Fun(Jam) | 2.50 | 987 |
| Graphics(Jam) | 2.72 | 876 |
| Innovation(Jam) | 3.13 | 479 |
| Mood(Jam) | 2.34 | 972 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Still, I look forward to seeing what you can do next time around!
As pointed out though, a tutorial would be nice :)