{"author_link":"\/users\/binary-gambit","author_name":"binary-gambit","author_uid":1003102,"comments":[{"author_name":"Spinaljack","author_uid":"1021786","time":"2017-05-03T14:37:06Z","epoch":1493822226,"modified":1493822226,"text":"Nice monster designs and customisation. There's a glint of a game there shame there's not more of a goal other than consume all the planets. Maybe if there were other lady monsters with different tastes to impress.","likes":0,"format":"md"}],"format":"md","images":["ld38\/21404-1c5787366aad68610907aae8994b557e.png"],"links":[],"metadata":{"g_key":"42996","g_author":"1003102","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"240660","g_title":"Spacefish Love","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"21404","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"21404","n_urlkey":"240660","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/spacefish-love","n_slug":"spacefish-love","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"3102","n_created":"1492852251","n_modified":"1493044688","n_version":"49769","n_status":"COMMIT"},"node":{"id":21404,"parent":9405,"superparent":9,"author":3102,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T14:02:15Z","created":"2017-04-22T09:10:51Z","modified":"2017-04-24T14:38:08Z","version":49769,"slug":"spacefish-love","name":"Spacefish Love","body":"![LD38Jam1.png](\/\/\/raw\/e1c\/z\/11ff.png)![LD38Jam2.png](\/\/\/raw\/e1c\/z\/1200.png)![LD38Jam3.png](\/\/\/raw\/e1c\/z\/1201.png)\n\nA game about a newly hatched space monster who needs to find its own style... by consuming Planets!\n\n**What Worked**\n* We did not spend long deciding what to make (~1 hour)\n* Amazing Art!\n* Art integration was very smooth and Vaidas selected a good naming convention early on.\n* Plenty of sleep\n* Planned our features and built in priority order\n\n**What didn't work**\n* Several features were never even begun (Planets react based on your monsters design)\n* Animation went out the window on day 2 (I should have learned Spine last weekend)\n* My Dirty code using HUMP Vectors means it runs very poorly on slower machines\n* There are assets for about 15 more planet types which are not featured in the game.\n* No indication that you are charging up a swim stroke (no animations)\n\n## Controls\nEverything is Mouse based. \n* Looking Around:  **Mouse Wheel** to zoom in and out.\n* Moving Around: **W** to move forward, **S** to slow down.\n* Warping Around: **Left click and hold** to Charge a big burst of speed **Right click** and hold to slow down. \n* Eating Planets: **Left click** on a planet when it is near to grab on, and again to eat it. **Right click** to let go of planets.\n\n## Installation\n* For Windows, just download the compiled version and extract the zip file.\n* For Linux and Max, download the .love file, install Love2d and run the file\n* For anyone interested, download the game directly from the Github repository.\n\n## Links\n* **WINDOWS:** https:\/\/dl.dropboxusercontent.com\/u\/14227956\/spacefish-win-submit-rc2.zip\n* **.LOVE:** https:\/\/www.dropbox.com\/s\/yspxsty2sbici5c\/spacefish-love.love?dl=0\n* **SOURCE CODE:** https:\/\/github.com\/abregado\/spacefish-love","meta":{"grade-06-out":"1","cover":"\/\/\/content\/e1c\/z\/3db7.png","author":[3102,3105]},"path":"\/events\/ludum-dare\/38\/spacefish-love","parents":[1,5,9,9405],"love":0,"notes":1,"notes-timestamp":"2017-05-03T14:37:06Z","grade":{"grade-01":1,"grade-02":1,"grade-03":1,"grade-04":1,"grade-05":1,"grade-06":1,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.1428571428571,"smart":-6.4585653306515}},"text":"![LD38Jam1.png](\/\/\/raw\/e1c\/z\/11ff.png)![LD38Jam2.png](\/\/\/raw\/e1c\/z\/1200.png)![LD38Jam3.png](\/\/\/raw\/e1c\/z\/1201.png)\n\nA game about a newly hatched space monster who needs to find its own style... by consuming Planets!\n\n**What Worked**\n* We did not spend long deciding what to make (~1 hour)\n* Amazing Art!\n* Art integration was very smooth and Vaidas selected a good naming convention early on.\n* Plenty of sleep\n* Planned our features and built in priority order\n\n**What didn't work**\n* Several features were never even begun (Planets react based on your monsters design)\n* Animation went out the window on day 2 (I should have learned Spine last weekend)\n* My Dirty code using HUMP Vectors means it runs very poorly on slower machines\n* There are assets for about 15 more planet types which are not featured in the game.\n* No indication that you are charging up a swim stroke (no animations)\n\n## Controls\nEverything is Mouse based. \n* Looking Around:  **Mouse Wheel** to zoom in and out.\n* Moving Around: **W** to move forward, **S** to slow down.\n* Warping Around: **Left click and hold** to Charge a big burst of speed **Right click** and hold to slow down. \n* Eating Planets: **Left click** on a planet when it is near to grab on, and again to eat it. **Right click** to let go of planets.\n\n## Installation\n* For Windows, just download the compiled version and extract the zip file.\n* For Linux and Max, download the .love file, install Love2d and run the file\n* For anyone interested, download the game directly from the Github repository.\n\n## Links\n* **WINDOWS:** https:\/\/dl.dropboxusercontent.com\/u\/14227956\/spacefish-win-submit-rc2.zip\n* **.LOVE:** https:\/\/www.dropbox.com\/s\/yspxsty2sbici5c\/spacefish-love.love?dl=0\n* **SOURCE CODE:** https:\/\/github.com\/abregado\/spacefish-love","title":"Spacefish Love"}