Soulbound by errantlime

[raw]
made by errantlime for LD 44 (JAM)

The Game

You are a Battle Mage tasked with saving the world from encroching darkness by defeating the god Mal. As an oculus you have the ability to cast spells at the cost of your own life force, lum. Bewarned there are many dangers ahead of you, but with your trusty sword Nightkeeper blessed by the godess Atlas herself who can really stop you?

Controls

Hold the right mouse buttion to use your sword. Press the left mouse buttion to cast magic. Magic is very useful but also costly.

Development Notes

Further development and future updates will be on Errant Flux. Downloads avalable at: https://relativeparadox.itch.io/soulbound I will be releasing the source code and Godot project in a few days.

Credit for Used Assets

"Pixel Art Landscape" Mockingjay1701 (www.deviantart.com/mockingjay1701) Licenced under Creative Commons: Attribution-ShareAlike 3.0 Licence

Main Charicter Sprite: https://rvros.itch.io/animated-pixel-hero

Rougelike Sprites: Kenney at www.kenney.nl

Roguelike Dungeon Asset Bundle: https://uilleaggodwin.itch.io/

Music By Kevin MacLeod:

Title Track: "Intrepid" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Area 1: "Sunset at Glengorm" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Area 2: "Mystic Force" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Area 3: "The Pyre" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Area 4: "Killers" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Boss Battle Music: "Final Battle of the Dark Wizards" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/license

Ratings

Given 23🗳️ 4🗨️

Feedback

Pusheeneiro
30. Apr 2019 · 00:53 UTC
Sorry, but your website link doesn't work.
🎤 errantlime
30. Apr 2019 · 01:07 UTC
I just fixed the link, thanks for notifying me.
Tero Pulkkinen
30. Apr 2019 · 01:11 UTC
The game looks ok. Plenty of screens of roads and dungeons to explore. Sprite animations are nice, and shooting enemies and opening dungeon doors is working. Good job.
hernandack
30. Apr 2019 · 02:24 UTC
You know what? I like the main char, well actually I like the graphics pixel art style is really brings a whole new level to game presentation. Mostly your effort to make the animation. This is good, should be taken to longer gameplay, nice one!
VuvuzuellaInc
30. Apr 2019 · 02:29 UTC
Graphics are nicely chosen!
Could be more improved to the theme and animations.
Mechanics are working, a little bit slow.
But the work is here and we have a fully playable game!
Keep the good work !
nettaigyo
30. Apr 2019 · 02:50 UTC
The animation of the main char is very good. I want more enemies in the first glass stages.
Calzep
30. Apr 2019 · 04:29 UTC
Not really sure what I’m supposed to be doing. The combat is really lackluster though it doesnt feel right. The art would probably look better if the camera was zoomed in more though
🎤 errantlime
30. Apr 2019 · 04:36 UTC
The combat is meant to very heavy and clumbersome, If you shoot the gems on pedestal it unlocks the next door.
dannn
30. Apr 2019 · 05:51 UTC
I love the atmosphere, the music is emotional. With some sprites and a large world it seems like there's a lot to explore. The small background story you put here in the page and in the game also helps that a lot. The fact that the final boss is a larger version of yourself is meaningful.

In terms of gameplay, the best thing to do at all times is avoid the slimes. The slash animation is much slower than the enemies. This isn't necessarily bad. I really like the fact that slimes are able to casually cross to other rooms. It's strange that the boss' spells cross between rooms but yours sometimes don't.

Maybe there's too much healing available after Area 3.

Good experience overall!
GoblinPortal
30. Apr 2019 · 06:16 UTC
Great job and on so little time. Amazing.

To make the attack feel more instant you can go to the last attack frame first and then fill in the information about what just happened with the swoosh effect(tail-effect) after that. It ofcourse depends on what feeling your after.
Tommyflower
30. Apr 2019 · 09:04 UTC
Enjoyable overall, the movements are smooth, the space to explore wide. Well done! I missed scrolling between scenes a little.
Skyball
30. Apr 2019 · 13:45 UTC
It's a bit hard and checkpoints would be nice, but other than that, a nice game!
Nathaniel Jensen
30. Apr 2019 · 14:04 UTC
Great exploration. The combat is not fun though. Great use of music and mood.
Joseph Manley
01. May 2019 · 03:54 UTC
Very enjoyable, I thought the game mechanics were presented a really great way and music usage was amazing. I think the combat could be sped up a little bit though. Awesome work. :thumbsup: