{"author_link":"\/users\/stepan-shabalin","author_name":"Stepan Shabalin","author_uid":"1035349","comments":[{"author_name":"Stepan Shabalin","author_uid":"1035349","time":"2018-04-23T00:19:57Z","epoch":1524442797,"modified":1524442797,"text":"Oops, seems like it's broken...\n\nI guess I'll have to repair it...","likes":0,"format":"md"},{"author_name":"Epiin","author_uid":"1078177","time":"2018-04-23T02:45:38Z","epoch":1524451538,"modified":1524451538,"text":"i liked what i could play. but, i think your resolution is getting messed up.","likes":1,"format":"md"},{"author_name":"bcvery1","author_uid":"1010765","time":"2018-04-23T11:45:17Z","epoch":1524483917,"modified":1524483917,"text":"I like the graphics, but nothing seems to be happening.  I went up from the start screen, went to the left and the character disappeared off the screen, same on right; couldn't go up.","likes":2,"format":"md"},{"author_name":"Hyorvenn","author_uid":"1076259","time":"2018-04-23T11:53:35Z","epoch":1524484415,"modified":1524484415,"text":"I had the same as @bcvery1 , nothing happens.","likes":1,"format":"md"},{"author_name":"Stepan Shabalin","author_uid":"1035349","time":"2018-04-23T12:03:13Z","epoch":1524484993,"modified":1524484993,"text":"That's strange...\n I'll sure fix it!","likes":0,"format":"md"},{"author_name":"Stepan Shabalin","author_uid":"1035349","time":"2018-04-23T12:08:40Z","epoch":1524485320,"modified":1524485414,"text":"Oh, I think you misunderstood it.\n\nYou have to walk into the door, so you have to find the door first. There were some problems with scaling, so the camera doesn't see them by default.\n\nAlso, it seems like the build isn't working properly... It has some problems with scaling and it doesn't have color correction to add a blue tint...","likes":0,"format":"md"},{"author_name":"Stepan Shabalin","author_uid":"1035349","time":"2018-04-23T12:12:25Z","epoch":1524485545,"modified":1524485545,"text":"I'll add a desktop version for Windows and Mac. Please check it out!","likes":0,"format":"md"},{"author_name":"HKoisumi","author_uid":"1078756","time":"2018-05-03T17:08:28Z","epoch":1525367308,"modified":1525367308,"text":"I like the graphics but I think the controls are not very good because I'm stuck in the walls because of that I could not go deeper into the game \nIf you want you can check our game and explain if you like: https:\/\/ldjam.com\/events\/ludum-dare\/41\/hype-time","likes":2,"format":"md"},{"author_name":"tigerj","author_uid":"1073193","time":"2018-05-11T19:02:33Z","epoch":1526065353,"modified":1526065354,"text":"I went to the first area and walked north to the second area. I went back and forth and was told I did not have the right key. not sure what I need to do next and when I walked to the right I walked off camera. I think it needs some more guidance to the player about what the goal is. Also I think the game description should be separate from the controls as most people skim and might miss that you can dash with arrow keys.","likes":1,"format":"md"},{"author_name":"Stepan Shabalin","author_uid":"1035349","time":"2018-05-15T13:04:13Z","epoch":1526389453,"modified":1526389453,"text":"This game is actually playable in the Unity editor, but I couldn't get the builds to work. Anyway, thanks for your support, I'd love to hear from you more.","likes":0,"format":"md"}],"format":"md","images":[],"links":[{"url":"https:\/\/neverik.itch.io\/you-cant","text":"HTML5 (web)"}],"metadata":{"g_key":"40904","g_author":"1035349","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"238746","g_title":"You can't save them all... Or can you?","g_status":"USEAR3","g_place":"703","g_commentcount":"10","g_site2_node_id":"74312","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"74312","n_urlkey":"238746","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/just-some-advertising-for-hype","n_slug":"just-some-advertising-for-hype","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"35349","n_created":"1522163361","n_modified":"1525360336","n_version":"283636","n_status":"COMMIT"},"node":{"id":74312,"parent":73256,"superparent":9,"author":35349,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-03-29T01:58:23Z","created":"2018-03-27T15:09:21Z","modified":"2018-05-03T15:12:16Z","version":283636,"slug":"just-some-advertising-for-hype","name":"You can't save them all... Or can you?","body":"UPDATE: I will continue developing this game, so please stay tuned if you want to receive updates on the final version.\n\nI had to go to sleep earlier than usual so I didn't have time to polish, add final voxel models and make the opening and respawn system.\n\nSo, it's a game about a man who decided to protect his village from thieves. Later on, he understands something important (in the compo version - nothing, the great ending didn't work). It controls with WASD, but you have a dash ability (arrow keys), you can move faster and kill enemies in their defense mode. You approach enemies and start fighting them. They shoot and dash AT YOU, you can dodge. then, they start avoiding you. During that period, you can kill them using dash.