{"author_link":"\/author\/wevel\/","author_name":"Wevel","author_uid":"37277","comments":[{"author_name":"Max Amaden","author_uid":"62658","time":"Apr 18, 2016 @ 4:52pm","epoch":1460998020,"text":"Juicy."},{"author_name":"cgriff","author_uid":"51093","time":"Apr 18, 2016 @ 5:43pm","epoch":1461001080,"text":"I found this very hard to get into, but you've certainly packed a lot of game in there!"},{"author_name":"TLansdale","author_uid":"55932","time":"Apr 18, 2016 @ 5:48pm","epoch":1461001380,"text":"Complicated concept, but very interesting!  Well done :)"},{"author_name":"MrDave","author_uid":"49905","time":"Apr 18, 2016 @ 5:54pm","epoch":1461001740,"text":"I like this game, there is a lot there and it is quite hard to learn. But once you do its actually very clever. \r<br\/>\r<br\/>It took me ages to find out how to move the map around =\\ but after that I played a few rounds on both sides. I could see some of these mechanics being used in bigger full scale games."},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Apr 18, 2016 @ 6:15pm","epoch":1461003000,"text":"A neat concept!"},{"author_name":"Wirdo91","author_uid":"6107","time":"Apr 18, 2016 @ 6:15pm","epoch":1461003000,"text":"Interesting, but the agent didn't seem to take damage, so couldn't win as shift. Fun though"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Apr 18, 2016 @ 6:43pm","epoch":1461004680,"text":"I found this an interesting, though wholly confusing concept. The fact that you needed an entire page to explain your game is probably proof enough :P\r<br\/>\r<br\/>Maybe a more dedicated tutorial level would've explained a lot.\r<br\/>\r<br\/>Finally: Why'd you call your game Shift, while the actual Shift key does nothing?! ;)"},{"author_name":"Rakowu","author_uid":"91826","time":"Apr 18, 2016 @ 6:59pm","epoch":1461005640,"text":"a tricky one. nice work. Seem to be some code inside that game :)"},{"author_name":"Z4f1","author_uid":"82664","time":"Apr 18, 2016 @ 7:26pm","epoch":1461007260,"text":"The web player didn't work that well for me but else was it great!"},{"author_name":"silkworm_sweatshop","author_uid":"47199","time":"Apr 18, 2016 @ 8:21pm","epoch":1461010560,"text":"Wasn't quite sure how it fit the theme at first but I suppose you do &quot;shapeshift&quot; the room (well S.H.I.F.T does anyway). It's nice to see something a bit different. Good entry!"},{"author_name":"Pusty","author_uid":"55076","time":"Apr 18, 2016 @ 9:03pm","epoch":1461013080,"text":"Neat! I just don't  get what this has to do with shapeshift :P I mean it only contains the shift part :O"},{"author_name":"monkeybit29","author_uid":"89887","time":"Apr 19, 2016 @ 5:27am","epoch":1461043320,"text":"kinda hard to understand whats going on"},{"author_name":"Cerno_b","author_uid":"83463","time":"Apr 19, 2016 @ 6:13am","epoch":1461046080,"text":"I like the concept of having a real-time turn-based card action game. Although the graphics are basic, they show what you had in mind with the game. I didn't get far but from what I've seen I like your idea."},{"author_name":"OveRMolo","author_uid":"90859","time":"Apr 19, 2016 @ 11:55am","epoch":1461066600,"text":"Very interesting mechanics!"},{"author_name":"Blobo","author_uid":"52667","time":"Apr 19, 2016 @ 10:12pm","epoch":1461103620,"text":"Pretty neat. it could use some polishing, but it's got a lot of content."},{"author_name":"Patomkin","author_uid":"57656","time":"Apr 21, 2016 @ 12:42pm","epoch":1461242220,"text":"Very good idea for a versus game! A card games is always something nice."},{"author_name":"jakass","author_uid":"50879","time":"Apr 22, 2016 @ 5:37pm","epoch":1461346320,"text":"Nice!"},{"author_name":"pjimmy","author_uid":"40339","time":"Apr 23, 2016 @ 6:06pm","epoch":1461434460,"text":"Clever game, like how you've combined card trading with turn-based role playing. It's visually boring, too grey."}],"images":["ld35\/37277-3c922d34d6fddf5834135186844e111a.jpg","ld35\/37277-e49e0c063d491223bb9884b0e36c9ab6.jpg","ld35\/37277-d3702d5450f51b62f3da4d1cb3467405.jpg","ld35\/37277-4346215dab96eccfe6856d5f9d83f343.jpg"],"links":[{"url":"https:\/\/wevel.itch.io\/shift","text":"WebGL"},{"url":"https:\/\/www.dropbox.com\/s\/nvuppkqgt29i2rq\/SHIFT_Win.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/9i4w04ri3knvmzx\/SHIFT_Linux.zip?dl=0","text":"OS\/XLinux (Untested)"},{"url":"https:\/\/www.dropbox.com\/s\/ak41iaki667mvs0\/SHIFT_Source.zip?dl=0","text":"Source"},{"url":"https:\/\/www.youtube.com\/watch?v=J-VIwXjGebY","text":"Timelapse"}],"metadata":{"g_key":"4080","g_author":"37277","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"4184","g_title":"SHIFT","g_status":"UCHK1","g_place":"636","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37277-shot0-1460938770.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37277-shot1-1460938770.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37277-shot2-1460938770.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37277-shot3-1460938770.png-eq-900-500.jpg"],"text":"Left mouse button to drag cards\r\nMiddle mouse button to move the map\r\n\r\nS.H.I.F.T: \r\nSimulated-Hidden-Intelligent-Fighting-Trainer \r\n\r\nSHIFT is a simulated training program designed to select only the best agents for further training.\r\n\r\nCards can be dragged on the map to play them, they can only be played where marked. Each card uses energy which increases over time \r\n \r\nBeing a higher level will allow for better cards, the agent can level up by killing turrets. SHIFT can level up by placing rooms or passages \r\n \r\nCards can be dragged to the discard if they aren\u2019t wanted, their cost still has to be paid for though\r\n\r\nAgent: \r\nThe agent should try to get to the exit point at the bottom of the map, without being killed by the simulation \r\n \r\nWalk to tile:    The agent can move around the map \r\nGun:               The agent can instantly destroy a turret of barricade with a gun, better guns have more range \r\nBomb:            Will destroy walls and damage turrets can be used to get closer to the exit \r\nShield:            Shields protect the agent from a certain number of shots \r\nCloak:            A cloak will prevent turrets from seeing the agent for a short time \r\nHack:             Turrets can be hacked to destroy them instantly \r\n \r\nSHIFT: \r\nThe simulation should try to prevent the agent from escaping, it can only play cards on tiles closer to the exit than the agent \r\n \r\nRooms:           Can be placed to increase the simulations level, but the agent will then be able to walk in it \r\nTurrets:           Will attack the agent if in range and the agent isn't cloaked, better turrets do more damage and have more health \r\nBarricade:       Can protect turrets against bombs \r\n \r\nMade using:\r\n-Unity\r\n-Visual Studio\r\n-Photoshop\r\n-Beepbox\r\n-BFXR\r\n-Audacity\r\n\r\nThe latest version can be played here: \r\nhttp:\/\/www.kongregate.com\/games\/Wevel50000\/shift-spy-training-simulation\r\n \r\n ","title":"SHIFT"}