{"author_link":"\/users\/gurbx","author_name":"Gurbx","author_uid":"1010425","comments":[{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2018-04-24T16:59:17Z","epoch":1524589157,"modified":1524589157,"text":"Nice graphics, very polished and well made game! I included it in my Ludum Dare 41 compilation video series, if you\u2019d like to take a look. :) https:\/\/www.youtube.com\/watch?v=K_9PaAd0SRA","likes":2,"format":"md"},{"author_name":"Olivier Millochau","author_uid":"1073013","time":"2018-04-24T17:19:06Z","epoch":1524590346,"modified":1524590346,"text":"This game was great ! I mean, the amount of polish on this game is unbelievable ! Great graphics, great animations, camera shake, sound effect, well designed levels ! This is amazing !\n\nA little music was the only missing thing... (and i'm happy to see a Godot game hehe :) )","likes":1,"format":"md"},{"author_name":"agentparsec","author_uid":"1002617","time":"2018-04-24T20:36:50Z","epoch":1524602210,"modified":1524602210,"text":"Nice idea and execution.  Challenging and fun!  The only two things I would fix is that you should have a moment of invulnerability when you get hit (the first time I encountered one of the eyeballs that chase you, it killed me in less than a second), and that the destructible gate still seems to be solid even after it has visually disappeared (if this was intended, just keep the gate graphics until the explosion has stopped and it will clear up any confusion).  Good job!","likes":2,"format":"md"},{"author_name":"Antti Haavikko","author_uid":"1013537","time":"2018-04-25T10:19:19Z","epoch":1524651559,"modified":1524651559,"text":"I reached a black screen, is that the end?\n\nIt looked nice, kinda brought me back to my youth playing Marble Madness. One minor offputting thing was the ball not always masking properly when behind a wall. Some nice visual effects (could of used even more though, like for example a better indication when getting hurt). Sounds were quite nice also but got annoying\/repetitive without background music and any variation.\n\nThe collision angles sometimes were off, but dunno, might have been intentional (especially when breaking stuff). I would have made the dragging start point way larger than it is now. The game shouldn't be about pixel perfectly being able to click on the center of the screen. The smallish window and it having no fullscreen option didn't help either. Is that really a thing in Godot, never seen a game with fullscreen made with it?\n\nI would also decrease the size of the player hitbox. At least so for enemies\/bullets, it just didn't feel fair. Grabbing the diamonds\/keys would be fine as it is now, even though it is indeed quite generous.\n\nAnyways, good job!","likes":1,"format":"md"},{"author_name":"Atelier Duchu","author_uid":"1090281","time":"2018-04-25T10:24:08Z","epoch":1524651848,"modified":1524651848,"text":"Love Dungeons so.... Music is missing, but the others (graphic, animation, sound effect, idea...) it overcame it. Nice work!","likes":1,"format":"md"},{"author_name":"GoldRanger","author_uid":"1032767","time":"2018-04-25T10:50:25Z","epoch":1524653425,"modified":1524653425,"text":"Solid entry!    \nI love you set that I can kill the enemy in fast speed!    \nI think it's one of the challenges that we need to select the ball when it's moving   \nbut I think if we can select everywhere to move the ball, the gameplay will be smoother.\ud83d\ude1d","likes":1,"format":"md"},{"author_name":"Nick Rafalski","author_uid":"1005391","time":"2018-04-25T15:58:26Z","epoch":1524671906,"modified":1524671906,"text":"This was fun! This is definitely one of the best mashups of genres I've seen so far. The dungeon-crawling is surprisingly sophisticated for such a short amount of time (locks n keys, etc). \n\nOh, and as everybody else has said, the graphics and overall aesthetic are great too. Just a great entry!","likes":1,"format":"md"},{"author_name":"McCordinator","author_uid":"1074835","time":"2018-04-25T18:18:30Z","epoch":1524680310,"modified":1524680310,"text":"Really like this concept. Very cool! Dungeon diving and golf awesome!