SHIFT by Wevel

[raw]
made by Wevel for LD35 (COMPO)
Left mouse button to drag cards
Middle mouse button to move the map

S.H.I.F.T:
Simulated-Hidden-Intelligent-Fighting-Trainer

SHIFT is a simulated training program designed to select only the best agents for further training.

Cards can be dragged on the map to play them, they can only be played where marked. Each card uses energy which increases over time

Being a higher level will allow for better cards, the agent can level up by killing turrets. SHIFT can level up by placing rooms or passages

Cards can be dragged to the discard if they aren’t wanted, their cost still has to be paid for though

Agent:
The agent should try to get to the exit point at the bottom of the map, without being killed by the simulation

Walk to tile: The agent can move around the map
Gun: The agent can instantly destroy a turret of barricade with a gun, better guns have more range
Bomb: Will destroy walls and damage turrets can be used to get closer to the exit
Shield: Shields protect the agent from a certain number of shots
Cloak: A cloak will prevent turrets from seeing the agent for a short time
Hack: Turrets can be hacked to destroy them instantly

SHIFT:
The simulation should try to prevent the agent from escaping, it can only play cards on tiles closer to the exit than the agent

Rooms: Can be placed to increase the simulations level, but the agent will then be able to walk in it
Turrets: Will attack the agent if in range and the agent isn't cloaked, better turrets do more damage and have more health
Barricade: Can protect turrets against bombs

Made using:
-Unity
-Visual Studio
-Photoshop
-Beepbox
-BFXR
-Audacity

The latest version can be played here:
http://www.kongregate.com/games/Wevel50000/shift-spy-training-simulation

Ratings

Coolness 64% 3
Overall 3.00 636
Audio 2.91 370
Fun 2.88 632
Graphics 2.48 751
Humor 2.07 515
Innovation 3.64 169
Mood 2.63 649
Theme 2.48 863

Feedback

Max Amaden
18. Apr 2016 · 16:47 UTC
Juicy.
cgriff
18. Apr 2016 · 17:38 UTC
I found this very hard to get into, but you've certainly packed a lot of game in there!
TLansdale
18. Apr 2016 · 17:43 UTC
Complicated concept, but very interesting! Well done :)
MrDave
18. Apr 2016 · 17:49 UTC
I like this game, there is a lot there and it is quite hard to learn. But once you do its actually very clever.

It took me ages to find out how to move the map around =\ but after that I played a few rounds on both sides. I could see some of these mechanics being used in bigger full scale games.
Elemental Zeal Games Studios
18. Apr 2016 · 18:10 UTC
A neat concept!
Wirdo91
18. Apr 2016 · 18:10 UTC
Interesting, but the agent didn't seem to take damage, so couldn't win as shift. Fun though
Gemberkoekje
18. Apr 2016 · 18:38 UTC
I found this an interesting, though wholly confusing concept. The fact that you needed an entire page to explain your game is probably proof enough :P

Maybe a more dedicated tutorial level would've explained a lot.

Finally: Why'd you call your game Shift, while the actual Shift key does nothing?! ;)
Rakowu
18. Apr 2016 · 18:54 UTC
a tricky one. nice work. Seem to be some code inside that game :)
Z4f1
18. Apr 2016 · 19:21 UTC
The web player didn't work that well for me but else was it great!
silkworm_sweatshop
18. Apr 2016 · 20:16 UTC
Wasn't quite sure how it fit the theme at first but I suppose you do "shapeshift" the room (well S.H.I.F.T does anyway). It's nice to see something a bit different. Good entry!
Pusty
18. Apr 2016 · 20:58 UTC
Neat! I just don't get what this has to do with shapeshift :P I mean it only contains the shift part :O
monkeybit29
19. Apr 2016 · 05:22 UTC
kinda hard to understand whats going on
Cerno_b
19. Apr 2016 · 06:08 UTC
I like the concept of having a real-time turn-based card action game. Although the graphics are basic, they show what you had in mind with the game. I didn't get far but from what I've seen I like your idea.
OveRMolo
19. Apr 2016 · 11:50 UTC
Very interesting mechanics!
Blobo
19. Apr 2016 · 22:07 UTC
Pretty neat. it could use some polishing, but it's got a lot of content.
Patomkin
21. Apr 2016 · 12:37 UTC
Very good idea for a versus game! A card games is always something nice.
jakass
22. Apr 2016 · 17:32 UTC
Nice!
pjimmy
23. Apr 2016 · 18:01 UTC
Clever game, like how you've combined card trading with turn-based role playing. It's visually boring, too grey.