Color Control by EvoGenGames

[raw]
made by EvoGenGames for LD35 (JAM)
TLDR: You are red, make your color spread by CLICKING on tiles that are red enough, BUILD AND TARGET.
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Hi there,
We are a new team called EGG (Evolutionary and Genetic Games). We will make several games with AI based on machine learning techniques.
This LD35 is our first try at making a basic game and we are looking forward to continue the project. For now please enjoy our submission for LD35 jam. Below are some explanations for the game since we had no time to implement a ‘how to play’ section in the game.

Main goal:

Each tile has a value for red, green and blue. You are player red so your goal is to get the red value of each tile as high as possible while getting the other values as low as possible. You can use buildings that to help you with this goal.

Basic trickle:

Neighboring tiles execute influence on each other. This means that color values spread naturally during the game via some magic math function.

Controlling tiles:

Whenever your color value exceeds 50% + enemy %’s of the tile, the tile gets under your control. This is made visible by a black hexagon on the hex. You can only build buildings on a hex that is controlled by you. Only buildings that are on hexes that you control are active and will function as normal.

Building types:

• Fertilizer: The fertilizer improves friendly trickle (see section Basic trickle) in the tile you build it AND its surrounding tiles. This helps you to regain control of lost tiles faster.
• Tower: This building has a construction time and won’t be active while under construction. This building also needs a target. You can select a target by right-clicking on it while the tower-hex is selected. This building will then fire at its target and reduce enemy values on that tile.
• Deadly Ballista: This building also needs to set a ‘target’ but only it’s direction is important. This building rapidly destroys enemy values in that direction within a range of 3.
• Friendly Ballista: This building works the same as the deadly ballista but instead of destroying enemy values it increases your own color in each tile within a range of 3 in the direction of the target you choose. (Remember that you need to right click on a hex to set it as a target)
• Lighthouse: This building works the same as a deadly ballista but within a range of 2 and it changes direction every X seconds clockwise, just a like a real lighthouse.

If you have any questions, please feel free to ask here in the comments or contact us at: EvoGenGames@gmail.com

Ratings

Coolness 60% 3
Overall(Jam) 2.94 827
Fun(Jam) 2.50 987
Graphics(Jam) 2.72 876
Innovation(Jam) 3.13 479
Mood(Jam) 2.34 972

Feedback

redcubegames
19. Apr 2016 · 09:40 UTC
Pretty nice, like the use of machine learning!
Le_Sarus
19. Apr 2016 · 09:52 UTC
Very cool idea, a little bit of a tutorial would have been a nice extra
ccglp
19. Apr 2016 · 10:41 UTC
Cool idea, but yeah, please implement a tutorial xD
brainybeard
19. Apr 2016 · 12:49 UTC
Not entirely sure what I was meant to be doing to be honest. Although that's a shame because it looks like a game I definitely would play! Maybe develop it further with a tutorial? :)
Sean
19. Apr 2016 · 15:25 UTC
It's an interesting concept and there seems to be quite a lot of depth to it, but I found the actual gameplay kind of boring.
TerraCottaFrog
19. Apr 2016 · 18:33 UTC
I like the idea, but had trouble getting into the game. In game tooltips would be nice.
Kifuga
19. Apr 2016 · 18:41 UTC
Promising Concept, but because I didn't see that right-clicking and trying to set the aim does anything I wasn't able to figure out what was going on and adjust my moves... more feedback on the user actions and what the buildings do is really necessary.
Arvydas
20. Apr 2016 · 14:05 UTC
Good idea, though needs proper tutorial. Took me awhile to figure out what was happening.
Geckoo1337
20. Apr 2016 · 21:01 UTC
Interesting concept and great gameplay for a nice entry. Some tooltips could be useful at start. Overall, I like it. Well done ++
Freank
21. Apr 2016 · 14:13 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Soron
25. Apr 2016 · 11:51 UTC
Neat idea, but I found it a bit overwhelming due to the combination of having barely any feedback about what's going on, fast-paced actions, and no pause functionality.

Still, I look forward to seeing what you can do next time around!
Rock Eaters
02. May 2016 · 20:00 UTC
Seems really a good strategic game, but i need a tutorial to understand better the strategy.
lkr
09. May 2016 · 17:43 UTC
Nice to see another strategy game!
As pointed out though, a tutorial would be nice :)