\n\nif you have time, checkout my entry: https:\/\/ldjam.com\/events\/ludum-dare\/41\/golden-beak-golf\/","likes":1,"format":"md"},{"author_name":"LarrySeinfeld","author_uid":"1073999","time":"2018-04-26T03:34:01Z","epoch":1524713641,"modified":1524713641,"text":"Sweet concept! I loooove dungeon crawlers and I'm a sucker for golf games, so when I saw this I had to play it! The visuals are awesome and nostalgic and the mechanics are simple and intuitive. Great job!","likes":1,"format":"md"},{"author_name":"designernap","author_uid":"1002807","time":"2018-04-26T11:12:46Z","epoch":1524741166,"modified":1524741166,"text":"Great entry and execution. I started playing and assumed I had to wait for the ball to stop moving to fire again, when I found this was not the case I was so happy! great fun to play. Well done. ","likes":1,"format":"md"},{"author_name":"Ryan Bishop","author_uid":"1074108","time":"2018-04-26T23:52:01Z","epoch":1524786721,"modified":1524786721,"text":"This game was surprisingly fun, and had just enough challenge to keep it interesting. the sound effects weren't amazing, but it did feel really good to wack those eye balls out of existence. The art style is simple, but works well and got the job done. Honestly i wanted more levels to keep playing. If you made this into a full game i would buy it for sure. Only thing i would have added is a par and scorecard for each level. Awesome job!!!","likes":1,"format":"md"},{"author_name":"Dark Roast Studios","author_uid":"1086128","time":"2018-04-27T08:10:45Z","epoch":1524816645,"modified":1524816645,"text":"Nice idea, very well executed. The ball had a nice solid impact feeling to it, though it did feel a bit like playing golf with a cannon ball lol. Nice job, enjoyed it lots!","likes":1,"format":"md"},{"author_name":"Gurbx","author_uid":"1010425","time":"2018-04-28T11:23:29Z","epoch":1524914609,"modified":1524917033,"text":"@jupiter-hadley Thank you so much! It\u2019s super fun to watch your game being played.\n\n@olivier-millochau, @larryseinfeld, @designernap, @dark-roast-studios, @atelier-duchu,  @nick-rafalski, Thank you! :D\n\n@agentparsec The eyes originally had a longer damage cooldown but the problem with it was that they quite often ended up pushing you out of the level when you got stuck between them and a wall instead of killing you. I figured that making them basically kill you instantly when you stand still was a better solution but far from optimal. Maybe I should make them bounce you away when you get hit? The gate not disappearing was a bug which I now have fixed. Thank you for the feedback!\n\n@antti-haavikko Some really good feedback! Thank you!\n\nThere is no proper fullscreen but windowed fullscreen should work, at least on windows. I\u2019ve heard there it doesn\u2019t seem to work on Mac OS X so I\u2019m guessing you used that version. I haven\u2019t tried any other versions than the windows one so it\u2019s possible there are some issues with the other versions. I\u2019ll look into it.\n\nAt the end there is an end screen with your score and a button to go back to the main menu, so it shouldn\u2019t be black.  I have no idea what would cause that, and I can\u2019t seem to replicate it. Seems very weird. It might be a mac related bug as well?\n\n@ryan-bishop Thank you! Some good suggestions that would probably improve it quite a bit. As it is now the Golf mechanics aren\u2019t very well implemented. Now you just loose a point every time you shoot, which I\u2019m guessing most people doesn\u2019t even notice, so not optimal.","likes":1,"format":"md"},{"author_name":"Antti Haavikko","author_uid":"1013537","time":"2018-04-28T11:46:24Z","epoch":1524915984,"modified":1524915984,"text":"Oh, you're right, the default functionality of making window go fullscreen does work on mac too. My bad, never actually even considered trying it... \u263a\ufe0f\n\nJust played it again and got the black screen again so it is indeed probably something mac related. Also, now that I played fullscreen, these small black lines appeared everywhere when the camera was moving and the walls had this nauseating effect of redrawing the jagged pixel edge over and over again making it look almost animated.","likes":1,"format":"md"},{"author_name":"puppetmaster","author_uid":"1001122","time":"2018-05-01T15:15:34Z","epoch":1525187734,"modified":1525187734,"text":"Is a really cool combination and works well together with this implementation.\n\nI find the effects well made.