You can't save them all... Or can you? by Stepan Shabalin
UPDATE: I will continue developing this game, so please stay tuned if you want to receive updates on the final version.
I had to go to sleep earlier than usual so I didn't have time to polish, add final voxel models and make the opening and respawn system.
So, it's a game about a man who decided to protect his village from thieves. Later on, he understands something important (in the compo version - nothing, the great ending didn't work). It controls with WASD, but you have a dash ability (arrow keys), you can move faster and kill enemies in their defense mode. You approach enemies and start fighting them. They shoot and dash AT YOU, you can dodge. then, they start avoiding you. During that period, you can kill them using dash.
There are lots of bugs and the difficulty curve is unbalanced, I think that I planned too much content. There will be a fixed jam version, please visit this page on April 24th. If you find bugs, please tell me...
I planned to make something loosely connected to the theme, but if the planned mechanic worked, it would be an RPG fighting half-roguelike (permadeath!). Unfortunately, half-permadeath didn't work, so I had to use normal death.
Sorry, this game is unfinished. Lesson learned: don't plan too much...
P.S. This is crazy! I have 9 hours left but I can't use them.
P.P.S. Thanks to the submission hour I managed to get a playable game right now. I also forgot: press space to save!!! There will be no jam version. I'm sorry if my game disappointed you, I over-scoped... With 30 minutes left, I finish the compo. No jam for me, thanks!
P.P.P.S. Please write the plot that you revealed. It will be fun to look at my game's interpretations. The fourth enemy is hard, but you should understand its rhythm. Then, you will be able to kill him in just two attack series. Then, pick up the key. It will tell you something important! After that, you can skip the game by pressing that white thing (the text didn't build).
P.P.P.P.S. I think of hosting a game jam only for myself - just to test my skills again. I've learned so much, and I don't want to wait till LD 42!
P.P.P.P.P.S. I've playtested the game in HTML. It was... not good. Lots of bugs, collision errors, unfinished art and story not implemented - but I'm really happy with the 3D models, music and mechanics. Next time I will think about the idea and scoping more! Lesson learned...
| HTML5 (web) | https://neverik.itch.io/you-cant |
| Original URL | https://ldjam.com/events/ludum-dare/41/just-some-advertising-for-hype |
Ratings
| Overall | 703th | 2.194⭐ | 20🧑⚖️ |
| Fun | 701th | 1.889⭐ | 20🧑⚖️ |
| Innovation | 688th | 2.306⭐ | 20🧑⚖️ |
| Theme | 691th | 2.333⭐ | 20🧑⚖️ |
| Graphics | 423th | 3.083⭐ | 20🧑⚖️ |
| Audio | 209th | 3.222⭐ | 20🧑⚖️ |
| Mood | 559th | 2.556⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 0🗨️ |
I guess I'll have to repair it...
I'll sure fix it!
You have to walk into the door, so you have to find the door first. There were some problems with scaling, so the camera doesn't see them by default.
Also, it seems like the build isn't working properly... It has some problems with scaling and it doesn't have color correction to add a blue tint...
If you want you can check our game and explain if you like: https://ldjam.com/events/ludum-dare/41/hype-time