Dungeonball by Gurbx

Dungeon Crawler + Golf
Traverse a dungeon filled with monsters by playing golf.
How to Play
Reach the end of the dungeon/golf course with as many crystals as possible.
- Select the ball, drag and release to move.
- The farther you drag the faster the ball will move.
- If you move fast enough, you can break stuff!
Tools Used
- Godot Engine
- Graphics: Aseprite + Photoshop
- Sound: Bfxr + Audacity


Changelog
- Fixed issue when the player texture sometimes would clip through the wall
- Fixed bug that caused wall collision not to disappear immediately when the wall was destroyed
- Increased the size of the selectable area of the player
| Windows | https://gurb.itch.io/dungeonball |
| Windows | |
| macOS | https://gurb.itch.io/dungeonball |
| Linux | https://gurb.itch.io/dungeonball |
| Source code | https://github.com/Gurbx/LD41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/dungeonball |
Ratings
| Overall | 37th | 4.019⭐ | 29🧑⚖️ |
| Fun | 17th | 4.074⭐ | 29🧑⚖️ |
| Innovation | 60th | 3.981⭐ | 29🧑⚖️ |
| Theme | 35th | 4.308⭐ | 28🧑⚖️ |
| Graphics | 97th | 3.926⭐ | 29🧑⚖️ |
| Audio | 311th | 2.94⭐ | 27🧑⚖️ |
| Humor | 436th | 2.381⭐ | 23🧑⚖️ |
| Mood | 320th | 3.077⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
A little music was the only missing thing... (and i'm happy to see a Godot game hehe :) )
It looked nice, kinda brought me back to my youth playing Marble Madness. One minor offputting thing was the ball not always masking properly when behind a wall. Some nice visual effects (could of used even more though, like for example a better indication when getting hurt). Sounds were quite nice also but got annoying/repetitive without background music and any variation.
The collision angles sometimes were off, but dunno, might have been intentional (especially when breaking stuff). I would have made the dragging start point way larger than it is now. The game shouldn't be about pixel perfectly being able to click on the center of the screen. The smallish window and it having no fullscreen option didn't help either. Is that really a thing in Godot, never seen a game with fullscreen made with it?
I would also decrease the size of the player hitbox. At least so for enemies/bullets, it just didn't feel fair. Grabbing the diamonds/keys would be fine as it is now, even though it is indeed quite generous.
Anyways, good job!
I love you set that I can kill the enemy in fast speed!
I think it's one of the challenges that we need to select the ball when it's moving
but I think if we can select everywhere to move the ball, the gameplay will be smoother.😝
Oh, and as everybody else has said, the graphics and overall aesthetic are great too. Just a great entry!
if you have time, checkout my entry: https://ldjam.com/events/ludum-dare/41/golden-beak-golf/
@olivier-millochau, @larryseinfeld, @designernap, @dark-roast-studios, @atelier-duchu, @nick-rafalski, Thank you! :D
@agentparsec The eyes originally had a longer damage cooldown but the problem with it was that they quite often ended up pushing you out of the level when you got stuck between them and a wall instead of killing you. I figured that making them basically kill you instantly when you stand still was a better solution but far from optimal. Maybe I should make them bounce you away when you get hit? The gate not disappearing was a bug which I now have fixed. Thank you for the feedback!
@antti-haavikko Some really good feedback! Thank you!
There is no proper fullscreen but windowed fullscreen should work, at least on windows. I’ve heard there it doesn’t seem to work on Mac OS X so I’m guessing you used that version. I haven’t tried any other versions than the windows one so it’s possible there are some issues with the other versions. I’ll look into it.
At the end there is an end screen with your score and a button to go back to the main menu, so it shouldn’t be black. I have no idea what would cause that, and I can’t seem to replicate it. Seems very weird. It might be a mac related bug as well?
@ryan-bishop Thank you! Some good suggestions that would probably improve it quite a bit. As it is now the Golf mechanics aren’t very well implemented. Now you just loose a point every time you shoot, which I’m guessing most people doesn’t even notice, so not optimal.
Just played it again and got the black screen again so it is indeed probably something mac related. Also, now that I played fullscreen, these small black lines appeared everywhere when the camera was moving and the walls had this nauseating effect of redrawing the jagged pixel edge over and over again making it look almost animated.
I find the effects well made.
Keep up the good work!