\n\nThere are lots of bugs and the difficulty curve is unbalanced, I think that I planned too much content. There will be a fixed jam version, please visit this page on April 24th. If you find bugs, please tell me...\n\nI planned to make something loosely connected to the theme, but if the planned mechanic worked, it would be an RPG fighting half-roguelike (permadeath!). Unfortunately, half-permadeath didn't work, so I had to use normal death.\n\nSorry, this game is unfinished. Lesson learned: don't plan too much...\n\nP.S. This is crazy! I have 9 hours left but I can't use them.\n\nP.P.S. Thanks to the submission hour I managed to get a playable game right now. I also forgot: press space to save!!! There will be no jam version. I'm sorry if my game disappointed you, I over-scoped... With 30 minutes left, I finish the compo. No jam for me, thanks!\n\nP.P.P.S. Please write the plot that you revealed. It will be fun to look at my game's interpretations. The fourth enemy is hard, but you should understand its rhythm. Then, you will be able to kill him in just two attack series. Then, pick up the key. It will tell you something important! After that, you can skip the game by pressing that white thing (the text didn't build).\n\nP.P.P.P.S. I think of hosting a game jam only for myself - just to test my skills again. I've learned so much, and I don't want to wait till LD 42!\n\nP.P.P.P.P.S. I've playtested the game in HTML. It was... not good. Lots of bugs, collision errors, unfinished art and story not implemented - but I'm really happy with the 3D models, music and mechanics. Next time I will think about the idea and scoping more! Lesson learned...","meta":{"author":[35349],"allow-anonymous-comments":"1","grade-07-out":"1","link-01":"https:\/\/neverik.itch.io\/you-cant","link-02":"https:\/\/neverik.itch.io\/you-cant","link-02-tag":"42336"},"path":"\/events\/ludum-dare\/41\/just-some-advertising-for-hype","parents":[1,5,9,73256],"love":0,"notes":10,"notes-timestamp":"2018-05-15T13:04:13Z","grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-05":20,"grade-06":20,"grade-08":20},"magic":{"cool":112.47895426041,"feedback":0,"given":20.875,"grade":20,"grade-01-average":2.194,"grade-01-result":703,"grade-02-average":1.889,"grade-02-result":701,"grade-03-average":2.306,"grade-03-result":688,"grade-04-average":2.333,"grade-04-result":691,"grade-05-average":3.083,"grade-05-result":423,"grade-06-average":3.222,"grade-06-result":209,"grade-08-average":2.556,"grade-08-result":559,"smart":-0.29806325614237}},"text":"UPDATE: I will continue developing this game, so please stay tuned if you want to receive updates on the final version.\n\nI had to go to sleep earlier than usual so I didn't have time to polish, add final voxel models and make the opening and respawn system.\n\nSo, it's a game about a man who decided to protect his village from thieves. Later on, he understands something important (in the compo version - nothing, the great ending didn't work). It controls with WASD, but you have a dash ability (arrow keys), you can move faster and kill enemies in their defense mode. You approach enemies and start fighting them. They shoot and dash AT YOU, you can dodge. then, they start avoiding you. During that period, you can kill them using dash.\n\nThere are lots of bugs and the difficulty curve is unbalanced, I think that I planned too much content. There will be a fixed jam version, please visit this page on April 24th. If you find bugs, please tell me...\n\nI planned to make something loosely connected to the theme, but if the planned mechanic worked, it would be an RPG fighting half-roguelike (permadeath!). Unfortunately, half-permadeath didn't work, so I had to use normal death.\n\nSorry, this game is unfinished. Lesson learned: don't plan too much...\n\nP.S. This is crazy! I have 9 hours left but I can't use them.\n\nP.P.S. Thanks to the submission hour I managed to get a playable game right now. I also forgot: press space to save!!! There will be no jam version. I'm sorry if my game disappointed you, I over-scoped... With 30 minutes left, I finish the compo. No jam for me, thanks!\n\nP.P.P.S. Please write the plot that you revealed. It will be fun to look at my game's interpretations. The fourth enemy is hard, but you should understand its rhythm. Then, you will be able to kill him in just two attack series. Then, pick up the key. It will tell you something important! After that, you can skip the game by pressing that white thing (the text didn't build).\n\nP.P.P.P.S. I think of hosting a game jam only for myself - just to test my skills again. I've learned so much, and I don't want to wait till LD 42!\n\nP.P.P.P.P.S. I've playtested the game in HTML. It was... not good. Lots of bugs, collision errors, unfinished art and story not implemented - but I'm really happy with the 3D models, music and mechanics. Next time I will think about the idea and scoping more! Lesson learned...","title":"You can't save them all... Or can you?"}