\nKeep up the good work!","likes":1,"format":"md"},{"author_name":"paulhocker","author_uid":"1005112","time":"2018-05-03T04:48:47Z","epoch":1525322927,"modified":1525322927,"text":"wow a mini golf dungeon crawler - who knew it could work - maybe with some other rogue elements this could be something - thanks for making this","likes":1,"format":"md"},{"author_name":"IgorsGames","author_uid":"1000313","time":"2018-05-12T16:19:12Z","epoch":1526141952,"modified":1526142032,"text":"Neat little game, great visuals, indeed incompatible genres, sound is a bit loud, and the possibility to heal would be nice to see!","likes":1,"format":"md"}],"format":"md","images":["ld41\/73879-7165e2578b20c954e771e2f6faaf362c.jpg"],"links":[{"url":"https:\/\/gurb.itch.io\/dungeonball","text":"Windows"},{"url":"","text":"Windows"},{"url":"https:\/\/gurb.itch.io\/dungeonball","text":"macOS"},{"url":"https:\/\/gurb.itch.io\/dungeonball","text":"Linux"},{"url":"https:\/\/github.com\/Gurbx\/LD41","text":"Source code"}],"metadata":{"g_key":"42229","g_author":"1010425","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"239904","g_title":"Dungeonball","g_status":"USEAR3","g_place":"37","g_commentcount":"17","g_site2_node_id":"73879","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"73879","n_urlkey":"239904","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/dungeonball","n_slug":"dungeonball","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"10425","n_created":"1521712810","n_modified":"1524956105","n_version":"281258","n_status":"COMMIT"},"node":{"id":73879,"parent":73256,"superparent":9,"author":10425,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T01:27:26Z","created":"2018-03-22T10:00:10Z","modified":"2018-04-28T22:55:05Z","version":281258,"slug":"dungeonball","name":"Dungeonball","body":"![coverv2.jpg](\/\/\/raw\/9b8\/2\/z\/13866.jpg)\n\n## Dungeon Crawler + Golf\nTraverse a dungeon filled with monsters by playing golf.\n\n## How to Play\nReach the end of the dungeon\/golf course with as many crystals as possible.\n\n* Select the ball, drag and release to move. \n* The farther you drag the faster the ball will move.\n* If you move fast enough, you can break stuff!\n\n### Tools Used\n* Godot Engine\n* Graphics: Aseprite + Photoshop\n* Sound: Bfxr + Audacity\n\n![sceen1.jpg](\/\/\/raw\/9b8\/2\/z\/113e7.jpg)\n\n![screen2.jpg](\/\/\/raw\/9b8\/2\/z\/113e8.jpg)\n\n[![](http:\/\/img.youtube.com\/vi\/BbF5LcfTnVE\/thumbnail.jpg)](http:\/\/www.youtube.com\/watch?v=BbF5LcfTnVE)\n\n#### Changelog\n* Fixed issue when the player texture sometimes would clip through the wall\n* Fixed bug that caused wall collision not to disappear immediately when the wall was destroyed\n* Increased the size of the selectable area of the player","meta":{"author":[10425],"cover":"\/\/\/content\/9b8\/2\/z\/1387c.jpg","allow-anonymous-comments":"1","link-01":"https:\/\/gurb.itch.io\/dungeonball","link-01-tag":"42337","link-02":"","link-02-tag":"42337","link-03":"https:\/\/gurb.itch.io\/dungeonball","link-04":"https:\/\/gurb.itch.io\/dungeonball","link-04-tag":"42341","link-05":"https:\/\/github.com\/Gurbx\/LD41","link-05-tag":"42332","link-03-tag":"42339"},"path":"\/events\/ludum-dare\/41\/dungeonball","parents":[1,5,9,73256],"love":0,"notes":17,"notes-timestamp":"2018-05-12T16:20:32Z","grade":{"grade-01":29,"grade-02":29,"grade-03":29,"grade-04":28,"grade-05":29,"grade-06":27,"grade-07":23,"grade-08":28},"magic":{"cool":89.911690839027,"feedback":10,"given":21.625,"grade":27.75,"grade-01-average":4.019,"grade-01-result":37,"grade-02-average":4.074,"grade-02-result":17,"grade-03-average":3.981,"grade-03-result":60,"grade-04-average":4.308,"grade-04-result":35,"grade-05-average":3.926,"grade-05-result":97,"grade-06-average":2.94,"grade-06-result":311,"grade-07-average":2.381,"grade-07-result":436,"grade-08-average":3.077,"grade-08-result":320,"smart":-3.7665881036249}},"text":"![coverv2.jpg](\/\/\/raw\/9b8\/2\/z\/13866.jpg)\n\n## Dungeon Crawler + Golf\nTraverse a dungeon filled with monsters by playing golf.\n\n## How to Play\nReach the end of the dungeon\/golf course with as many crystals as possible.\n\n* Select the ball, drag and release to move. \n* The farther you drag the faster the ball will move.\n* If you move fast enough, you can break stuff!\n\n### Tools Used\n* Godot Engine\n* Graphics: Aseprite + Photoshop\n* Sound: Bfxr + Audacity\n\n![sceen1.jpg](\/\/\/raw\/9b8\/2\/z\/113e7.jpg)\n\n![screen2.jpg](\/\/\/raw\/9b8\/2\/z\/113e8.jpg)\n\n[![](http:\/\/img.youtube.com\/vi\/BbF5LcfTnVE\/thumbnail.jpg)](http:\/\/www.youtube.com\/watch?v=BbF5LcfTnVE)\n\n#### Changelog\n* Fixed issue when the player texture sometimes would clip through the wall\n* Fixed bug that caused wall collision not to disappear immediately when the wall was destroyed\n* Increased the size of the selectable area of the player","title":"Dungeonball"}