Soulbound by errantlime
The Game
You are a Battle Mage tasked with saving the world from encroching darkness by defeating the god Mal. As an oculus you have the ability to cast spells at the cost of your own life force, lum. Bewarned there are many dangers ahead of you, but with your trusty sword Nightkeeper blessed by the godess Atlas herself who can really stop you?
Controls
Hold the right mouse buttion to use your sword. Press the left mouse buttion to cast magic. Magic is very useful but also costly.
Development Notes
Further development and future updates will be on Errant Flux. Downloads avalable at: https://relativeparadox.itch.io/soulbound I will be releasing the source code and Godot project in a few days.
Credit for Used Assets
"Pixel Art Landscape" Mockingjay1701 (www.deviantart.com/mockingjay1701) Licenced under Creative Commons: Attribution-ShareAlike 3.0 Licence
Main Charicter Sprite: https://rvros.itch.io/animated-pixel-hero
Rougelike Sprites: Kenney at www.kenney.nl
Roguelike Dungeon Asset Bundle: https://uilleaggodwin.itch.io/
Music By Kevin MacLeod:
Title Track: "Intrepid" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Area 1: "Sunset at Glengorm" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Area 2: "Mystic Force" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Area 3: "The Pyre" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Area 4: "Killers" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Boss Battle Music: "Final Battle of the Dark Wizards" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/license
| Other (platform) | https://relativeparadox.itch.io/soulbound |
| HTML5 (web) | https://errantflux.com/game/Soulbound.html |
| Original URL | https://ldjam.com/events/ludum-dare/44/soulbound |
Ratings
| Given | 23🗳️ | 4🗨️ |
Could be more improved to the theme and animations.
Mechanics are working, a little bit slow.
But the work is here and we have a fully playable game!
Keep the good work !
In terms of gameplay, the best thing to do at all times is avoid the slimes. The slash animation is much slower than the enemies. This isn't necessarily bad. I really like the fact that slimes are able to casually cross to other rooms. It's strange that the boss' spells cross between rooms but yours sometimes don't.
Maybe there's too much healing available after Area 3.
Good experience overall!
To make the attack feel more instant you can go to the last attack frame first and then fill in the information about what just happened with the swoosh effect(tail-effect) after that. It ofcourse depends on what feeling your after.