Spacefish Love by binary-gambit



A game about a newly hatched space monster who needs to find its own style... by consuming Planets!
What Worked * We did not spend long deciding what to make (~1 hour) * Amazing Art! * Art integration was very smooth and Vaidas selected a good naming convention early on. * Plenty of sleep * Planned our features and built in priority order
What didn't work * Several features were never even begun (Planets react based on your monsters design) * Animation went out the window on day 2 (I should have learned Spine last weekend) * My Dirty code using HUMP Vectors means it runs very poorly on slower machines * There are assets for about 15 more planet types which are not featured in the game. * No indication that you are charging up a swim stroke (no animations)
Controls
Everything is Mouse based. * Looking Around: Mouse Wheel to zoom in and out. * Moving Around: W to move forward, S to slow down. * Warping Around: Left click and hold to Charge a big burst of speed Right click and hold to slow down. * Eating Planets: Left click on a planet when it is near to grab on, and again to eat it. Right click to let go of planets.
Installation
- For Windows, just download the compiled version and extract the zip file.
- For Linux and Max, download the .love file, install Love2d and run the file
- For anyone interested, download the game directly from the Github repository.
Links
- WINDOWS: https://dl.dropboxusercontent.com/u/14227956/spacefish-win-submit-rc2.zip
- .LOVE: https://www.dropbox.com/s/yspxsty2sbici5c/spacefish-love.love?dl=0
- SOURCE CODE: https://github.com/abregado/spacefish-love
Ratings
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