SHIFT by Wevel
Left mouse button to drag cards
Middle mouse button to move the map
S.H.I.F.T:
Simulated-Hidden-Intelligent-Fighting-Trainer
SHIFT is a simulated training program designed to select only the best agents for further training.
Cards can be dragged on the map to play them, they can only be played where marked. Each card uses energy which increases over time
Being a higher level will allow for better cards, the agent can level up by killing turrets. SHIFT can level up by placing rooms or passages
Cards can be dragged to the discard if they aren’t wanted, their cost still has to be paid for though
Agent:
The agent should try to get to the exit point at the bottom of the map, without being killed by the simulation
Walk to tile: The agent can move around the map
Gun: The agent can instantly destroy a turret of barricade with a gun, better guns have more range
Bomb: Will destroy walls and damage turrets can be used to get closer to the exit
Shield: Shields protect the agent from a certain number of shots
Cloak: A cloak will prevent turrets from seeing the agent for a short time
Hack: Turrets can be hacked to destroy them instantly
SHIFT:
The simulation should try to prevent the agent from escaping, it can only play cards on tiles closer to the exit than the agent
Rooms: Can be placed to increase the simulations level, but the agent will then be able to walk in it
Turrets: Will attack the agent if in range and the agent isn't cloaked, better turrets do more damage and have more health
Barricade: Can protect turrets against bombs
Made using:
-Unity
-Visual Studio
-Photoshop
-Beepbox
-BFXR
-Audacity
The latest version can be played here:
http://www.kongregate.com/games/Wevel50000/shift-spy-training-simulation
Middle mouse button to move the map
S.H.I.F.T:
Simulated-Hidden-Intelligent-Fighting-Trainer
SHIFT is a simulated training program designed to select only the best agents for further training.
Cards can be dragged on the map to play them, they can only be played where marked. Each card uses energy which increases over time
Being a higher level will allow for better cards, the agent can level up by killing turrets. SHIFT can level up by placing rooms or passages
Cards can be dragged to the discard if they aren’t wanted, their cost still has to be paid for though
Agent:
The agent should try to get to the exit point at the bottom of the map, without being killed by the simulation
Walk to tile: The agent can move around the map
Gun: The agent can instantly destroy a turret of barricade with a gun, better guns have more range
Bomb: Will destroy walls and damage turrets can be used to get closer to the exit
Shield: Shields protect the agent from a certain number of shots
Cloak: A cloak will prevent turrets from seeing the agent for a short time
Hack: Turrets can be hacked to destroy them instantly
SHIFT:
The simulation should try to prevent the agent from escaping, it can only play cards on tiles closer to the exit than the agent
Rooms: Can be placed to increase the simulations level, but the agent will then be able to walk in it
Turrets: Will attack the agent if in range and the agent isn't cloaked, better turrets do more damage and have more health
Barricade: Can protect turrets against bombs
Made using:
-Unity
-Visual Studio
-Photoshop
-Beepbox
-BFXR
-Audacity
The latest version can be played here:
http://www.kongregate.com/games/Wevel50000/shift-spy-training-simulation
Ratings
| Coolness | 64% | 3 |
| Overall | 3.00 | 636 |
| Audio | 2.91 | 370 |
| Fun | 2.88 | 632 |
| Graphics | 2.48 | 751 |
| Humor | 2.07 | 515 |
| Innovation | 3.64 | 169 |
| Mood | 2.63 | 649 |
| Theme | 2.48 | 863 |
It took me ages to find out how to move the map around =\ but after that I played a few rounds on both sides. I could see some of these mechanics being used in bigger full scale games.
Maybe a more dedicated tutorial level would've explained a lot.
Finally: Why'd you call your game Shift, while the actual Shift key does nothing?! ;)